silent running

  1. Uthael

    Shut down groups of modules

    Being able to shut down a whole group of modules would be a nice QoL addition. Right now, our options are: Turn off modules one by one Shut down all of the hardpoints at once Make a suboptimal module configuration Use Silent Running as a toggle for some other modules I'd like to suggest being...
  2. J

    Would it be possible to have the AI respond to Silent Running?

    Would be really awesome to be able to use the Silent Running mechanic for PvE. I feel like this is something that has just been forgotten about.
  3. Old Duck

    Newcomer / Intro A Couple of Questions About Silent Running

    I know that firing one's own weapons breaks silent running. I have two questions regarding this (player vs player): 1) How long after firing your weapons before a ship is invisible on radar and the contact list again? Does one need to do anything besides wait? For example, retract hard points...
  4. Symbiont

    Silent running and/or low heat emission in combat

    Hi everyone, I was wondering if it makes sense to tailor a ship for using silent running in combat as much as possible to avoid damage, and have a general low amount of heat emission (engineer power plant for that aspect) to be less lockable? Would this work out, also by equipping as much heat...
  5. TWolfJaeger

    Electronic Warfare

    This is gonna be a long read. As most threads go that try to tackle fundamental changes to the game for the nth time, I expect few views, mostly downvotes, and replies to "git gud", but I gotta put it out there or it'll never leave my head, so here we go: tl;dr 1) Increase the utility of the...
Back
Top Bottom