1. Vanquish383

    Quality of life improvements - Make your suggestions

    After the great FC release that will are were waiting for and that we all love, I'd like to open a thread where everyone could suggest some quality of life improvement that could be really more enjoyable the game.... at least for long time player, reducing... at least a bit... but just a bit...
  2. Old Duck

    Radar Filter

    Surely I'm not the first to suggest this, but it would be nice to have a filter for our radar. A place like a combat zone soon gets cluttered with materials and wake signals, and in a RES we've also got limpets and ores and cargo canisters, all of which I don't care about unless I do. The...
  3. Saluki

    Major lag improvement soloution

    Hello, I think that I've come up with a good way to optimize lag in Planet Zoo. There should be a way for people to set a "Rendered Visitor Cap" - this wouldn't change the total number of visitors your park can support, just the total number that actually get rendered. If this was enabled on...
  4. N

    Please add a 'Dummy Animal' for habitat building

    Hello - A) having a great time. B) i could be missing a easier way to do this... Biggest challenge/drag i'm running into is building these great habitats that look smooth and traverse-able - only to find my intended animal cant reach anywhere once it gets in. Also trying to dial in the...
  5. John Guevara

    visual improvement for DSS

    The FSS already show regions with spots. Would be great if I saw the same mechanics in DSS to immediately identify geological and biological sites, each type of sites could have a certain color. thanks!
  6. Red Fox Four

    Multi-crew rewards need to be 1:1 with the profits the pilot / ship owner gets.

    Jumped into a friends AspX to help him learn how the core mining works. We flew around for an hour or so and just popped some Alexandrite rocks. Yeah, yeah, not the top paying mineral but he was just learning the ropes. By the end though we had 50T of Alexandrite and a quick check on the Galaxy...
  7. Daniel Klimchuk

    Improve on the Squadron feature

    Hello Commanders! So I have got a few suggestions regarding the squadrons in Elite. What we have now is fairly basic, but getting a more in depth experience with squadrons would be great: 1. First of all, adding an in-game reward system, so I could pay/reward my squadron's members for...
  8. B

    Improvement Proposal for farming Raw-Materials a bit more easier

    Greetings Commander I had a simple Idea while i was farming some Raw-Materials. What do u think about a smaller scaled Radar in the HUD ( maybe on the right side, there should be enough space) while you are using the Turret-Mode to move the SRV ? It would be a good Improvement, because you dont...
  9. Xera_Perri

    Gameplay & Immersion: Changes / Improvements

    (Over the course of my playing, i’ve documented areas in which the game could be greatly improved upon without needing massive or game changing overhauls to existing systems in place. These are 13 different changes or implementations that could be made to drastically set Elite: Dangerous apart...
  10. Pausanias


    I think it would be a good idea to have the Missions subdivided into categories. So, say you wanted DELIVERY missions you'd go to the Mission Menu and a submenu would be DELIVERIES, choosing that would then list just delivery missions to choose from, and so on with Massacre Missions, Sourcing...
  11. dezpe

    QoL Request: Please give us a keybind to toggle "relative mouse" on and off!

    Dear Fdev Support! This feature would be a huge QoL improvement for many CMDRs who fly with mouse and keyboard. Many of Elite's KBAM users enjoy the great pricision from the relative mouse setting, especially while flying FA-OFF. But as soon as we are entering Supercruise, the relative mouse...
  12. Daish

    An end to long Haul FSDs

    I think it's time frontier provide the players a way to travel to any planet we wish using the FSD, still keeping the range as is. With the new partial cargo mission system it does make the grind of flying from port to planet and so on longer, partly because of going back to collect the...
  13. A

    IMPROVEMENTS TO PATHS (suggestions)

    The pathsystem in Planet Coaster works, but has a few flaws and could be better than what it is now, and would improve the game significantly. Some of these flaws create frustrations while playing. So away with the bad stuff; Frontier, add the good stuff! The first thing is tunneling: We...
  14. C

    The first step to making better PvE (better NPCs)

    One of the biggest problems with the game that doesn't get enough atttention in my opinion is the problem of PvE. Specifically, the missions and enemies of PvE feel flimsy at best and not at all like parts of a living universe. From transport pilots that continue to spout the same lines about...
  15. Y

    You can add some interesting achievements to the game.

    For example: Achievement: Kissing the Earth The way to get it: 200 Hit the ground Achievement: a spaceship collector The way to get it: a total of 10 different ships.
  16. B

    The contract UI is slowly killing me - Anyone else feel the same?

    I have developed a real hatred for how the Elite Dangerous UI handles claiming the rewards for completed contracts. For the most part, the UI for Elite Dangerous is really well designed and intuitive. And because of this, I don't understand how frontier can miss this crucial design flaw. When...
  17. F

    Select Highest Threat Improvements

    Greetings Commanders! (and hopefully at least one developer - fingers crossed) I absolutely rely on Select Highest Threat when in group fights in HazRezes or HiCons. I love it so much, and that's why I think it could be improved. Very simple things: 1. Stop selecting dumbfire missiles. I don't...
  18. E

    [B]why no space legs ot atmo planets and planetary bases[B]

    how come we dont have atmo planets, space legs and player own planetary bases? no man sky did this with a small team. im Sure that Fdev has better equipment and more experienced staff to make this happens. plus they keep getting revenue from in-game purchases. it seems that they dont want to or...
  19. Trumplestiltskin

    Less Tedious and Mind-Numbing Surface Material Gathering

    Alright, I'm on my way back from Arm's End. It takes a great many boosted jumps to get out there, over 31 for less than a 2kly stretch of the 6.5 or so kly of sparse stars. Fortunately, through divine intervention or sheer luck, there also happens to be quite a few Jumponium-rich systems out...
  20. C

    Livery Editor

    First, apologies if this is a duplicate request. I've searched a bit but can't seem to narrow search by forum, so... Microsoft has developed a wonderful model for allowing players to create and exchange custom liveries within the Forza Motorsport/Horizons series' and it would be wonderful if we...
  21. Z

    Opposing and Coperative Missions in Elite Dangerous with random users

    Hi, Imaging how great would be to be able to choose, PvP or cooperative missions where you are put in from or alongside another player using a matchmaking system. For example, let’s say you select PvP enabled on a mission to transport a passenger, then another mission is generated for another...
  22. Tigir

    swap modules with stored ships at same station directly in outfitting

    It would definitely be a quality of life improvement to be able to swap modules between ships in the same station directly within outfitting. It really doesn't make sense that we have to slip seat between ships to store/retrieve modules from/to ships located at the same facility.
  23. canand

    Theme Park games

    Theme Park Tycoon Frontier why dont you make Theme Park game called Theme Park Tycoon and you can get Gold Tickets and so many gold tickets you get a gold key to open new parks and you can get new rides with the gold tickets aswell.
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