gameplay

  1. M

    General Gameplay Polish language

    Dear Frontier devs, u'll even add Polish language ? or it is in the plans anytime ? i would like to have answer from devs, not moderators.
  2. Q

    QoL request: Sandbox available on every Island.

    This is something that pops up more and more as a request over in the Discord and Reddit. It would be nice especially now, having all thoose terrain tools and the scenery items to be able to play in a Sandbox mode on Every Island in the Game. It would add alot of replayability aswell as Variety...
  3. Udju

    Prehistoric Plants to feed Herbivores

    Hey :) The following idea came to my mind: It would be nice to have prehistoric plants in JWE. We could also research on them, get fossiles and extract DNA and then grow the plants in special facilities. The plants can then be planted in the enclosures to feed the herbivores. Expeditions to...
  4. Xera_Perri

    Gameplay & Immersion: Changes / Improvements

    (Over the course of my playing, i’ve documented areas in which the game could be greatly improved upon without needing massive or game changing overhauls to existing systems in place. These are 13 different changes or implementations that could be made to drastically set Elite: Dangerous apart...
  5. J

    Trading between players

    I propose to add to the game the possibility of trade between players. Below is a description of how this might look. So, now in the game we have some "goods" that are impossible to buy. First of all, I mean all things for ship engineering. Mechanical scrap, hybrid capacitors, phase alloys...
  6. N

    Community Event / Creation In case you haven't heard, Elite Dangerous has a University now, and I'm the bumbling professor!!

    The Elite: Dangerous University, brought to you by @NovaKaneGaming. This project is expected to last until the end of the year, giving new and veteran pilots alike advice on ​advanced maneuvering, starship analysis, combat tactics, planetary assault and much, much more. 18 classes. 4...
  7. SurrenderOrHAHA

    When did FD giuve up on general game balancing

    Ok, first of all, I play ED very irregularly these days. I was very active here during the beta etc.. In game I have 5 weeks game time and during this time ive done the initial trade grinding then exploration, then various missions... etc.. Never played Wings because Its an effort to coordinate...
  8. T

    The realistic approach to BGS.

    So the BGS.. The bane of many Cmdr's existence. {DISCAIMER}: This is an open only advocating post, for the reasons contained within. (I feel the need to point out these home truths as noone on the other postings will even reply to my comments.) BGS is both a PvE and PVP activity, in such that...
  9. B

    Software licenses for things like docking computer, kill warrant scanner, advanced scanner.

    We would purchase them via a monthly credit payment or for a percentage of our profits. Maybe kind of like a difficulty setting on some racing games, where you can turn off traction assist to earn more credits, but this time, these difficulty settings are software that interfaces with our ships...
  10. B

    Frontier's target audience (for Elite)

    Based on the company's actions, I defined Frontier's target audience (for Elite): - Played the 1984 Elite, Elite II or Elite 3. - 40 years + - Want a difficult game to learn (lots of hidden information) - But easy to play (no challenges) - Retired (or almost) is a joke [noob] Who isn't the...
  11. Yamiks

    [video] 2000 hours of Elite Dangerous

    https://youtu.be/c_pbvyFgsjs Do feel free to share your experiences in your 2000, 1000, 500 or maybe even first 100h!
  12. W

    Grinding isn't the player's fault

    I've noticed that when players talk about the game getting boring, they usually get accused for 'grinding' the game. I myself haven't made any threads or comments about Elite Dangerous getting boring, but I disagree that the player should be blamed for grinding the game. And to state my view...
  13. Reneta Scian

    More Wing Mission Nerfs - AKA We work hard for our money

    The fact is, FDev has a history of failing to properly balance and incentivize both solo and especially multiplayer activities, and we have all seen this happen time and time again. Something pays too high to the wrong rank of player, and instead of redesign the mechanics of credit payouts to...
  14. Buur

    Community Event / Creation New episode of Witchspace - The devil's in the details.

