feedback

  1. Iridium Nova

    General Combat Feedback

    For the most part, I am enjoying the combat and stealth mechanics. However, I and others in the Canonn Alpha Discord have brought up a few suggestions and QoL improvements that should be made: Combat momentum: You should continue with inertia when you release the sprint key while in the air...
  2. Kaitsalt

    Clearer KILL confirm message

    I like it when in (most) other FPSs there is some text and a small sound to confirm the moment your enemy dies. I think in the Alpha there currently is a sound (a little swoosh) but it doesn't cut through explosion sounds (I'm willing to bet a bunch of people didn't notice it) so it doesn't...
  3. MAUXUS

    Planet salvage missions feedback

    I accepted a mission to pull the encrypted memory chip from a wreckage. I arrived at the site and landed (as a side note, game crashed upon POI spawning and had to restart). Found 3 or 4 mercenaries guarding the site. Killed 2 and apparently they get reinforcements! A ship flew over and dropped...
  4. C

    A moment to praise what Fdev have achieved

    It's quite an achievement to create a fun FPS, that sits organically within a Milky Way simulator, with all ongoing background political machinations, trade, space combat, smuggling, piracy, salvaging and factional war fare. You could be a trader, flying goods with a crew mate from a space...
  5. GrumpyAnimal

    Things I like and don't like about Conflict Zones (Long read)

    I've tried out a few different conflicts over the last couple days. Even tried PvP a little. I figured I'd share some thoughts on things I've noticed. I'll start by saying that I've played a lot of shooters in the past, both competitive and casual focused. Not that I'm a huge expert, but just...
  6. D

    First thoughts on the latest update

    The goods: Fantastic new FSD animation, it is much more like i would imagine a jump to look. I never liked the old one with stars and nebulas and stuff flying past. Ships. Meant i could finally land somewhere random and figure out the controls properly. Distances have been added to missions...
  7. D

    First thoughts on latest update

    OOPS sorry thread in wrong forum. please remove.
  8. Shalefoot

    Spotted Hyena Overcrowding (Open To Discussion)

    Hello! My name is Shalefoot, and I am starting this thread to be a constructive and civil discussion involving the Spotted Hyena within Planet Zoo! (Reposted and redirected here from the Steam "Discussions" thread as per request — slight revisions made). I absolutely love hyenas and they are...
  9. Arburich

    Weapon "Upgrades" Are Far Too Much of a Time Sink Currently

    Lets preface this with the fact that yes, we are in Alpha. Yes, we don't know for certain if we are missing variables here and there, we don't know of any farming methods, or unique "tricks" to this pseudo-engineering to make it faster. However, there are a few things that have been made clear...
  10. GrumpyAnimal

    Teams/Wings Unclear - Outfitting not possible when in a Team

    My friend and I have been playing with the limits of teams when boarding each others' ships, and we discovered that Teams are counted as Multicrew, and disable your ability to access the shipyard or outfitting. So whenever we go to outfit our ships, we have to leave our Team. This is a small...
  11. GrumpyAnimal

    Apex Shuttle: Cancel or redirect flights?

    Travel times don't bother me with the shuttles right now. Easily bypassed through mission planning. But I was thinking, what if you book a shuttle to the wrong location by accident? Will there be no way to change course once you're on your way? Or what if you have to log off for the night...
  12. GrumpyAnimal

    Some positivity, and honest opinions/feedback

    I've been putting a lot of hours in to the alpha since day 1, and I figured I'd give my input of Phase 1. Overall I think it's fantastic. I'm more excited for this addition to the game than I was for Horizons. I'm already thinking of the shenanigans to be had in the next Distant Worlds event...
  13. WingedRobot

    A response to one of FDev's arguments against ship interiors

    On a recent livestream, Arthur (I think?) shared some of the dev team's opinions about why ship interiors are not a priority gameplay-wise. The argument went that adding in ship interiors would prolong the experience of getting into and out of your ship, adding an extra minute or so of time...
  14. Z

    Malayan Tapir Redesign

    Well, I have to be honest that Malayan Tapir would need to get a redesign. Why? Let's me to show you guys. Malayan Tapir have thicker and curve snout than other tapirs, and their ears are bigger too. Planet zoo's Malayan Tapir doesn't looks kind right, it looked like they probably used their...
  15. L

    The TTK of on foot gunfight is to long

    I understand FD was willing to make it balance for PS players who get used to Halo series, however, combining its long TTK with the highly different damage type system would be a awful one. Long TTK combined with damage type system would work bad because the limit slot of carrying weapons and...
  16. vanishboy

    Lighting can add alot Immersion and realism to Interiors and stations.

