Still "Mission target" is in black and nearly unreadable and of course "Repair 10 credits" is also there to irritate, otherwise nice job.
"Speculative fix for mining hopper with unallocated ore"
Dont they have testers? Releasing a fix based on speculation? Shoddy
Still "Mission target" is in black and nearly unreadable and of course "Repair 10 credits" is also there to irritate, otherwise nice job.
nice job on what ? ..... Nothing has been fixed !
Or you could read it as "It worked on the test bed, let's see if it works on live"![]()
If you were a shareholder you'd be beating inflation...sooo
nice job on what ? ..... Nothing has been fixed !
Sorry to hear this. I guess I'll not bother coming back just yet then.Interdictions are still terrible.
The full range of problems is still there, if not worse than ever:
- impossible maneuvers that can't be compensated by the limited yaw capabilites of the ship
- sudden erratic jumps of the evasion vector of 80° angles or more
- an almost full evasion bar that suddenly jumps to being interdicted instead of successfully escaping, as I should have
- an almost full interdiction bar that suddenly jumps to me being able to evade instead of being successfully interdicted, as I should have
- illogical reduction of the evasion bar, even if I'm aligned dead center with the evasion reticule, making it completely impossible to evade.
In its current form the interdiction minigame is completely useless. You might just as well do a 50/50 coin toss on any interdiction attempt and just go with the result instantly, which would save a lot of time and frustration about this buggy game element.
gosh, just imagine all those current and new bugs starting to pile up once Horizons launches...I shudder to think.
Did you read the patch notes?
Interdictions are still terrible.
The full range of problems is still there, if not worse than ever:
- impossible maneuvers that can't be compensated by the limited yaw capabilites of the ship
- sudden erratic jumps of the evasion vector of 80° angles or more
- an almost full evasion bar that suddenly jumps to being interdicted instead of successfully escaping, as I should have
- an almost full interdiction bar that suddenly jumps to me being able to evade instead of being successfully interdicted, as I should have
- illogical reduction of the evasion bar, even if I'm aligned dead center with the evasion reticule, making it completely impossible to evade.
In its current form the interdiction minigame is completely useless. You might just as well do a 50/50 coin toss on any interdiction attempt and just go with the result instantly, which would save a lot of time and frustration about this buggy game element.
I can evade interdictions now 10 out of 10 times.
I AM a shareholder. Thinking of selling. I really do not like businesses that promise stuff, and do not deliver on the promises. In my case I was persuaded to Jonty up to DDF level by the explicit promise of 'near God-like powers'. Here we are nearly a year after release, and not only is there no sign of them, but FD have stopped even talking about them.
Don't understand this. I've seen this reported as a bug and assumed it was for keyboard users, but this is how I always take off: holding the up thruster button on my stick until release and it works every time. In previous versions I used to hold the up thruster and the landing gear button and they both operated on release, but now the landing gear has to be pressed after release.Some of us like to hold the thrust up control while waiting for launch clearance so that we start moving immediately upon disengage from dock. Nowadays, if you do this, nothing will happen unless you let go of the control and press it again after dock disengage. Its a minor thing, but a lot of people, myself included, have gotten used to being able to do this. When the change happened I'm sure we were just staring at the screen as nothing moved (when it would have before)..."Am I pressing the button hard enough!?!?!"