It's not quite clear. If you look at the installation of utility modules, they are all placed on top of the case, without any hatches.
But in flight (when this module is activated), some of these modules open the weapon slots for some reason. Why is that?
I don't understand.
PREMISE
While I do enjoy ED for the trading/rescue aspect, every time I get into combat, the UI/HUD is a pain, at best, to keep a half-decent situational awareness of what's going on.
There is no easy/center way to see my speed, range to the enemy, effective weapon ranges, gimbal limits...
I don’t know what happened during the last bug fix, but the pulse wave analyzer is so broken it hurts. It won’t highlight most/sometimes all asteroids until you are under a kilometre away. This bug makes deep core mining nearly impossible and I find myself spending over a week searching asteroid...
So I was in the fuel rats chat the other day and just threw an idea for a module out into it, which apparently a lot of them liked and told me I should share, so here it is:
Emergency Shielding:
At this point, I imagine it being an Optional Internal module, but I suppose that would be up to the...
An idea I've been working on for a bit. As it stands, Fleet Carriers are nothing but a massive credit dump. I can't even call it an investment because an investment is supposed to pay for itself or at least help get said investment back. No one in their right mind is going to use a Carrier's...
I'd love to see a fighter ( I call it a fighter because it gets launched from a fighter bay) with mining equipment.
Deep core mining requires a ship that's agile enough to shift and circle around a rock and punch resource-clusters off it or place seismic charges.
Ships with huge cargo potential...
Hi All,
Various versions and visions of this concept have been mentioned before on this forum, but I just thought I would raise this up again as we are nearing the Q4 update, in the hope that perhaps it (or something very similar) might be brought to the game as part of the QOL improvements...
Couple new utility mount ideas:
1) Data Dish/Receiver - Something you could put on your ship to interact with a starport without having to dock with it. Once you get within range (ie maybe 7,500m) this would allow you to complete any task where there isn't something physically being exchanged...
Leyendo el foro inglés, he visto ésta página que puede ser interesante para organizar o solicitar una wing con otros cmdr para realizar actividades en conjunto: misiones de combate, trades, etc etc.
Al parecer ahora van a incorporar -están solicitando un feedback al respecto- para organizarse...
To get past the problem of completing missions for outposts in large ships, I was thinking about the possibility of a utility ship which docks inside the larger ships. This ship could be used to transport goods from ship to station, even picking up ammo or fuel.
With the help of my 6 year old...
I've spent hours on Forum posts found by Google to avoid making some willy-nilly fitting that doesn't work. I'd like to see if my take-away from all these arguments is not grossly mistaken in any area :)
I'll structure this into functional blocks... (Talking about speeds and guns and shields...
My first introduction to smuggling in Elite Dangerous was the Robigo Mines slave runs. At the time I was using my cobra mkiii to ship 24T of slaves back to the bubble as fast as possible while avoiding NPCs at almost every star and speeding away as fast as an unmodified cobra mkiii could when I...