    In this thread i want to discuss how, to an extend, pale and lifeless some of the Social Hubs look like and how FD could make it better. Lights right positioned can make a very big difference how one perceive his surroundings. I want to compare the lighting of EDO-Alpha with SC-Alpha (Star...
  17. A

    Sub-folders in Usermedia-folder

    Making a sub-folder in the UserMedia should give the player the option to organize Media-files. But it does not. The folder is going to be cluttered really fast. My suggestion is to include sub-folders in the UserMedia folder for easy organization.
  18. Fenyl

    Feedback on doing missions in a team

    Last evening we tried playing together in a 4 player team (@rootsrat was there! :D) and as focus of of this alpha phase is on core systems and networking I wanted to share my feedback, hoping this will help. I have already submitted tickets to issue tracker where needed/applicable. Per @Arthur...
  19. N

    Odyssey feedback

    Hey Devs, Few things first I played the alpha testing for about 8hrs on the 29th and have done almost every mission and have about 4mil doing missions (no power cell glitch). Just a couple of things I noticed with the play through. First as everyone is saying we need the LY and threat on...
  20. F

    My experience so far

    First of the performance is sometimes good and sometimes terrible, but I can live with that because its still an Alpha. - However I love how the FDEV advice for the alpha is: Me only getting fighting missions over and over again. The system map is loading incredibly slow compare to usual...
  21. vanishboy

    First Day Alpha Impressions and Feedback

    Good things first. SPACELEEEGS! Yay.. It really pushes ED to another level of Immersion! The new planetary tech looks pretty good aswell. Am really impressed aswell as immersed. But there are some flaws which don't really let me test the Alpha-Version of the new DLC. First, the Taxi service...
  22. vanishboy

    Impressions and Feedback to the Alpha. #firstdayyay

    Good things first. SPACELEEEGS! Yay.. It really pushes ED to another level of Immersion! The new planetary tech looks pretty good aswell. Am really impressed aswell as immersed. But there are some flaws which don't really let me test the Alpha-Version of the new DLC. First, the Taxi service...
  23. boxpressradio

    Completed My First Mission - Initial Thoughts

    While I'm not an expert in this game, I have played enough to feel very comfortable with the controls and systems. The first mission I picked I have come to find out requires a cutting tool (restore power). I failed after life support ran out, and decided to try another one, recover an item from...
  24. SkyMech

    Experimental Effects

    In a near future update. Could we please have the ability to access the experimental effects from the remote workshops? It’s just incredibly tedious having to fly back to the engineers to add effects. Especially when my goal is to get as far from the bubble as possible with my new Anaconda.
  25. Mjmannella

    Dedicated Animal Packs are a Welcome Shift in DLC Format

    With the past 4 DLC packs, my biggest issue was the lack of animals. While foliage and building pieces are nice for the atmosphere, it is ultimately the animals that make a zoo game what is it. With the SE Asia Pack, this complaint has has firmly quashed. More animals means more opportunities...
  26. N

    Advanced Planetary Landing Suite

    So the idea of automated planetary landing is nothing new, but I have to say I’m surprised it’s not already a thing based on one small tidbit. The ships already CAN land themselves on planets. You can dismiss and recall your ship at anytime while in an SRV on the surface. Given this, why can we...
  27. I

    Into the Horizon

    Hey there Frontier I try to write a usefull post but we'll see if i succeed. I have around 10-15k hours in many diffrent Build and RTS games and might my opinions on your game will help you develop a great successor or even a dlc. I will try to Organize the post somewhat but please don't bite...
  28. llldasuselll

    Animal Talks create guest problems!

