1. Deebz__

    Fleet Carrier Bridge - Two Must-have Buttons

    Hello, The carrier interiors will be a cool addition to the game, and I very much like the idea of being able to walk around my own massive ship as the captain. Doing so on an extended exploration trip would be quite satisfying. With this in mind though, there are two buttons that need to be on...
  2. A

    Building Deactivation

    Please bring back the ability to deactivate ALL buildings. Right now, if I want an “abandoned” park, I can’t have certain (integral) buildings like Control Centers, Arrival Points, etc because their power stays on whether they’re powered or not. The only way to remedy that in the first game was...
  3. tanacs.imre

    Let us choose our active ship at any station

    I put this here from the SRV QoL thread, it was put mistakenly there: It is very annoying that you can change your active ship only at stations where there is Inter Astra or Shipyard services. Now that we have Apex, you can find yourself very easily in the situation where you end up on a...
  4. GraphicEqualizer

    Completed Missions QOL... an alternative to going back to mission giver for payment

    Just like there are alternatives with additional costs for paying off fines at interstellar factors, or using carriers services etc., there should be an alternative way to get paid for completed missions where the payments are "wired" to your account rather than have to return to the mission...
  5. M

    General List of QoL changes that I would love to see

    Hi, I know that these threads have been around and I will probably not say anything new or mindblowing here but still, there are things that I think would improve the general QoL while playing E : D . 1) Make it possible to buy materials for credits as well as sell them. Reasons: - I...
  6. Maëyh

    Proposal of changes & additions to Odyssey for an improved experience

    Hi everyone, after many hours of play (200h since EDO release) I've compiled a list of suggestions that could be added within a reasonable timeframe to alleviate its current gameplay issues which risk hindering it from being an enjoyable game even after framerate gets eventually improved. Some...
  7. O

    QOL and no skill gap fix!

    On Foot: Shields need to be nerfed and/ or time to kill once shields are down need to be 1/ 2 bullets. when raiding a settlement and you get 3+ guards on you no matter how good your aim is you cant do anything! there is no skill gap. the time to kill is way to long especially for gunfights in...
  8. F

    Add a carrier jump button to the regular galaxy map

    Just a QOL thing, it would be nice to be able to spontaneously pick a carrier destination while browsing the normal galaxy map interface. As it is you have to go through the carrier management screen (which takes an additional 4 - 5 clicks) and can't plot ship jumps and carrier jumps at the same...
  9. A

    QOL Separate keybindings for FPS, SRV, Ship

    Quality of life suggestion: Allow us to have keybindings for three separate modes: 1. Ship 2. SRV 3. FPS This will make a cleaner setup for multi controller use or just using different setups for SRVs, Ships, and FPS. In my case I use HOTAS for SRV and ship use, but Xbox controller for the...
  10. Top64

    QoL - FC jumping highligh on nav panel

    Improve the use of FC by normal users since the time until jump is very short and the detail panel is not user friendly to check a FC status.
  11. D

    Frontier; We Need Basic InGame Search Functionality/Tools

    I'm tired of having to use Inara.cz and similar community sites to figure out where I can find Interstellar Factors, technology brokers etc in your video game. The year is 3307 and basic Google like search engine functionality is non existing? It dosent have to be tied to the ship, it can be a...
  12. GraphicEqualizer

    Easy QOL/gameplay loop fix for distress signals and more

    Dropping in on distress signals is a nice little bit of flavour in between bigger tasks, however, the current mechanic of them means you often drop in on an activity that it turns out you cannot participate in just because you don't have the right limpet controller, and the countdown timer (and...
  13. D

    Is it possible to assign specfic fire groups to keybindings?

