fleet carriers

  1. R

    Carriers NPC Traffic

    Its either just by coincidence at times but when i change the role of my fleet carrier i see NPC traffic change as it was set to none i had 0 ships flying in and out and then i set the carriers role to mining and within a few minutes a type-9 landed on the carrier, i then give it some time and...
  2. Elfener

    My thoughts on Fleet Carriers

    o7 Commanders! There are a lot of suggestions in the community about improving the Fleet Carriers, and in this thread, I am going to list what I think is a balanced improvement for Carriers. The upkeep A lot of people disagree with the upkeep, but I think it should stay where it is. Carriers...
  3. B

    saving up for the Fleet carrier

    With prices dropping daily on LTD and Painite what other options are there for pilots to gain the 8b-12b necessary to buy and upkeep fleet carriers coming out in june
  4. Daniel Klimchuk

    Fleet Carrier Idea - Arranging Contacts and Renting out Space to Companies

    I think a great idea to add new gameplay and to help make carriers more or less self-sufficient is giving the owner the ability to arrange contracts with NPC companies such as Mastopolos Mining - they will allocate a certain amount of the fleet carrier cargo hold, say, 3,000 units to the company...
  5. Daniel Klimchuk

    Fleet Carrier Idea - Arranging Contacts and Renting out Space to Companies

    I think a great idea to add new gameplay and to help make carriers more or less self-sufficient is giving the owner the ability to arrange contracts with NPC companies such as Mastopolos Mining - they will allocate a certain amount of the fleet carrier cargo hold, say, 3,000 units to the company...
  6. D

    Introduce a new level of player groups

    After introduction of squadrons the player interactions got a new level. It seems natural when it comes to the next big thing in this game, the Fleet Carriers. But there are som squadrons that are really big, and it is just natural. A lot of players working together for common goals have new...
  7. K

    My personal ideas for fleet carriers

    So everyone has their differences on how they want fleet carriers to be, whether they want upkeep or not or whether they're even worth the trouble. I've had a few ideas on what i think are pretty good ideas to implement for fleet carriers, if you have any other ideas or criticisms, then feel...
  8. C

    Fleet Carriers - The Ultimate Prize

    Hello fellow Cmdrs and Elite Dev. Team After participating a Live Stream by Cmdr Yamiks today we discussed ideas and one came up and was surprisingly embraced by a lot of participants including the streamer: How about making the Fleet Carriers a prize for the Cmdr who reached the Triple Elite...
  9. NewBlacksmurf

    Fdevs Fleet Carriers are not Stations (Feedback)

    I’ve read, watched, logged in and read some more. I’ve come to what I think is the most logical conclusion and want to offer some feedback and suggestions. 1. Fleet carriers are NOT stations. Remove upkeep and remove the persistence of its a server issue. They should be enhancements to any...
  10. Old Duck

    The most important question nobody is asking

    Can I fill the pads of my fleet carrier with all of my ships, allowing me to display and photograph my lovely fleet? Or is the FC just like a station or outpost where my fleet is stored away in the unseen depths, except the ship I'm currently flying? The most important function of any fleet...
  11. R

    Something that I'd like to see, since we call these "Fleet Carriers"

    Could we please consider breaking apart the Shipyard Sales from the Shipyard Storage options? and offer them as individual components... maybe even give a max number of ships in just the storage component on an FC without the Shipyard Sales components be 16 ships? and like double that if you...
  12. Cheese Helmet

    Upkeep needs to go for the sake of the devs.

    What is the actual purpose of upkeep (according to fdev)? removing unused/abandoned FC from the game so they don’t clog up the system. Upkeep does not address this. They tried making it expensive so nobody will use it, but that obviously backfired, so now it’s relative affordable and that...
  13. Fenyl

    FC should be a feature available only for squadrons, as originally intended.

    The price and upkeep of the fleet carriers would be much more acceptable if it could be split between multiple commanders. Unfortunately it would not change the fact that FCs do not introduce any new game-play loops (player trading will not be popular #opinion), and, what is maybe even more...
  14. gushaines

    A two tier Capital Class ship system.

