Patch Notes Update 1.4.01 update

Status
Thread Closed: Not open for further replies.
Check your throttle in that screen. Both your ships speed and your throttle are way below the blue zone (colors reversed... yellow zone?). This alone would be cause for failure. You are also in a Python trying to nab an Elite Viper. All of the cards are stacked against you in this one.

Now if you have a video of this please provide to show how you were actually centered in the rings for more than a single frame. I am not saying you weren't, I am just saying that a single picture doesn't tell us much about the evolution of an interdiction battle.

Simply not true.
 
[snip]
Check your throttle in that screen. Both your ships speed and your throttle are way below the blue zone (colors reversed... yellow zone?). This alone would be cause for failure. You are also in a Python trying to nab an Elite Viper. All of the cards are stacked against you in this one.

Your first point is simply forum lore, and has never, as far as I'm aware been confirmed by FD as having an impact on success or failure. I have asked in the "Questions for the Devs" thread to have interdictions clarified, but we'll have to see whether that ever happens. I have tried with different throttle settings (and with different sized interdictor modules), but never found them to make any real difference.

Your second point is valid, as that information has come from an official source (support rather than dev, but still...). :) That said, I find the ship size and pilot rank to not be a sure fire indicator of success or failure.
 
What fix? my refinery does nto assign empty bins anymore, it's more broken for me than before.

Refinery does fill empty bins, for me though ..
And I just received no disconnect errors on a 32T hold (8 limpets).

To be fair bin allocation is a tiny bit sticky, occasionally needing a nudge, maybe 5% of the time
.. I'm still seeing occasional lag, in fragments showing in contacts, when switching to left hand panel but;

A good fix for me, game running very smoothly (dual core laptop).
 
Not to be contrary but the DDF level does not say "explicit promise of 'near God-like powers'" :)
Well, yes it did, in one of the updates, just before the kickstarter closed. Timed to get a final few grand out of us.

Not surprising. Can't believe they even would have offered that. Giving random players (even backers) god like powers would be an insane move. Either there was a misunderstanding or they were smoking some good stuff when they wrote that.
Attacking a straw man of what the near God-likes would be is, well, as silly as every straw man driven pseudo-debate on here. What DBOBE himself said, was:

DBOBE said:
The people on the DDF together with people from Frontier will have near god-like powers post-release. They will have access to live stats for the galaxy on rates of piracy, locations for player death, trade activity and so-on. They will decide how the galaxy will evolve. They will decide when famine (or plague) might arrive in a particular system. If, for example piracy is unusually high for a sustained period in a particular system how should the galaxy respond? Should an adjacent system send warships? Should it decay into anarchy and any government collapse? When we create a new ship type or variant How should we introduce it? How do we close down a particular game exploit - or do we? As you can see, the decisions will not stop at release."

Link to it in Kickstarter - https://www.kickstarter.com/projects/1461411552/elite-dangerous/posts/380173
 
Last edited:
Your first point is simply forum lore, and has never, as far as I'm aware been confirmed by FD as having an impact on success or failure. I have asked in the "Questions for the Devs" thread to have interdictions clarified, but we'll have to see whether that ever happens. I have tried with different throttle settings (and with different sized interdictor modules), but never found them to make any real difference.

Your second point is valid, as that information has come from an official source (support rather than dev, but still...). :) That said, I find the ship size and pilot rank to not be a sure fire indicator of success or failure.

About the second point, I fully agree. I had multiple instances disproving the ship size and pilot rank factors. Last observation I made I was able to pull a dangerous Sidewinder but failed a dangerous T9. I'm master in a Python. So, right there, it's either really bugged or it's simply not true. Maybe support partially overheard the devs yelling something about pilot rank or ship mass from their cubicle and they thought it was for interdiction. Maybe it's just not working as expected....
 
Last edited:
Your first point is simply forum lore, and has never, as far as I'm aware been confirmed by FD as having an impact on success or failure. I have asked in the "Questions for the Devs" thread to have interdictions clarified, but we'll have to see whether that ever happens. I have tried with different throttle settings (and with different sized interdictor modules), but never found them to make any real difference.

Your second point is valid, as that information has come from an official source (support rather than dev, but still...). :) That said, I find the ship size and pilot rank to not be a sure fire indicator of success or failure.

The throttle setting does affect how maneuverable the ship is when the tether is established. In 1.3, the throttle setting had a more dramatic impact, eg putting it to 100% while perfectly centered could instantly win an interdiction. In 1.4, that effect is greatly reduced, and it's more about staying centered. The throttle setting still matters though for success of winning and this part seems to be directly impacted by the rank of the NPC in question. Eg, you can will vs a Harmless NPC in a sidewinder, even with throttle at zero, but certainly not vs a Elite Viper.
 