    It only see the option to assign keybindings for cycling back and fourth between fire groups, however I would like to assign fire group 1,2,3 and 4 to 1,2,3 and 4 on the keyboard respectivly (I got panels mapped to f1, f2 etc). Is this already possible and I'm just missing something, or does...
  14. Chrystoph

    [FSD] Add Star Class to Jump display

    Simple request, add the star class under the system name, just above the horizontal line. Having the Star Class in the Info data is suboptimal because it clears after a moment. If you think this is a reasonable request, like it to show support.
  15. norlin

    General Computer Core Module - a wrapper post for the highly requested feature

    "October 5th 3306. A major breakthrough have been reached by a little-known startup company Norlin Technologies with a headquarter in a rural system near the Bubble's edge. Based on the leaked report, the company's specialists have invented a new approach to building a sofisticated and...
  16. Fitz0uille

    FAS - Flight Assist System

    Hello guys, I have some remarks regarding the flight assist off system. We are in the 32 century and there is no option around flight assist. It is On or Off. I think we should have some option... I love hunting some pirate inside asteroid belt with Fa off but it's very hard to aim and when...
  17. norlin

    Turn Fleet Carriern s/n in chat into links which can be clicked to show the FC on the galaxy map

    It's simple QoL improvement: turn the FC serial number in chat to clickable link which shows the FC in galaxy map / system map or allow to plot the route to FC. The same can be applied to Systems, Bodies, Stations, etc P.S. And please fix the chat! It constantly loses the focus while typing!
  18. Old Duck

    Radar Filter

    Surely I'm not the first to suggest this, but it would be nice to have a filter for our radar. A place like a combat zone soon gets cluttered with materials and wake signals, and in a RES we've also got limpets and ores and cargo canisters, all of which I don't care about unless I do. The...
  19. CMDR Cosmic Spacehead

    Another Engineers QOL Suggestion

    Would it at all be possible to allow us to view (only view, not pin, or apply experimentals), all available (unlocked ranks) blueprints for any selected engineer, from the engineer page on the right panel? Currently, if I need to engineer say, shield boosters, I look up which engineer does...
  20. D

    Redesign the Engineering Grind

    Overview The Engineering grind is widely considered one of the most soul-sucking chores currently in the game. I believe simply restructuring the grind, without necessarily reducing it, would dramatically improve the player experience while making Engineering in general feel more rewarding...
  21. A

    Enclosure Markers when zoomed out

    Hi, I think a massively overlooked feature I have noticed so far is the ability to quickly identify enclosures when zoomed out. This only gets worse when you have many enclosures in franchise mode. I have mocked up an example of what I mean. Obviously you guys would do a much nicer job, with...
  22. R

    My personal wish-list of some MAJOR QoL improvements I believe ED could benefit from.

    SHIPS/CREW better ship balance. it stands to reason that the higher the tier of ship the better it should be. this is not the case when a 60M T9 can get bullied by a sub 1M ship. if we never have the chance to fight head on because we cant shake them off our tail then some of the hardpoints...
  23. Old Duck

    Add "Plot Course" Button on Mission Transaction Screen

    When you look at the left panel, select Transactions, and then pick a Mission, there's room for one more button - PLOT COURSE. This would be wonderful! Insert it right before "Open Galaxy Map", since this is why I click that button in the first place, to plot a course. ps - Not everyone is on a...
  24. Old Duck

    Remember HUD Mode On Exit From FSS

    Simple - If I activate the FSS while in Combat Mode, then I should still be in Combat Mode when I exit the FSS. These days I'm using the FSS for missions and mats while flying a combat ship, so I have zero need for Analysis Mode. Not only that, but Analysis Mode is a liability when I'm...
  25. GraphicEqualizer

    QOL quickie - key combo to switch off hud entirely, adjustable

    Currently to switch off all HUD display you can click CTRL+ALT+G, but I set G to be a keyboard switch for Galaxy map (easy to remember right?) and this stops the CTRL+ALT+G combo from working. I'd like to be able to switch off the HUD with CTRL+ALT+H (would be easy to remember right? :) )
  26. LynxAwakening

    open the game up

    is this a shoping cart emulator disguised as a space simulator? imagine paying $60 to download ebay or amazon app (that might be a little hyperbolic but that’s what it feels like) nothing is more discouraging than the cash shop; the cosmetics need to be CR! this would promote gameplay and cater...
  27. CmdrThyme

    Add option to not autodraw all possible jumps when opening GalMap

    Seeing as I largely fly exploration, pretty much the whole of my local GalMap is blotted out by the possible ~75Ly jumps I can make. Also, calculating all these jumps feels like a waste of CPU-cycles, as it's really only needed when you start planning a route.

