Patch Notes Update 1.4.01 update

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So I spent some time post patch yesterday, performing a number of interdictions.

Before I begin, I would ask those who leap in to offer helpful advice based on what they did pre 1.4, actually go spend a bit of time interdicting some wanted elite and deadly ships before proffering their considered opinion. :)

If you are about to start a sentence with "I think.." then I thank you and ask you politely to put your suggestions into practice first.

In fact. Go do that anyway. Being the agressor isn't actuall quite the same as being the tether target. It changed a lot in 1.4 and I'd encourage people to give it a shot. :)

Observed changes:
- progress meter moves slightly slower, but perhaps 10% less than 1.4
- merely touching yaw doesn't now effectively auto-fail an interdiction
- progress bar can exceed 50% progress in a single jump, leading to instant win/ fail
- teleportation is happening less, but movements seem even more erratic
- throttle control now has a less dramatic effect but is still a required element to increase win chance
- power to engines or systems doesn't seem to have a substantial effect
- A3 and below interdictors are virtually useless compared to even a C4

The not so good:
- teleportation is still happening
- ship agility still has no bearing on the minigame
- what is the go on yaw? it is DRAMATICALLY stronger in minigame
- module class below 4 is still inordinately less effective
- deadly/ elite NPCs still pinball around the screen far more than simply chasing a target would suggest
- the 'witchspace' lag is still present in the minigame, causing the retical to teleport
- submitting at zero throttle still has a 3+ second lag, leading to submit+fail chaining

Based on what has been suggested, it appears a class 4/5 for medium and large ships, and a 2/3 for small ships should effectively balance out be about the same experience; with rating help improve the odds (no idea if it's also supposed to reduce damage, but I am going to go with no).

Only this isn't the case. I still don't have a proper handle on how class/ rating affects the mini-game. If this is designed to nerf undermining, then it's been highly effective. I would love to see this balanced better so it's possible to have a similar experience in something like a cobra (small) with a class 2A or 3 versus something like a FAS (medium) with a high class 3 or 4; and being pretty much making a class 4 a requirement for a large (clipper, anaconda, etc).

There do seem to be some improvements. Notably being able to escape an NPC interdiction is a little easier. So perhaps this is what the release notes refer to. Being the aggressor is still a highly variable experience, system damage is still considerable even if you zero the throttle shortly before the game ends.

Also if you decide to submit, you have to allow for upwards of 5 seconds of delay. Not doing so means you can both submit and fail. This really needs to be sorted out. So if you are space trucking and try to fight, definately allow about 5 seconds for submission to kick in.

Even so, there are still a few instant loss/ wins happening that suggest the minigame has lost track of progress.

Interdictions are, overall a little easier. i could probably improve the outcome considerably by RPing the pirate life for a while, but not being aligned to a suitable PP faction means this is impractical.

Thank you FD for at least taking a look. But I do ask that this is focused on during horizon's beta testing. And I really do encourage everyone to give it a shot; particularly when the test builds start appearing. That's when this can probably be sorted out a little better.

I managed to acrue 1k in bonds over the course of about 3 hours. Extrapolating that out to 10k in bonds means around 30+ hours for me. I don't doubt I would improve over that time, but the time sink and costs mean it still isn't very practical. :)

50 mil is a big payout, but spending over a mil on repairs and accruing another mil or 2 in bounties really doesn't make it viable.

I do not want to see the super simple mechanics that existed pre 1.4 though. But there is a little way to go yet.

Edit: All testing was in open; I will try private group this evening as I know witchspace lag is reduced; this may have a non-trivial affect on the minigame; I'm not entirely sure - so time to experiment! :D
 
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I just wanted to post that I tried a couple of interdictions this afternoon, both against Expert Eagles, won one and lost one, and then noticed that in the one I lost I had no pips to ENG, whereas in the one I won I had four pips to ENG, so maybe engine power / throttle do make some difference, although my actual throttle position was the same, so only difference was pip allocation. It would really be very useful if FD could clarify this, as then at least we would have a starting point to try and troubleshoot our techniques.

