supercruise

  1. Old Duck

    Make supercruise like the oceans during WWII

    So here's my line of thinking this morning that lead me to the simple suggestion to follow. I'm running cargo for the CG in a T9. I think to myself, "Why do gankers need to destroy my ship, why not just ask me to drop my cargo like NPCs do and let me continue?" But then I continue this line of...
  2. RauRauBeck

    How to mark and hyperjump to locations being covered by large objects?

    High commanders and developers, I have an issue with the route planer. I usally plan my flight route to a targeted system BEFORE I start the engines. It is a part of my starting routine. So while in the station I go into the galaxy map select the target system and let build the route. However...
  3. J

    Supercruise assist dropping out at any speed

    I've done it a few times to be sure. If I turn on the supercruise assist and max-speed my ship then when I am nearly there I activate the assist by putting speed onto 75%. My speed can be 5c or something and the assist will drop out safely at my destination. Is this a bug? I'm now able to drop...
  4. Speccy

    Please make Supercruise Assist fly at full throttle until the 7 seconds limit, and *then* go into the blue zone.

    Think you missed a trick here with SC Assist, it would speed things up doing this.
  5. CMDR Cosmic Spacehead

    Supercruise Assist. I'm loving it!

    It's funny to watch it try and cope with certain things. Like approaching a moving RES site. It seems to get a little confused that it's moving, but doesn't steer fast enough to follow it, and then just face plants you in to the ring. :ROFLMAO: And it obviously doesn't bother going around...
  6. AIKI_ZVEZDA

    Make Hyperspace Dethrottle not require a module

    I really like all the quality of life changes this update, but one thing i am upset over is that the Hyperspace Dethrottle, the only thing i am interested in, requires you to install the entire module. All this setting does, is press exactly one key for you when you jump. That's it. Its...
  7. CMDR Novindus

    Space Travel: Collaborative Review

    [TL;DR] A proposed community collaboration to review space travel in Elite: Dangerous, and to make reasonably workable suggestions for improving and expanding on the current mechanics. (If you want to comment without reading everything, please at least read the first paragraph under...
  8. CMDR Ewa

    Hypercruise

    Hi people I want an HYPERCRUISE, please.... When we travel across the galaxy reaching far destinations, we have to jump, and jump and jump and rejump to stars again and again an then again [zZzZz] . I really love to explore the galaxy and i love to apprehend its vertiginous vastness before...
  9. ebbrell

    Exiting supercruise too close to large stations

    I remember the old elite games, and part of the rush playing was the need to get close to stations for protection. You would rush to get inside the no fire zone of the station We seem to exist supercruise virtually right next to station, this means there is no dangerous zone while you fly...
  10. K

    How to save your time on approaching to destination in supercruise, and never zip past it. Easy way.

    As you know, if you fly in supercruise with >75% thrust when it's less than 6 seconds ETA to the destination, your ship starts howling, and even having thrust set to zero, you still fly past the target a lot, so you will have to turn around, and approach again. On the other hand, if you set...
  11. stardestroyer

    [Proposal] Humble suggestion for supercruise overhaul

    1) Black holes are deadly! Litterally! These misteryes of physic should not be forgiven as they are now, but dangerous in approaching more or like flying near a neutron star. Approaching can be an activity for exploration trying to avoid accresciment disk or manage the extreme gravity ang...
  12. R

    SUPERCRUISE BETWEEN SYSTEMS Mechanics and Implementation

    OK, most people know you can't really supercruise between systems. Sure, you can cruise the distance, but you're not really "there". The frameshift jump animation masks loading the local system information and skybox. Sure, not many people even try. But here's a mechanic that I believe would...
  13. W

    Newcomer / Intro Too close to a star, entering Supercruise is interrupted by overheating

    Hi! I was dumb enough to exit from supercruise to check a signal near a star. It was interesting but now my system is at 54% heat, can't engage supercruise to go away so my hair is waving at brutal 220. And the 54% heat is permanent. Every unsuccessful tries to engage supercruise cause damage...
  14. T

    Problems with super cruise and systems

    First off, the game has done a good job with making you feel like you fly a spaceship. This is great and in VR is awesome. I feel like SC needs to be improved to make the game way better though. The player is in SC the majority of the time if you think about it and it is pretty boring unless you...
  15. L

