1.1 collision damage

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It get SCRATCHED, it doesn't EXPLODE, we're not in a Michael Bay movie !
My hull can resist hundreds and hundreds of very high caliber bullets, cannon shells, missiles, dropping at the speed of light with "minor" damage.... But in NO WAY whatsoever should I slighlty grind against a surface WITH MY SCI FI SPACE MAGIC SHIELD STILL ON or I'll blow up ?!
That post made my day.
(Can't give rep on mobile sorry)
 
When you can't argue, quote Wikipedia. Well done.

You'll find that my wikipedia quote has numerous linked references. Unless I'm publishing a paper in Nature (in which case I'd just cite the bloody references), it will do. Seeing as I've presented at least some references to support my position, and you've presented none to support yours, it's you who deserves the "well done." So, well done indeed. :p
 
It get SCRATCHED, it doesn't EXPLODE, we're not in a Michael Bay movie !

...or ARE we? =O

Think about it! Bland, constantly repeating dialogue, lovely visuals, unnecessary explosions, a clear technology fetish, holographic signs advertising various companies plastered everywhere!

This game has been Michael Bayed. God help us all.
 
Probably not one with FTL travel, laser/plasma weapons, magical shield barriers, etc.

But you know what, let's pretend you're right for argument's sake, how is scraping the side of your ship on something and exploding instantly at all realistic?
I want to point out that I said that the current collision problem isn't a problem....I merely questioned people saying elite dangerous isn't a space sim.

There is no way from a sim, or non-sim standpoint that the collision in 1.1 is acceptable. It's clearly broken..

I understand that 100 m/s is faster than it "appears" in the game, but the game needs to be playable from a gameplay standpoint..it has to make sense, it is a game afterall.
I don't think anyone is disagreeing with you, yes the collision right now is if anything too realistic, the scaling is way off the chart for low speed impacts and needs to be brought down, that said t9 impacting say, a viper even at 20 m/s should make said viper a very unhappy ship because of the mass difference, you don't stop your car infront of a incoming train or truck do you? same here, but yes, when same hits same at low speed there should unhappy drivers shield damage, hull damage? maybe at higher, say what sweetspot and above speeds?
 
clipped a orca coming out of a station with my python, both ships exploded good job I always keep insurance money, was not high speed so I hope they tone down the collision damage a little or I will never fly a clipper again
 
It's definitely doable, even a much less expert pilot like me. Flying a smaller ship like a Cobra surely helps but more essential is patience and situational awareness. Always glue an eye on the radar for the whole docking process and only enter the toaster if no other ships seen on the other side in your flight path.

Quiet another story and way more dangerous was my first encounter with an AI pirate. I usually submit to AI interdictions since I'm doing short-mid range exploring, rares trading and some (random) bounty hunting all in one go. My ship is well fitted for this role but of course no battle tank. Risky and not efficient but feels as if the game was specifically made for this playstyle in mind. From my first 200Ly with rares on board I had my first encounter in 1.1. A surprisingly for its low rank tough and nasty Eagle that shamelessly aimed for kamikaze curse. Two times I could smell the socks of the AI pilot (awesome sound btw at these close encounters. Big kudos to Sound department! :D). I guess I was VERY lucky this time...

tl;dr
Doesn't mean I support the current state where smaller ships do more damage to bigger ships. No one sane in its mind can simply ignore that nonsense. In general I would LOVE such a harsh collision detection but with the more sane idea of 'more mass = tougher structures = dishing out more damage in a collision'.

head-on kamikaze isnt particularly broken. The handling of direct impacts is mostly fine. The problem is that for as long as you remain in contact you are receiving damage as if the impact was continuing for the entire time, even if the two objects now have no velocity towards each other. This means lightly brushing against something does more damage than a straight-on impact. it also VASTLY increases scraping damage.
 
If Shadowplay was working right now, I'd just go on an assassination mission and destroy an Elite Anaconda without any of us firing a shot in less than a minute...

NOW TELL ME HOW THAT IS "working as intended" ?!
 
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As soon as my friend told me he is down 6 million because of nudges in his anaconda I parked mine and switched to a cobra. No way I'm risking millions because of busy star ports.

