First off... credit to FDev for the change in the materials & data storage system in 3.0, having per-item storage caps and the ability to add materials to an ignore list are great features. However, I have a few suggestions on how this system could be made even better for the serious materials...
Picked up a Corvette last week and finally have it in the groove.
2 x Huge Overcharged Multicannons. One corrosive
1 x Large Beam- efficient level 5
2 x Medium beams- efficient level 5
2x Small Railguns- long range plasma slugs w/ 4KM range
SLF bay with dual fighters (dangerous-deadly NPC crew)...