new animation

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    Giganotosaurus Kill Animation (from Dominion)

    I’m pretty surprised the Spinosaurus has an updated rig with updated animations, one of which is the grab and twist kill animation on big carnivores, just like in Jurassic Park III. But because of that, whether or not this is already being worked on for I don’t know how long, what I’m...
  2. Devzilla

    New Aquatic Animation Updates after Release

    New aquatic animations for marine reptiles Coming to the surface for air Breaching Socializing Sleeping (wondering myself how marine reptiles sleep underwater 🤔) Attack from below for Liopleurodon More accurate aquatic locomotion for plesiosaurians Plesiosaurus, Elasmosaurus, Attenborosaurus...
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    Dinosaurs Special animation for "Spino and Rex" killing each other.

    After examining how the T.Rex kills Velociraptors in-game, I have thought of a way how a similar concept could work with both the Rex and the Spinosaurus towards each other. The T.Rex, when killing a Velociraptor, will always go into its "Hunting" behavior status when performing the sequence...
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    Dinosaurs Dinosaurs Interacting with Scenery trees and rocks

    The general idea is to have some dinosaurs interact with the current natural scenery objects. Different types of dinosaurs would interact differently to certain scenery objects. Medium herbivores would browse from the large tree, Tree 1. Sauropods would browse from all trees except Tree 1. (I...
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    Dinosaurs "Ambushing" behavior mechanic (Metriacanthosaurus)

    When it comes to large carnivores in-game, I consider the Metriacanthosaurus to be the "tiger" of Jurassic World, mostly due to it's striped pattering combined with the fact you can keep one to two together by default. So, to make the metriacanthosaurus a little more unique from the rest of the...
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    Dinosaurs “Three dangerous armored dinosaurs” on small carnivores

    The general idea is to have three of the current in-game dinosaurs have variety from the other in-game dinosaurs. In this idea’s case, to have three of the current over a dozen armored herbivores have a new mechanic on small carnivores, to provide more of an in-game challenge, especially for...
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    Dinosaurs “Ambushing” behavior mechanic (Baryonyx)

    The idea is to have the Baryonyx hunt prey items by using a new “Ambushing” mechanic that differs from the current in-game “Hunting” behavior mechanic. Currently, the “Hunting” behavior mechanic for predators activate when the AI of a carnivore chooses an available prey item which makes the...
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    Dinosaurs Huayangosaurus animation variety idea

    Huayangosaurus is one of my favorite in-game dinosaurs because its vocals, combined with its overall body design, makes it as one of the cutest dinosaurs you can have in your parks. So, my idea here is to have it have additional animations to make its personality even cuter. If and when...
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    Dinosaurs Group hunting large carnivores on sauropods

    The general basic idea is to have some of the large carnivores hunt in pairs on sauropods. The three dinosaurs included into this idea are Acrocanthosaurus, Carcharodontosaurus, and Giganotosaurus. In some documentaries of any of these dinosaurs (or at least similar species) and scientific...
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    Dinosaurs Allosaurus Attacking and Bleeding Certain Sauropods

    The general idea is to have allosaurus, my second most favorite dinosaur in the world, attack and inflict a health draining effect on specific sauropods. Now, many theropods in-game are huge; bigger and more heavily built than allosaurus itself (t.rex, spinosaurus, giganotosaurus, etc.)...
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    Dinosaurs Cannibalistic Majungasaurus (and how it could work)

    The general idea here is to have the majungasaurus a cannibalistic mechanic for both species variety and, because it's basically an endgame dinosaurs that you can unlock on Sorna, a new challenging system for their welfare. And, what I mean by "cannibalistic mechanic", I mean having...
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    Dinosaurs Dust bathing / Wallowing Ceratopsians

    An idea to give ceratopsians a bit more personality with wallow/dust bath sequences, inspired by the brief dust bath scene in the 2013 film, Walking with Dinosaurs. The way I see it working is either as a simple "Roaming" animation sequence just like how the ceratopsians will graze when...
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    Dinosaurs Grazing Ornithomimids

    When I looked at some of the other herbivores, I realized the three in-game ornithomimids (Struthiomimus, Gallimimus, and Archaeornithomimus) don’t have a grazing animation as the other ground feeder type herbivores. So, my idea is to bring a feeding animation AI rig to have the ornithomimids...
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