    Greetings CMDRs In my latest video I highlight some of the incredible attention to detail in ED and cool little features that, quite frankly, float my noodle :) I hope you enjoy it. https://www.youtube.com/watch?v=NZZIY_Kp7xM
  15. Yamiks

    [video] The GRIND : how to make good gameplay bad

    < Video removed due to Swearing > ...ok Here's a link if you wish to watch it then : LINK
  16. C

    Long distance passengers shouldn't be allowed to screw you

    So a bit of the surrounding narrative: I worked for countless hours delivering cargo to make the credits to pay for the almighty Beluga Liner, which with a few tweaks i managed to get 45 ly range, fully loaded with type A modules. It only cost 240 mil. I then began my journey into the black...
  17. C

    Sensors, Limpets and Gameplay (and how module racks can improve them)

    The sensors on a ship are, unfortunately, one of the least valuable modules on it. They contribute very little to the actual ship (especially when compared to other core internals like distributors and thrusters). This irrelevance leads to a situation where sensors are picked solely based on...
  18. spAde4488

    Improving Supercruise and Hyperjump

    I've been convinced by multiple posts here that both of these game mechanics should be improved so that the considerable time spent in these travel modes becomes as fun as ship piloting in 'normal space', instead of the bore it currently is. I propose two new travel modes for each supercruise...
  19. Qohen Leth

    Newcomer / Intro Comprehensive Elite Dangerous Career Chart

    Elite Dangerous Career Chart Hey-ho. I've always liked Altrue's excellent EVE Career Graph. Large, clean, tidy, efficient, it really appeals to my nerdy-OCD side. Having recently joined the Galactic Academy, I noticed how many new players wonder what they can do in the game. So I decided I'd...
  20. P

    My perception of E:D evolution

    I was thinking during more than week, how to express my feelings about Elite: Dangerous. And suddenly understood, that just a pair of pictures will say all for me, better than any words. This is how i perceived Elite2, Elite3, and Elite: Dangerous during first 1-2 years after release, and why...
  21. C

    Was very much looking forward to the release, but found out a few things and not gonna buy it now...

    Hello everyone, as most of you here I was very much looking forward to the release of this game. It looks amazing, just up my alley in terms of gameplay. Then as the release day crept closer (like until now at least), none of my usual youtubers seem to have videos out. This is somewhat...
  22. C

    A few simple ways to make the Thargoid invasion actually feel like one

    A big complaint with the current Thargoid invasion is that it doesn't even feel like and invasion; everything just goes on as normal and factions don't seem the least bit interested that Thargoids have appeared in their space and are targeting their stations and ships. Here are a few ways in...
  23. S

    Space Bars and Space Legs

    I want Space bar/cantina button available as an option in the Starport Services menu. Through this my holo-me character could be teleported direct to the space bar within the starport to conduct a variety of activities and make the whole experience more immersive and interesting. This could...
  24. B

    Pirates have tracking beacon on my ship or what?

    In an Ice ring hunting Low Temp Diamonds Log out for sleep Log back in PIRATE! Get away... drop in elsewhere in ring PIRATE! Get away... Log out Log In... Drop into random part of ring PIRATE! At least I don't have to worry about getting interdicted with cargo anymore since apparently the...
  25. C

    (QoL) Improving limpets and making them better to use

    I think that limpets are a great idea that is unfortunately hampered by it's execution. There's far too much unnecessary complexity involved with the use of limpets, making using them a more annoying prospect then it need to be. The biggest problem in this regard is the fact that limpets have...
  26. Valen Zendaris

    Modes Legacy Modes in ED

    Currently we have the following modes in the game: a) Open b) Player Group c) Solo The idea is to add one new mode: Open Legacy with an optional mode of Legacy Player Groups The Open Legacy mode would be a duplicate of the current Open mode, however restricted to content available within the...
  27. Pest

    New Game Play. Become Bar Manager, Mission Giver etc.