Just to put a different slant on the interdiction thing, I've played for the last 5 days in a T9 packed to the gunwales with expensive goodies and not been interdicted once. Just after the 1.4 patch came out I merely had to twitch an eyebrow and I'd get interdicted. All of a sudden, nothing.

Very odd.

No wait a minute I did have someone drop out of SC right next to me as I was approaching the station and couple of days ago.

Impressive graphics, by the way and seeing as he was going faster than I was I had a great view of the ship as it went past.

Then the '"I'm gonna get you" message and I boosted for the station and let him commit suicide by space station.

Not that I'm complaining, no sir, but you have to admit that it is slightly strange.

Fly safe commanders.
 
[snip]
Maybe it's just not working as expected....

I still find it pretty random, winning against higher ranks in smaller ships, and losing to lower ones in larger ships... Mileage varies, but I'll keep testing.

The throttle setting does affect how maneuverable the ship is when the tether is established. In 1.3, the throttle setting had a more dramatic impact, eg putting it to 100% while perfectly centered could instantly win an interdiction. In 1.4, that effect is greatly reduced, and it's more about staying centered. The throttle setting still matters though for success of winning and this part seems to be directly impacted by the rank of the NPC in question. Eg, you can will vs a Harmless NPC in a sidewinder, even with throttle at zero, but certainly not vs a Elite Viper.

Clearly this is something that you believe works (as in you do it and reckon it is affecting the outcome) and has a noticeable impact in the mini game, and while I am certainly not saying you are incorrect, quite a few others find it to not be the case. Likewise, as I said above, ship size and rank does not seem to be a defining factor for me...

In 1.3, I always had throttle to zero, and no pips to ENG, and I won very nearly 100% of interdictions. Again, not saying you are incorrect, but I'd really like it if FD would explain how the mini game is supposed to work, because with the greatest respect, until they confirm that throttle position makes a significant difference, I find it hard to accept based on the number of opposing opinions here on the forum. The same goes for class / size of interdictor. I can see no good reason why they should keep such information 'secret'.
 
What fix? my refinery does nto assign empty bins anymore, it's more broken for me than before.

Jeah, from bad to worse, A4 redfinery in my Python and same meddas get stuck over and over again. Yesterday no broblems but now works like manual. Gold, Silver Omium gets stuck again and again, some minerals or that cheap stuff go tru ok.
 
Jeah, from bad to worse, A4 redfinery in my Python and same meddas get stuck over and over again. Yesterday no broblems but now works like manual. Gold, Silver Omium gets stuck again and again, some minerals or that cheap stuff go tru ok.

How is that worse that getting the disconnect error, loosing all your collectors & possibly the 50% painite roid you had just started blasting???

This patch replaces a mechanic breaking bug with a mild mechanic annoyance.
 
Great. Now I'm getting interdicted by system authority ships rather than pirates (which would make more sense flying in a T9).

Why mess around with interdictions every patch?

Where's the fixed route planner? Ability to name ships? native binary? Multi screen support? Linux client? Fixed Python engine sounds? Fixed thrusters that seem to function without power?
 
You're trying to interdict an Viper in a Python. Probably why.

Hmmmmmmm. not sure what that means. I was able to interdict Sidewinders, Cobras and Adders with my Python. I don't remember if I've ever been able to interdict a Viper since 1.4. But are you suggesting that interdicting a Viper from a Python is no longer possible?
 
Well that was a next to useless patch not worth the time it took to download (20 Seconds), FD your shinny new game is deteriorating please fix the growing list of basic bugs as soon as possible, i was excited about horizons but my confidence in FD is deteriorating faster than the game, if you cant get this simple stuff right... well it only gets harder from here. you need to patch again very soon not a month from now..... I hate to be harsh but your current strategy.schedule is lazy. If you cant fix simple stuff like 10cr repair and font colors what hope for running around on planets

Recommend an immediate hot fix to restore some confidence, you broke it fix it. nothing worst than seeing a game like this start going backwards. however that is whats happening.
 
Well that was a next to useless patch not worth the time it took to download (20 Seconds), FD your shinny new game is deteriorating please fix the growing list of basic bugs as soon as possible, i was excited about horizons but my confidence in FD is deteriorating faster than the game, if you cant get this simple stuff right... well it only gets harder from here. you need to patch again very soon not a month from now..... I hate to be harsh but your current strategy.schedule is lazy. If you cant fix simple stuff like 10cr repair and font colors what hope for running around on planets

Recommend an immediate hot fix to restore some confidence, you broke it fix it. nothing worst than seeing a game like this start going backwards. however that is whats happening.

Infinite agree!
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom