life

  1. marx

    Compendium of Odyssey planetary life Codex requirements

    Update: this is no longer being updated, as I rolled it back into the complete Compendium of Codex requirements. This is an off-shoot of my Compendium of Codex requirements, to list and research the requirements for new planetary life in Odyssey, on thin atmospheric planets. It's very much a...
  2. M

    Death IRL, or, does dead commanders get flown into a star?

    Hi. Quite new(ish) to the game, but really love the whole package. There was a good eyeopener in the news in Norway lately, about this disabled guy who did all the things he could not do IRL in game (WoW). Then he died! His family knew he was a gamer, but had no idea about how many friends he...
  3. Gavin786

    Ship Mysteriously Destoyed - Bug or Feature ?

    So I was on planet Anca A1 at a geological surface site in my SRV. I am going around shooting crystals gathering the mats, when suddenly I get the message that my ship is destroyed. Just like that. No-one else was around. It was in open though. I quit out to Elite(non-horizons), did my...
  4. Mobiusetti

    Luteus Reel Mollusc responds by rotating toward light!

    Shined my lamps on this guy for a better look, but no matter where I positioned myself it turned to follow my light! https://www.youtube.com/watch?v=VmL-lGAP25U
  5. SlouchMonster

    Slime and mold

    Although I love the life that is in the game I feel that a step has been missed. The life we can find is quite complex, as life goes. I'd quite like to see simpler life crop up too, slime or mold. Maybe on their own or close by to the life we have now. Filling out the evolutionary tree so to speak.
  6. Old Duck

    I would like an Augmented Reality tab similar to the Modules tab

    Definition - when I say "Augmented Reality", I'm talking about all things displayed on the glass of our cockpit that visually add to the space around us. We have the ability to turn orbit lines on and off, and already people are asking to allow for even more customization of this very specific...
  7. Cory280

    Make modules assignable to analysis mode or combat mode, not fixed to them.

    The current Analysis mode and Combat mode are a really good idea, but the fact that modules are fixed to each mode makes some things really irritating, such as using the SRV. Making different modules assignable to different modes (likely using a button next to where you assign fire groups) would...
  8. ebbrell

    Ability to see required commodities for missions while buying or on ship inventory

    I am hoping this quality of life improvement can be added,. I basically would like a way of seeing what totals of missions items are required when purchasing commodities. When you have 6 or 7 missions all needing stuff, the missions may mean you need 3 different commodities made up of...
  9. C

    Long distance passengers shouldn't be allowed to screw you

    So a bit of the surrounding narrative: I worked for countless hours delivering cargo to make the credits to pay for the almighty Beluga Liner, which with a few tweaks i managed to get 45 ly range, fully loaded with type A modules. It only cost 240 mil. I then began my journey into the black...
  10. Yamiks

    [video] The need for more "CONTENT"

    https://youtu.be/RrhD9-RrmLY
  11. C

    Sensors, Limpets and Gameplay (and how module racks can improve them)

    The sensors on a ship are, unfortunately, one of the least valuable modules on it. They contribute very little to the actual ship (especially when compared to other core internals like distributors and thrusters). This irrelevance leads to a situation where sensors are picked solely based on...
  12. MajorM3ss

    Pre Warp Life / post warp life discovery

    Greetings everyone, I'll start by saying, I love this game/sim, and i look forward to all the content that has to follow in the Beyond series update, but I think FDev is missing a potential that would raise the steaks of the game , far beyond anything the competition might develop (NMS) being...
  13. RolloTreadway

    Exploration: Quality of Life improvement, much needed, please, it's been years now

    I know this has been suggested before, probably many times, at least once by me. But the change never happens and I'm not going to stop going on about it until it does. PLEASE can we have an improvement to the system for giving exploration data to Universal Cartographics. It really is not fun...
  14. I

    canopy shutter: optional internal / modded life support variant

    Inspired by how the windows work in star wars. When your canopy breaks, a steal shutter automatically slams down, closing off the window, preventing oxygen from exiting the cockpit. The shutter would impair your vision, but maintain your HUD allowing you to still see the leads and triangle...
  15. R

