menu improvements

  1. R

    Path UI Revolution for 90% Less Frustration! (big QoL gains vs small rework)

    Note: I decided to make a separate thread vs. adding this to the Free Update Meta-thread because it's a lot of detail and to increase exposure. I believe this suggestion has a good shot of getting through as it could really improve player experience, UI consistency and (hopefully) not be costly...
  2. Fuzzy2426

    A somewhat irrelevant feature request (Menu music loop)

    This is probably my wackiest suggestion yet. I really think the menu music should loop instead of playing once then transitioning into science-y ambience. That's the entire suggestion. I have nothing to back myself up with, and no essay on why this should be in the game. I just think it should...
  3. M

    Saving Selected Filters

    As is usual, I don't know if this has already been brought up or suggested, but I wanted to propose the small change of the menus saving the filters you selected after exiting. Primarily referring to the zoo animals screen (the ones already in your zoo). I often find that while managing my...
  4. S

    Persistent Filtering in Animals

    In the market, when you close the window and re-open it, the filtering is the same as when you close it. Can we please have that feature for the animals already in the zoo? Thank you :)
  5. Karlos Ploryman

    Key bindings and cocpit menus (newly a VR player)

    Hello commanders! I came back to playing Elite after quite a long break (approx 2 years)... I play with Vive VR headset. I use a keyboard and joystick (old habits, I just cant get used to hotas) Ingame cocpit menus have changed significantly, but IMHO they are still lacking in a way...
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