guest needs

  1. Pixelated Sparkster

    Could we have a sandbox option to disable guest needs in our parks?

    I was thinking that it would be nice to have a sandbox option to disable guest needs in a sandbox park. So aspects like food, drink, shopping, transport, accommodation, and restroom would not factor into a park's overall rating. With security ratings from shelters being the only guest facility...
  2. yoav_r

    Drinking fountains

    They are sorely lacking. It is very unrealistic to put a drink stand every 50 meters, but drinking fountains and coolers are often all over the place.
  3. yoav_r

    Are rides realistic?

    In my life, I have never seen anything like the rides in PZ in a real zoo. The closest to it is a kiddie train which just goes around on the main path from time to time. The game however, requires you to use rides to get guests from place to place, or they get tired. When I go to a zoo, I...
  4. yoav_r

    Guests constant needs for shops ruins the game

    I have spent so many hours in this game, and now my old zoos are unplayable becayse of the guests' need for shopping. Almost every large zoo I've been in managed with only 1 or 2 food areas, and 4-5 bathrooms. When I've been to huge zoos, they had maybe 4 food areas. The game, however requires...
  5. ThunderXSniper

    Refunds are unrealistic!

    I understand that every once and a while zoos will give out refunds but let's be honest. Just because you didn't see the animal you want doesn't mean you get a refund. If I want to a zoo and complained about there not being a bengal tiger and asked for a refund they would laugh at my face. Also...
  6. yoav_r

    The guests/shops mechanic is an unrealistic liability

    I love this game, play it all the time, but the thing that breaks either immersion or gameplay for me is that the guests are drawn to the shops more than they are to the animals. If I want guests to go see a medium atrraction animal, I must put some shop/restroom by it or the guests just...
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