    [Suggestion] Add "Services" list to System Map Bookmark Tab Page

    In system map you can 'tab' on the display screen to a "Bookmarks" listing. It shows categories of planetary ports and Stations. If you added another category of "Services" below, it would speed finding certain services, vs. having to select each station/port bookmark and tab over to its...
  16. F

    Concise list of simple, useful Quality of Life/HUD Suggestions

    Greetings Commanders! (and hopefully at least one developer - fingers crossed) I'm going to be posting a few threads today of suggestions I have made on Reddit and Twitter, as I've been advised that this is where they're most likely to be seen. I'm going to try to be as concise as possible as I...
  17. C

    The advantage of ED fillig a world with life instead of creating a world around life!?

    hello folks, yesterday i took my third look at the competitor SC. may be it is a big advantage for ED, that it lags life at this stage of development! To build a world around an organism seems to be much more difficult then filling an existing world with live. The goals that have to be reached...
  18. GraphicEqualizer

    Increasing the sense of the universe/ships being more alive - some might be simple to implement

    Ideas based on 2000+ hrs in game Increased "life" onboard ship - NPC Engineers (aka "Scotty") could be hired (similar to mechanics for NPC fighter pilots) for larger ships who can help maintain module health even without an AFM (but better with AFM) and hull damage (if repair limpets are...
  19. GraphicEqualizer

    "simple" way to increase feeling of a living breathing universe - based on 2000+ hours in game

    "simple" way to increase feeling of a living breathing universe - based on 2000+ hours in game Some of the following ideas should be fairly low effort to implement, e.g. some onboard random banter messages, some would require a a bit more work on underlying mechanics Increased "life" onboard...
  20. M

    Just Lean Back and Take in the View

    I'll start by saying that this game is simply beautiful in VR. So much so that when I'm in a ship with a large open cockpit, I sometimes want to lean back in my chair and take in the view. I want to stare in awe the beauty of the galaxy that surrounds me, but what do I see? The inside of my...
  21. Yamiks

    [video] Quality of life improvements 3

    https://youtu.be/bMCvRKF8Gbk Do feel free to share your own personal nitpicks that you want to see changed!
  22. W

    Life support mechanics make ABSOLUTELY NO SENSE

    I made this post just for fun, after reading an article about scuba diving (lol!). Answer is probably: Coz it's a game. It is currently year 3303 in ED, How is it possible that the best life support emergency oxygen supply (class 4) can only last for 25 minutes? We don't even have to discuss...
  23. ToastSky

    Fuel Scoop QoL Change

    Problem:When fuel scooping you usually have little information of how close you are to the stars you're scooping from beside from experience of Heat % and Scoop rate, the radar and/or selecting the star itself does give you some idea it's still rather vague and not as detailed and clear as I'd...
  24. afreeflyingsoul

    Cockpit Dome Lights off switch (not the HUD)

    Hi FD, Please let us turn off the background lights in the cockpits of our ships. Not the HUD (though a dimmer option would be nice) and not the gamma adjustment. I'm referring to the cabin lights. Let me be clear, I'm not asking for these lights to go away, I just want to turn them off...
  25. NW3

    QoL improvement for CGs: Add a new Marketplace Manager contact

    Recently, yet another trading CG has been thwarted by a lockdown state. I think there should be a new contact, a Marketplace Manager, similar to a black market contact. This contact should only be available whenever the main Commodities area is closed down (only if the station has a...
  26. Tigir

    swap modules with stored ships at same station directly in outfitting

    It would definitely be a quality of life improvement to be able to swap modules between ships in the same station directly within outfitting. It really doesn't make sense that we have to slip seat between ships to store/retrieve modules from/to ships located at the same facility.
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