Killed a T9 in my cobra as it clipped my wing :( Don't have to launch dumbfires any more, just launch your ship...
 
Damn... you mean we have to treat our space ships like space ships now? How unfair!

Seriously... this is actually less harsh than we had in the 1.1 beta.
 
Don't have to launch dumbfires any more, just launch your ship...
Sounds like people are gonna have a nice time in Open Play space ports.

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Damn... you mean we have to treat our space ships like space ships now? How unfair!
Can you imagine what this will cause? No more shooting missiles and getting PDT's freaking out the station and other similar nonsense. I'll just scrape your T9 with a Cobra and you instantly die.
 
Damn... you mean we have to treat our space ships like space ships now? How unfair!

Seriously... this is actually less harsh than we had in the 1.1 beta.

Ok, I seriously need to understand why people are defending a near game breaking bug and trying to turn the blame around on the players. Are you paid by FD or something? I don't get how one's logic becomes so skewed.
 
Damn... you mean we have to treat our space ships like space ships now? How unfair!

Seriously... this is actually less harsh than we had in the 1.1 beta.

Try putting 4 threads through the eye of a needle without any thread touching the other. This is what we currently have when we try and squeeze multiple ships through a small entrance/exit.
 
You know what, if you're not going to read, then I'm not going to bother writing a new response...


Damn... you mean we have to treat our space ships like space ships now? How unfair!

Seriously... this is actually less harsh than we had in the 1.1 beta.


It get SCRATCHED, it doesn't EXPLODE, we're not in a Michael Bay movie !
My hull can resist hundreds and hundreds of very high caliber bullets, cannon shells, missiles, dropping at the speed of light with "minor" damage.... But in NO WAY whatsoever should I slighlty grind against a surface WITH MY SCI FI SPACE MAGIC SHIELD STILL ON or I'll blow up ?!
 
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head-on kamikaze isnt particularly broken. The handling of direct impacts is mostly fine. The problem is that for as long as you remain in contact you are receiving damage as if the impact was continuing for the entire time, even if the two objects now have no velocity towards each other. This means lightly brushing against something does more damage than a straight-on impact. it also VASTLY increases scraping damage.
Yeah, inertia would have them travelling away from eachother after impact which doesn't really seem to happen, though that said, in mailslot there is limited room to bounce around.
 
Try putting 4 threads through the eye of a needle without any thread touching the other. This is what we currently have when we try and squeeze multiple ships through a small entrance/exit.

You're obviously just an entitled carebear who wants a easy mode. /FD shilling
 
Ok, I seriously need to understand why people are defending a near game breaking bug and trying to turn the blame around on the players. Are you paid by FD or something? I don't get how one's logic becomes so skewed.

Because it isn't all that game breaking for some of us? My type 9 has yet to explode. My asp has yet to explode. What do you want me to say? I find the whole situation rather humorous, idk.
 
Ok, I seriously need to understand why people are defending a near game breaking bug and trying to turn the blame around on the players. Are you paid by FD or something? I don't get how one's logic becomes so skewed.

Unfortunately something I noticed before I stopped playing was that the bug is somewhat INCONSISTENT. I had the one major Kiss of Death when I brushed the Asp, but then I ended up doing another handful of trade runs- inevitably scraping the letterbox, even experimentally brushing up against another Asp- without having any ill effect whatsoever. Don't know if it has something to do with the angle or point of impact, (or if, like DaveB said, longer, slower scrapes are doing more damage) but whatever the case, figuring that any players who haven't encountered the bug, er, yet, assume everyone is just complaining about normal, planned collision changes. Heck, couple of people seemed to think we were all boosting around like maniacs when we crashed. =P
 
Ok, I seriously need to understand why people are defending a near game breaking bug and trying to turn the blame around on the players. Are you paid by FD or something? I don't get how one's logic becomes so skewed.
Well it clearly isn't happening to everyone, and people being aware of it are more careful until it is fixed? I don't think anyone is saying that it shouldn't be fixed, people are just getting on with the game rather then focus on this one, if annoying bug? because they enjoy the game?
 
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