    Make Hyperspace Dethrottle not require a module

    I really like all the quality of life changes this update, but one thing i am upset over is that the Hyperspace Dethrottle, the only thing i am interested in, requires you to install the entire module. All this setting does, is press exactly one key for you when you jump. That's it. Its...
  29. G

    Additional info on planetary installation landing zones

    Trying to figure out which landing zone I'm supposed to use when landing at a surface installation is something of a challenge, especially when teetering around in an Imperial Cutter & trying not to crater due to a high-g location. :D I was thinking it'd be helpful to include a colored...
  30. G

    Programmable indicator lights on ship consoles

    I have a T16000m FCS & make use of the I/O layers for my control scheme. The problem I have is that there's no way to know what the state of the I/O layer is. I have the CapsLock key bound to the button that toggles the I/O layer state, but that's by no means a bullet-proof solution. I've...
  31. Crimson Echo

    Orrery mode QOL tweak: Station Selection and Callouts

    The orrery map mode is awesome. Being able to view the orbital element information graphically makes it feel more real. However, as the map is currently the usability is somewhat limited. Station and ground port selection is very annoying. Either having to select stations blind from the left...
  32. Crimson Echo

    Galaxy Map QOL Tweak: Allow Station Select from Galaxy Map w/o setting commod. filter

    The ability to select a route directly to a given starport/station/outpost from the galaxy map directly if we have the exploration data, and know the name of the desired destination would be a nice QOL improvement. Currently one needs to use a commodity filter to be able to select a route to a...
  33. Cryvern

    Planetside waypoints and better and unlimited bookmarks. When?

    You guys know the drill, lacking basic QoL for Elite Dangerous. Anybody knows anything about it? Can we hope to get it before 3307?
  34. Farinton

    Request: Have previously mapped planets annotated in HUD/system map/nav panel

    It's very hard to keep track of what you've surface mapped - the only option I can see at the mo is to open system map, set the info panel on the left and then click through each celestial body to see if it is mapped or not. It would be grand if we had an indicator that showed if a planet had...
  35. Crimson Echo

    Defaults for Cosmetic Preferences

    The ability to set cosmetic preferences on a global or ship by ship basis would be nice. For instance being able to select a default decal setup where the front slot is current exploration rank, left is a alliance/mahon logo, and the right is the beta backer patch, and have these automatically...

    Prospectors crash into ship too easily

    In 3.3, prospector limpets gained a collision box, making it possible for them to collide with objects like your own ship on launch. This, in itself, is fine. Before 3.3, you could have the limpet phase through the canopy easily by just looking down after firing them, and that did look weird...

    Turn off proximity warning for limpets

    The proximity warning would be an useful and immersive tool for miners to try and avoid bumping into things outside of their field of vision, however, collector limpets constantly trigger the warning when near. This makes the proximity warning useless for its actual purpose, as it's active...
  38. Old Duck

    I would like an Augmented Reality tab similar to the Modules tab

    Definition - when I say "Augmented Reality", I'm talking about all things displayed on the glass of our cockpit that visually add to the space around us. We have the ability to turn orbit lines on and off, and already people are asking to allow for even more customization of this very specific...
  39. Shaamaan

    Let's make a "Quality of life improvements" list for FDevs

    Let me get this right out of the way: I like ED, but quite often the game is pure annoyance in digital form because of... "reasons", apparently. I'm talking about silly little time-wasting or annoying in-game things. So, let's make a list of those, so hopefully FDevs know what to tackle. The...
  40. Gueromarinero

    Go into Orbit

    Pretty straightforward. Go into orbit. Ensign, take us into orbit.... Sure we've all seen that often enough. Sooo, why not? Making room for functions, buttons.... There can be Standard Orbit, say for default, then you can get to geosync etc etc if you want something specific... orbit over...
Top Bottom