    Elite Dangerous' flight model is severely flawed

    I have to say that the absolute biggest offender in this game is the flight mechanics; they are so severely broken and boring. I love simulation but above all a video game should be fun.. that is the first principle of why people play them and can escape in video game worlds. Otherwise, people...
  16. CMDR Texas Stu

    Engine noise too loud when SFX high enough to hear ships/USS audio notifications (HoH)

    Greetings! Backstory: I'm an aging commander who was complaining about no audio notification for USS ('Discovered new signal source' in supercruise) BEFORE finding out that at ~30% SFX volume (options>audio on PC) I simply cannot hear them over ambient/engine noise. Turning up percentage to...
  17. spAde4488

    Improving Supercruise and Hyperjump

    I've been convinced by multiple posts here that both of these game mechanics should be improved so that the considerable time spent in these travel modes becomes as fun as ship piloting in 'normal space', instead of the bore it currently is. I propose two new travel modes for each supercruise...
  18. B

    The most Fundamental Flaw of Elite - And How to Fix It

    Greetings all. I am going to keep this polite and constructive, and as brief as is possible in order to make my point. So bear with me: I came to Elite to fly spaceships. Fly spaceships. Not outfit them. Not customize them. Not paint them. Not use them to generate screen shots. To FLY them...
  19. Daish

    FSD redirect feature

    Simply put there is two things when FSDing around the galaxy. 1. I would like to hope that in the near future instead of the FSD default taking us to the star of each system that we could have the internal option fuel permitting of course to choose planets to save on some space travel, as we...
  20. W

    NPC Superpower: Teleportation!

    I was fighting an NPC Anaconda that was sent after me. I got his hull down to 41% but was unfortunately forced to run away into supercruise because my canopy got breached. As soon as I exited supercruise, the SAME NPC, in the SAME SHIP, with his hull AT 41% made the usual threatening speech in...
  21. W

    Keep CRASHING into neutron stars!

    The boundary lines (or orbit lines in settings) are not working as they should on neutron stars. Sometimes they disappear completely, which mistakenly makes me believe that I can approach a neutron star safely. Then the next second I'm suddenly falling out of supercruise and taking hull and...
  22. W

    Keep having connection errors when coming out of supercruise at particular station! >:(

    This keeps happening to me at a specific station. When doing evacuation passenger missions, the "coming out of supercruise" phase keeps freezing randomly, then I will get a connection error. And like every second time I redock at the damaged starport the passenger lounge experiences a server...
  23. AbsinthSvK

    Heat sink in Supercruise

    Has heat sink in super-cruise some effect? Cant be interrupt or make ship invisible on map?
  24. roquofort

    Some improvements for the next update :)

    Just a few ideas I had for the next patch release. When passing light speed in super cruise, a brief rainbow or prism effect on or around all bright objects, red to violet when accelerating, violet to red when decelerating, just a small red shift/blue shift effect to prettify the super cruise...
  25. T

    Newcomer / Intro Super Cruise Speed when Target or Not Target speed control

    Ok, I have already figured out 75% fixed button makes for the best super cruse speed when approaching most targets, (cept for planets, seems to be 50% until low orbit...) What I am a little lost on, is, if you do get "Slow Down", you can't, however, if you unlock your target, you can...
  26. E

    Speculative pre-loading of super-cruise destinations

    First a quick question: Does anyone happen to know what the bottleneck/reason for the super-cruse -> normal-space transition delay is? For me it's usually 2-5s in solo when changing between super-cruise -> normal-space. The transition feels a little like a "loading screen" but I'm sure it's...
  27. Buffalo974

    Proposal Discussion Harwdare helps AI :

    Hardware helps AI : Artificial Intelligence is often Achilles heel in most mostly games . The last decade i have seen crazy evolution with graphism , but even in popular strategic game , except for chess (is it "real" AI... ?) AI is usually worse than disappointing . 2 possibilities : - AI...
  28. F

    General / Off-Topic Artificial Intelligence

    Having recently read the archived DDF thread regarding contacts in Elite Dangerous, I've seen some comments regarding the realism of contacts in-game. Allen Stroud in particular has spoken about reducing the obviousness of the difference between NPC's and people communicating in-game. This has...
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