    I have quite a large Zoo and before the introduction of animal talks, all the guest were nicely spread... But now, large parts of my zoo are completely empty. Because ALL the guest want to go to certain animal talks (while they don't have enough time to get to them). For example: I have a...
  29. S

    Credit Dump Rework

    The Why After reading the "Rebalance" ie lets just nerf credits into the ground I have to offer a better solution FDEV is welcome to use any and all of what I write here rights relinquished. I see a lot of people on the forums clapping their hands and going oooo yeah mining is getting a...
  30. Jeminyne

    3 or 4 DLC per year? (Also: Please increase species per DLC, or decrease the copy-paste species.)

    The first point is a question for other players: Do you guys think they will release their next DLC in December again, and then carry on with the same release dates from 2020 into the future? This would mean we'd have 3 DLC packs per year. (early Winter, mid Spring, late Summer?) Or do you think...
  31. W

    Timed Scenario based on realtime are not ok design

    I like scenarios and challenge they offer, so I was looking forward for new scenarios in 1.3 patch. But as I played through both of them on hard I realized fatal flaw of timed scenario in games like planet zoo and why they just suck and are frustrating. In the end I was able to finish dlcs one...
  32. D

    More Animal variety in DLCs...

    I guess and can imagine that I am probably not the first coming up with this.. but I feel like the focus of the DLCs is too much on the buildings... Sure.. all the decorations are beautiful, fine and I would want them... but only 5 animals from each continent we got DLCs for so far? For some...
  33. S

    Feedback & Suggestions

    Greetings, (I am posting this here as I was not very sure where to post, it is meant for Discussion too but also expresses suggestions if in wrong Forum any Mod feel free to move it) I am a relatively new player of Elite (some 340 hours played at the time of this post). I actually had bought...
  34. Thebadmf

    FC: Transfer all to ship

    I didn't test this in beta but unless you have less stock on the carrier than available cargo space, it does nothing. Any chance this could just fill your hold with the selected commodity rather than making us wait for the counter to fill? Please.
  35. E

    Some feedback and suggestions after getting back in the game.

    I played the game extensively when it was first released, putting more than a hundred hours in it around November/the Christmas period. I loved the game back then, but it was flawed. Playing franchise, the pacing/game speed started becoming really troublesome, especially as the parks got bigger...
  36. 100.rub

    Unofficial Post-Beta1 Fleet Carrier Survey

    Hey, remember the previous one? Well, after everyone had a chance to try (or at least watch someone else to try) fleet carriers, we made another survey to hopefully give frontier a picture of what community thinks of them. This one is bigger, better, stronger, faster, more resilient, and we have...
  37. A

    Lost 30+ mill due to a bug that shouldn't exist.

    Was playing in multi-crew with two of my friends, we spent hours fighting pirates for a mission that had a head count of 65 and a reward of a bit over 30 mill. We suffered through: multiple multi-crew disconnects, U.I. bugs, control lockups and horrid audio bugs with the fighters to get through...
  38. MightyRevenge

    Next evolution of JWE - Much need improvements

    I think this review here pretty much sums it up perfectly: Source: https://www.youtube.com/watch?v=avgNJsaMYEk I haven't played JWE in a little while now after last getting super frustrated with dinosaur behavior and severely limited creative freedom in the game. I bought the deluxe edition...
  39. Crimson Echo

    Feedback on Fleet Carriers

    For context: I am not a member of any player groups, and tend to blaze my own trail in elite. I would primarily only be interested in carriers from two reason given the price tag: 1) Exploration. 2) Module/cargo storage. 3) Roleplay/lore reasons 4) mission rearm/repair in systems with not large...
  40. C

    [Fleet Carriers] Exploration Fixes/suggestion

    OK, so, there's a significant uproar from the Exploration community (myself included) about carriers. They seem, at the moment, literally useful for miners, minor combat applications, traders aannnnndd...... that's it. So, what do we get out of it? Well, nothing, other than a 5 billion credit...
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