progression

  1. Arsen Cross

    General Physical Multicrew - Allow Physically Present Passengers to Receive Materials

    So the concept is pretty straight forward - I'd like to see physical multicrew share resources collected with currently onboard team members at time of material collection. Back when we received the request for Focused Feedback - Balancing Ship Engineering & Material Gathering I made the...
  2. BinaryDuck

    Enhancing New Player Mechanics

    Following the recent announcements by Frontier, a plethora of ideas on how to monetize the game and support Frontier in maintaining server operations have emerged. Many commanders are eager to propose the most lucrative pay-to-win ideas to keep Elite thriving. However, these efforts will be...
  3. DavidMik

    On foot content is too disjointed relative to ship content, and vice-versa. But if ship interiors ever materialize, here's how that could change.

    So, I have nothing to add on ship interiors as a matter of their addition. Obviously, the community wants it and hopefully one day they arrive. This is focused on how existing gameplay loops could finally be merged together into one cohesive, rewarding loop through making good use of those...
  4. Herlev

    Stance on multiple accounts?

    Recently stumbled across "Got banned" video on youtube. As per usual, OP only receives a automated response from Frontier not disclosing any information and he doesn't know why he got banned permanently from Open Mode and proceeds to permanently delete his 3 CMDR's on his 3 accounts. At least...
  5. Magnite

    Big Thanks and Need more

    Sending a big thanks to the team for fixing some of the purchased back pack skins returning to default issues. I followed through with my promises and paid for more suit/ship skins and cockpit details to help fund the main game fixes and future updates. Unfortunately the issue still persists...
  6. Harley001

    (opinion) This game's economy problem is the lack of early/mid/end game.

    So I have been leaving the same comment on a lot of post and figured I should make a thread about it. With a lot of people talking about the in-game economy I feel that the same issue pops up a lot. One method of making money is OP, everything else is not worth the time. And I think I know the...
  7. Ralph Vargr

    The Main Account Now Has 5179 Hours

    It's feeling a need for a change. It's in Colonia now. The big money, and happenings are in the bubble. As expected, prices are higher in Colonia, but total potential revenue is about the same, or less. Recently, most of the convenient areas to explore from Colonia have been strip-mined, by...
  8. P

    New Elite Rankings to pursue

    Need more elite ranks to chase. Once you hit triple elite (combat, explore, trade), doing some of these activities loses its fun. Additionally once you've hit Elite rank in all areas (or individually), you should be able to reset and chase the titles again. Have some reward for doing so, and...
  9. CMDR Evolution

    CQC CQC Performance Tracker

    Greetings Commanders, If you've ever looked at your CQC stats and wondered how well you're improving or what to focus on next, then read on :D To measure CQC performance going back over the last 3 years and after many nights and weekends effort, I've recently created a CQC Stats spreadsheet...
  10. Reneta Scian

    More Wing Mission Nerfs - AKA We work hard for our money

    The fact is, FDev has a history of failing to properly balance and incentivize both solo and especially multiplayer activities, and we have all seen this happen time and time again. Something pays too high to the wrong rank of player, and instead of redesign the mechanics of credit payouts to...
  11. Z

    Credits, Fun & Progression.

    As the titles reads. "Credits, Fun & Progression", these three things seem to be, according to a multitude of forums posts, what the player base is torn upon. Bug reports have have been made about the most recent skimmer mission farming method. People have made appeals to FDev to even have...
  12. Reneta Scian

    FDev has made Every Style of Gameplay Unrewarding and Tedious

    Elite Dangerous' update cycle and game balance is one of the most neurotic in gaming. They either fail to notice a glitch that causes extremely unbalanced payouts/exploitable payouts, or otherwise take a new fun, rewarding and enjoyable game mechanic and nerf it until it's no longer fun or...
  13. L

    Make the community goals the 'gold rushes' they should be by buffing payouts x3 or x4

    So a lot of players have been upset this week by the removal of a couple or credit fountains and the possible action on a third... When one of these pops up a lot of us jump on them because we know they don't last very long. Typically everyone throws their collective toys out of the pram when...
  14. E

    ELITE DANGEROUS THE EMPTY SANDWICH

    i have come to realize that elite dangerous is like an empty sandwich. let me explain the game that we have Right now is the crust, lots of flavor and the crust is very well made and the Devs[chefs] right now keep working on the crust adding more butter, more water, more flower, and spices. but...
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