My carrier is about to start trade runs, with the intention to make as many credits as possible for both the pilots and the carrier.
For the moment, the carrier Universum Viatorem is en-route to the LP 861-12 system, and setting into orbit around the sixth planet.
The carrier is preparing to buy...
Welcome to Orion Logistics. A small new, dedicated group of traders, commercial pilots, and miners. We are a Federation leaning group but do not officially align with any faction as we believe in free trade, that is until we're able to establish our own within the Elite universe. We're currently...
Hello Commanders!
I am Poperrap, a person of many trades and the leader of The Galactic Archive in Elite Dangerous (PC & XBOX). We are a group of mature attitude players of many ages and countries. We are a friendly PVE focused squadron which is great for new people to Elite Dangerous...
Greetings everyone,
Blackforge Trading Co is an independent mercantile squadron which focuses on bulk goods trading and mining via fleet carrier. We are currently based in the Kaukamine system Vinci station, but operate wherever the most profitable trades lead us. We are currently 11...
About Us
We are the Powerplay Group supporting the Empire’s mining and trading power, Senator Zemina Torval. As a Powerplay Group our commanders take part in all aspects of the game that encompasses BGS and Powerplay. However, everyone is free to pick and choose what they want to do. If someone...
So here's my line of thinking this morning that lead me to the simple suggestion to follow. I'm running cargo for the CG in a T9. I think to myself, "Why do gankers need to destroy my ship, why not just ask me to drop my cargo like NPCs do and let me continue?" But then I continue this line of...
Hello dear commanders and developers alike,
I took some time to think about how to improve the future Powerplay features from a trader's perspective. Keeping in mind the possibility of having it to become open play only has it was hinted by the team in the past on this forum.
I am a player...
Multicannons are by far the most popular kinetic weapon in Elite, and they're used for the most popular combat activity, which is RES site hunting.
They work fine at any range, don't really overheat your ship, and are in general very safe, forgiving and boring.
A part of its popularity is also...
(Couldn’t find the suggestion bit, if it still exists.)
I have loads of old modules and weapons in storage.
Rather than just sell them, I thought I’d suggest a system where you can trade in unwanted engineered modules in exchange for materials of your choice, similar to material traders, just...
We at the United Countries Collective require able bodied pilots to help with Trade Wing missions.
Regardless of rank, experience or knowledge of the game, our team is on hand to help answer questions in return for cargo space.
Current wing mission board is 100mil+ and we need your help so we...
The "infamous" Yamiks have recently puplished their review and it seems that many players agree with what's being said in the video: https://www.youtube.com/watch?v=1iDAdSy6xgY
Personally, I also agree that there should be better exchange rates...
but how will these be implemented?
Simply...
My suggestions pertain to using the Galaxy Map to find Material Traders. There are two suggestions here that can be implemented separately from each other, but I do strongly recommend implementing both.
(1) First, having Material Traders only show up in your in-game Galaxy Map when you...
Okay, so I know this information is already out there, but I'm only finding bits and pieces of it, so my intentions with this thread is to further help those looking for solid answers regarding Material Trader locations and how to better find them, so, well, here goes;
Tonight I was out with my...
With the new improvements to materials in 3.0, please can the filters be tweaked?
As it stands, in inventory, Data has it's own separate tab. But manufactured and raw are lumped together. Please could they be split out? (Yes I know there's a filter to split raw and material, but then why...
As a leader of a major player group, I'd like to bring the voice of around 500 people.
The material trader is a much needed step in the right direction towards eliminating a significant portion of the grind with engineers. We really appreciate this, a lot. But I'd like to point out that the...