Heated Armor Panels / Heat Module
It seems that Thargoids use weapons that are not so effective against heat. I would like to have gold plated heat panels / modules to roast the green stuff off my ship.
By this I would not roast my own ship modules, but the heat will be distributed so that it...
Suggestion for a way to pair multi crew with exploration
Scanning lab module for determining the exact value of exploration data before you scan could be player multi crew and hired crew. The crew could also work as a scanning turret to scan bodies from any angle and multiple at the same time...
I’d like to see an increase in module storage to hold more engineered items.
Also a filter system to help organise the display of modules, eg
Hard points
Utilities
Core modules
Optional modules
By location
By engineer modification grade
This would help utilise module storage more...
I just bought a new FSD (for another ship) to get engineered by Farseer and the only way to do it is mounting it on my current ship.
I did that, and the old GOLD engineered grade 5 FSD module, which I spent days on, got LOST because my module storage is full at 60/60.
NOT A SINGLE WARNING...
Between the Imp Hammer I unlocked today and the new AX Multicannons, I have no room whatsoever for module storage. Fdev.
We have been saying this for quite some time. All you need to do is change that 60 to 100. It should not be hard to do. All you need to do is to decide to actually do it. It...
How about having a 'module carrier' optional internal module?
With which we can store and carry around an unequipped module?
Say, with a size 6 'module carrier' we can equip 1 size 5 (or lower) module of any type (weps, shield-gen, thruster, etc) to it - without having it active, of course...