    In current ED all game play elements are first-person focused, which is great. Immersion is great (it would be perfect with space-legs, but still...). Bear with me for this proposal as English is not my native language. I play ED from the first beta back in 2014 - sorry 3299 - and achieved...
  28. Cephee

    Possibility to shut down power plant

    Hello, As fas as I know, we only have the ability to reboot the power plant. Can we have the possibility to shut down the power plant ? It could be an element of gameplay. A shutted down ship becomes cool, cool enough to be seen as a space debrit. A risky way to hide and flee from thargoid...
  29. R

    Ok FDev, we need to talk.

    I wanted to put this in the focused feed back but I see that it has moved on and I didn't want to get removed. FDev, you are the intended audience for this post. First, let me give you a bit of background on my CMDRs. I have two Elite accounts on my Xbox. My first account is a deep space...
  30. Reneta Scian

    FDev has made Every Style of Gameplay Unrewarding and Tedious

    Elite Dangerous' update cycle and game balance is one of the most neurotic in gaming. They either fail to notice a glitch that causes extremely unbalanced payouts/exploitable payouts, or otherwise take a new fun, rewarding and enjoyable game mechanic and nerf it until it's no longer fun or...
  31. A

    New take on SRV and Fighter gameplay

    Hey, So I know you guys probably get insane amounts of suggestions every day, with that in mind I thought about something that might solve a problem that may or may not exist. You have a significant crowd of players that want more SRV type craft. A smaller amount wants more Fighter Craft...
  32. N

    We have to Weak Ships

    I came up with this idea because the differences between ships do not affect their play styles so much. But of course I do want to do crazy things (PvP Beluga... :D ) Basically, my idea is to give the ships themselves booster. For example Vulture gets a boost on bounties: 20% higher bounties...
  33. B

    Capturing wanted criminals alive

    So in short I’d really like to see missions that require you to hire an NPC strike/extraction team (maybe this could be a separate module) and after you module snipe an NPC enough to board them, maybe just destroy their power plant and risk blowing them up, or getting their thrusters knocked...
  34. Giyari

    Exploration, variety, and adding some excitement to the wider galaxy.

    Exploration is fairly monotonous. Jump In > Honk/Scoop > Scan > Jump Out. Jump In > Honk/Scoop > Scan > Jump Out. So on and so forth. It lacks any real variety in tasks despite the huge variations available in ships, and with engineering, module set ups available to Commanders to perform tasks...
  35. E

    Cloaking and viable stealth

    tldr: I want cloaking mechanisms In the current game stealth does not seem to be a large aspect. Im a PvE player and the only time I've ever "stealthed" as such is going silent running to smuggle for a few missions. In the world of scanners and high tension of war with both thargoids and...
  36. K

    Designing new gameplay

    I decided to write this post to illustrate one method of designing engaging gameplay for Elite. Whether or not Frontier will ever have the resources (specifically, key employees) to make these sort of changes to the game is debatable, but the methods here are solid, being drawn from long...
  37. E

    [B]1,2,3, The problem with Elite [Ranty].[/B]

    In my experience playing this game for 2.5 years this are the issues that i noticed the most in elite, i'll just mention the top 3 and possible solutions. 3 THE CAREERS/WHAT TO DO As of today 01/09/18 if a new player is aiming to get conda(lets not kid ourselfs, this is the first objective for...
  38. S

    More capital ship movement, interactions with the game.

    1. Just like in the video I have linked below, the capital ship can request assistance to help fight the opposing force and you can either accept or decline the distress call. Like the galnet that reads news and updates to you in your ship that they plan on releasing in the beyond update. This...
  39. R

    Ra1derz' Mega-Shuttle Company!

    Welcome weary traveller, to Ra1derz' Mega-Shuttle Company! With the announcement of a new class of ship being made available to the public sector in the next year, I've stumbled across an interesting business proposition... I just need some assistance in funding it. If you're interested, I'd...
  40. Anubite

    Plebeian: Safe

    Current: No fire zones out to mass lock range or greater, enemies mean nothing after you drop or before jump. Interdictions that result in entering orbital cruise no longer pancake you and them, instead the tether breaks. Practically infinite shields and hull. NPCs always warn you about...
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