1. Udju

    Prehistoric Plants to feed Herbivores

    Hey :) The following idea came to my mind: It would be nice to have prehistoric plants in JWE. We could also research on them, get fossiles and extract DNA and then grow the plants in special facilities. The plants can then be planted in the enclosures to feed the herbivores. Expeditions to...
  2. Xera_Perri

    Gameplay & Immersion: Changes / Improvements

    (Over the course of my playing, i’ve documented areas in which the game could be greatly improved upon without needing massive or game changing overhauls to existing systems in place. These are 13 different changes or implementations that could be made to drastically set Elite: Dangerous apart...
  3. J

    Trading between players

    I propose to add to the game the possibility of trade between players. Below is a description of how this might look. So, now in the game we have some "goods" that are impossible to buy. First of all, I mean all things for ship engineering. Mechanical scrap, hybrid capacitors, phase alloys...
  4. N

    Community Event / Creation In case you haven't heard, Elite Dangerous has a University now, and I'm the bumbling professor!!

    The Elite: Dangerous University, brought to you by @NovaKaneGaming. This project is expected to last until the end of the year, giving new and veteran pilots alike advice on ​advanced maneuvering, starship analysis, combat tactics, planetary assault and much, much more. 18 classes. 4...
  5. SurrenderOrHAHA

    When did FD giuve up on general game balancing

    Ok, first of all, I play ED very irregularly these days. I was very active here during the beta etc.. In game I have 5 weeks game time and during this time ive done the initial trade grinding then exploration, then various missions... etc.. Never played Wings because Its an effort to coordinate...
  6. T

    The realistic approach to BGS.

    So the BGS.. The bane of many Cmdr's existence. {DISCAIMER}: This is an open only advocating post, for the reasons contained within. (I feel the need to point out these home truths as noone on the other postings will even reply to my comments.) BGS is both a PvE and PVP activity, in such that...
  7. B

    Software licenses for things like docking computer, kill warrant scanner, advanced scanner.

    We would purchase them via a monthly credit payment or for a percentage of our profits. Maybe kind of like a difficulty setting on some racing games, where you can turn off traction assist to earn more credits, but this time, these difficulty settings are software that interfaces with our ships...
  8. B

    Frontier's target audience (for Elite)

    Based on the company's actions, I defined Frontier's target audience (for Elite): - Played the 1984 Elite, Elite II or Elite 3. - 40 years + - Want a difficult game to learn (lots of hidden information) - But easy to play (no challenges) - Retired (or almost) is a joke [noob] Who isn't the...
  9. Yamiks

    [video] 2000 hours of Elite Dangerous Do feel free to share your experiences in your 2000, 1000, 500 or maybe even first 100h!
  10. W

    Grinding isn't the player's fault

    I've noticed that when players talk about the game getting boring, they usually get accused for 'grinding' the game. I myself haven't made any threads or comments about Elite Dangerous getting boring, but I disagree that the player should be blamed for grinding the game. And to state my view...
  11. Reneta Scian

    More Wing Mission Nerfs - AKA We work hard for our money

    The fact is, FDev has a history of failing to properly balance and incentivize both solo and especially multiplayer activities, and we have all seen this happen time and time again. Something pays too high to the wrong rank of player, and instead of redesign the mechanics of credit payouts to...
  12. Buur

    Community Event / Creation New episode of Witchspace - The devil's in the details.

    Greetings CMDRs In my latest video I highlight some of the incredible attention to detail in ED and cool little features that, quite frankly, float my noodle :) I hope you enjoy it.
  13. Yamiks

    [video] The GRIND : how to make good gameplay bad

    < Video removed due to Swearing > ...ok Here's a link if you wish to watch it then : LINK
  14. C

    Long distance passengers shouldn't be allowed to screw you

    So a bit of the surrounding narrative: I worked for countless hours delivering cargo to make the credits to pay for the almighty Beluga Liner, which with a few tweaks i managed to get 45 ly range, fully loaded with type A modules. It only cost 240 mil. I then began my journey into the black...
  15. C

    Sensors, Limpets and Gameplay (and how module racks can improve them)

    The sensors on a ship are, unfortunately, one of the least valuable modules on it. They contribute very little to the actual ship (especially when compared to other core internals like distributors and thrusters). This irrelevance leads to a situation where sensors are picked solely based on...
  16. spAde4488

    Improving Supercruise and Hyperjump

    I've been convinced by multiple posts here that both of these game mechanics should be improved so that the considerable time spent in these travel modes becomes as fun as ship piloting in 'normal space', instead of the bore it currently is. I propose two new travel modes for each supercruise...
  17. Qohen Leth

    Newcomer / Intro Comprehensive Elite Dangerous Career Chart

    Elite Dangerous Career Chart Hey-ho. I've always liked Altrue's excellent EVE Career Graph. Large, clean, tidy, efficient, it really appeals to my nerdy-OCD side. Having recently joined the Galactic Academy, I noticed how many new players wonder what they can do in the game. So I decided I'd...
  18. P

    My perception of E:D evolution

    I was thinking during more than week, how to express my feelings about Elite: Dangerous. And suddenly understood, that just a pair of pictures will say all for me, better than any words. This is how i perceived Elite2, Elite3, and Elite: Dangerous during first 1-2 years after release, and why...
  19. C

    Was very much looking forward to the release, but found out a few things and not gonna buy it now...

    Hello everyone, as most of you here I was very much looking forward to the release of this game. It looks amazing, just up my alley in terms of gameplay. Then as the release day crept closer (like until now at least), none of my usual youtubers seem to have videos out. This is somewhat...
  20. C

    A few simple ways to make the Thargoid invasion actually feel like one

    A big complaint with the current Thargoid invasion is that it doesn't even feel like and invasion; everything just goes on as normal and factions don't seem the least bit interested that Thargoids have appeared in their space and are targeting their stations and ships. Here are a few ways in...
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