    First, let me say I am a PS4 player with no access to the beta and therefore, the data provided here is what I have relied on from YouTubers who have had access to the beta. Let us look at the perceived issues from the Elite Dangerous community so far: The initial purchase price of a fleet...
  15. Flimley

    FC. How many Arxs would it cost...

    For the upkeep costs to be met on a fleet carrier. Not pay to win but, pay to maintain. Flimley
  16. T

    How can a Fleet Carrier have realistic recurring income?

    I watched the stream and sadly, like others I find myself thinking that Frontier is a bit out of touch with the community and its current dynamics (or lack thereof). First, there's all the strong negative reaction to the upkeep costs. Now, Frontier suggests that this is to offset the potential...
  17. ЯedTurian

    Make the fleet carrier great ! - Suggestions

    Hello, fellow commanders, and hopefully, Frontier developers, even though I don't rely much on this last part. So, since this is actually my first forum post, I figure I could very shortly introduce myself first : I'm a casual Elite player who have been playing the game pretty much since it...
  18. Goooost

    FDev needs to release the panther clipper alongside fleet carriers, for the people who hate fleet carriers.

    The Panther Clipper needs to be a truly big ship, too. It absolutely should not fit in the mailslot or a large pad. It should take a minimum 2 extra crew or 1 extra player to fly it, and it should only be landable at large surface cities, capital ship docks, and fleet carriers (frontier would...
  19. D

    FC Upkeep works perfect as is.

    Yep. I'm going to get flamed. Oh well here I go. 1. I buy a fleet carrier. 2. I load my Type 9 Mining Monster on to it along with the Deep Probe (Fully Engineered ASP Explorer) and a few other ships. 3. I grind out a 5,000 LY trip out into a section of "No one has ever been here" space. 4. I...
  20. DGBaley

    Fleet Carriers need to use more existing game play mechanics.

    I'm amazed at how few of the existing game play mechanics are used by the fleet carriers. Fleet carriers could make use of existing game play loops that are already familiar to players. I believe the following mechanics would significantly enhance the capabilities of the carriers and make them...
  21. Sysmon

    Fleet Carriers: Expand the upkeep management game for explorers

    Fleet Carriers seem to come with quite a few benefit as well as close-to-crippling costs. This is especially the case for explorers that will have to seriously top up the onboard credit account to be able to take them anywhere for prolonged periods of time. One solution often suggested is to...
  22. CMDR Nash Vvard

    Proposal - How about a Monthly upkeep

    Upkeep figures can stay roughly the same, but they should be deducted every 4th server tick. This way yearly upkeep (fully outfitted) is reduced to around 1.7 billion from 7.6 billion CR. This would also give players a month to pay up if their carrier goes into debt. Personally I'm fine with...
  23. Genar-Hofoen

    Clean Video Capture of Fleet Carrier Arrival

    Just managed to grab a clean video capture of an FC arrival :) No social media bleeps or bloops were harmed in the capture of this video ;) Edit: ------ There is a Point of Interest generated 10 minutes before FC arrival. It shows up as a Concentrated Signal Source in the FSS - find it and...
  24. R

    Fleet Carriers

    As usual FC did a great job on the visuals for Fleet Carriers but, beyond that I don't see an improvement to gameplay. In fact, after purchasing and outfitting one I was ready to make that first jump. Now, I do get the idea for longer FSD charging but, an hour? Once I set the nav point I...
  25. Old Duck

    A couple of suggestions from the Duck

    * Allow the fence to clean goods for a fee. There are other games that do this (ESO perhaps?), and it would greatly improve piracy as valid gameplay and make fleet carriers worth something, be it to own or just visit. This could be done two ways (I recommend supporting both). One way is to offer...
  26. C'tri

    Fleet Carrier ship storage with basic services

    They're fleet carriers. Storing your ships (and perhaps modules) inside should be a function that's included with the 10million a week function. Making the services for selling modules and ships to other players require storage capacity, additional upkeep, and initial investment is perfetly...
  27. CMDR SulanXiao

    Support for Yamik's Top 3 changes, plus one

    Let me register support for the 3 top things that need to change for the Fleet Carriers: 3 - Decrease the time needed to spool up/down for jump -- This is the only way to make the FCs useful for exploration, to align with play sessions 4 hours long. Reset to 30 minutes. This makes it comparable...
  28. I

    Has anybody managed to jump their carrier out of Balante?

    I logged into the Beta, bought my carrier from Balante and added a few services, and went off to find a place to jump the carrier to. I decided to jump it to my home system (about six hours ago, at this point), and the countdown started. The countdown is stuck at 0 seconds, but the jump has...
  29. 0

    Custom ship build sales and price managment.

    Just thinking it be cool to build/engineer a ship and be able to sale it to other players on the fleets, put a price on it to get money back and hopefully profit, also help some people out who dont got time or resources to get the engineers done, idk sounds like a cool idea a secondary player...
  30. D

    Upkeep with raw materials, earn creadits with "research" crew.

    I've been wondering how they could enhance exploration game-play. I have the following suggestions, vaguely inspired by the Battlestar Galactica TV series: -Allow paying upkeep through mined materials. If someone has the credits, they can just buy the materials. If they don't and are in deep...
  31. Old Duck

    I almost feel bad for Frontier

    I'm sure that the management and developers at Frontier are enthusiastic about the new features they bring to their games (in this case, Elite Dangerous). And while they expect some negative feedback, I can't help but think that they have been caught totally off-guard with the level of...
  32. B

    Fleet Carrier Parking Slots

    Does FDev have a system for managing FC parking slots in Systems? In the release it was stated that larger bodies will have multiple slots and the smallest will have none. Scenario; day 1, multiple players purchase FC's and several occupy all the available slots at Borann, or other possibly...
  33. Old Duck

    What if we are wrong about fleet carrier jump times?

    Everyone is focusing on the common perception that it takes an hour to prepare a fleet carrier for a jump and another hour to cool down from a jump. What if this is not the case? What if instead, the fleet carrier jumps ON THE HOUR. This would actually make sense, in that there may be a new...
  34. T

    Factions, Powers, Fleet Carriers, and You.

    One of the loadable modules we could buy for fleet carriers is the Faction HQ module. So, here's what it brings to the Carrier: Purchase the "Faction HQ" by the normal process as other FC modules. If you are within [x] light years from a BGS game faction, you can enable the "Faction HQ" to...
  35. Old Duck

    I think I might actually LIKE the idea of the FC maintenance fee!

    I know, it sounds crazy and probably is, but the more I think about it, the more I actually like the idea of having to maintain a carrier. Why? Well here's the thing - I actually enjoy earning credits, but only when those credits serve a purpose. In the past that purpose has been to buy...
  36. Old Duck

    Frontier's Mistake

    I'm basing this more on all the negative feedback I'm reading about Fleet Carriers rather than my own feelings about them. Simply put, I believe Frontier's mistake was to focus solely on content for the "classes" while providing nothing for the "masses". Had the update included something that...
  37. CMDR Alistair Lux

    End-game income alternatives: What if we could invest in Factions?

    I've been thinking about the upkeep costs of fleet carriers. It seems like upkeep adds a sense of management pressure into the owner's real life. I think I'm alright with the current upkeep figures and how it works (not 100% sure yet), but, what if we could invest in and earn passive income off...
  38. C

    [Fleet Carriers] Exploration Fixes/suggestion

    OK, so, there's a significant uproar from the Exploration community (myself included) about carriers. They seem, at the moment, literally useful for miners, minor combat applications, traders aannnnndd...... that's it. So, what do we get out of it? Well, nothing, other than a 5 billion credit...
  39. timetal

    My ideas for Fleet Carriers

    Why should people individually own these ships for such an exorbitant amount of money? There are squadrons, why couldn't it be done like this: Make a common squadron mission to build an aircraft carrier (starts the head of the squadron). This will unite people in squadron, where everyone could...
Top Bottom