The real problem is that it all seems so random, it's become an unattractive game mechanic for some people, which I think is a shame.

I don't think the Dev's actually know how it works, i think they are trying things out like its in beta, the operative words are Random - Unattractive - Shame, i don't feel like a customer anymore im a crash test dummy, funny thing is the best they ever had the interdiction mechanic was before they tried to adjust it, most of the current problems are just self inflicted, is it the case that they just don't have a test server so patch and prey you can still play.
 
I've seen this expressed in many posts, on many other threads than this one.

I bought ED straight off; no teetering decision. I bought it based on the rep of the 84 game and DB. I haven't complained about my purchase once. Some issues, sure; we all have them. In the main, I've been happy with the game.

Until now. There are absolutely game-stopping bugs in the product, like the "infinite hyperspace" bug that makes the game unplayable. Why should switching modes, supposedly only a matchmaker function, cause the problem to go away for the majority of people? The offset Anaconda hud; the mining bug(s), the way well-behaved NPCs now act totally brainlessly (where is MoM?)...

FD, I'm sure you can understand why I will not be purchasing the Horizons expansion until I watch other people shake out the bugs. I just can't believe an add-on can be dropped into such a bugfest as ED is currently without catastophic results. You cannot build a house on sand.

I'm putting this here to hopefully be read by Zac. I've had a lot of faith in you guys for the past 10 months but it is at the straining-point right now. Many players have said that they preferred to wait, patiently, while things are fixed rather than have new content. But we need to see action on these endemic problems.

I can't see the business strategy of pushing out new content to new players on top of this rickety infrastructure, who will meet the Bugfest and toss the game, ask you for refunds & tell their friends not to buy based on their experience. At the same time, those of us who have been patient will also be leaving, because we expect as much quality invested in the game by the creators as by the players.

Please, Zac, FD staff, QA staff... please fix the game first. Then you can have my money happily.
 
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I don't think the Dev's actually know how it works, i think they are trying things out like its in beta, the operative words are Random - Unattractive - Shame, i don't feel like a customer anymore im a crash test dummy, funny thing is the best they ever had the interdiction mechanic was before they tried to adjust it, most of the current problems are just self inflicted, is it the case that they just don't have a test server so patch and prey you can still play.

Well, I'll give them the benefit of the doubt that they do actually know how it works... ;)

But you are right, this whole interdiction 'thing' has been poorly implemented. It went into the beta unannounced, but nonetheless got bug reported and ticketed, yet despite that they introduced it into the game, and now they have players unhappy on both sides of the fence.

I think a big part of the problem is that it's a single mechanic that it is really important to be able to 'win' from both ends of the tether. When you're a new player, trying to get started, in a weak combat ship with potentially limited combat skill, it's really important to be able to avoid that combat, and if you're a more experienced player, trying to add some fun into bounty hunting, you really want to be able to win the interdiction. In other areas, they have implemented options to account for different abilities, for example fixed versus gimballed weapons, or FAON versus FAOFF, and those who have the abilities get an advantage, but those who don't can still play. There is no such option for interdictions, so they will have quite an uphill struggle to get it balanced to please everyone.
 
So I spent some time post patch yesterday, performing a number of interdictions.

Before I begin, I would ask those who leap in to offer helpful advice based on what they did pre 1.4, actually go spend a bit of time interdicting some wanted elite and deadly ships before proffering their considered opinion. :)

If you are about to start a sentence with "I think.." then I thank you and ask you politely to put your suggestions into practice first.

In fact. Go do that anyway. Being the agressor isn't actuall quite the same as being the tether target. It changed a lot in 1.4 and I'd encourage people to give it a shot. :)

Observed changes:
- progress meter moves slightly slower, but perhaps 10% less than 1.4
- merely touching yaw doesn't now effectively auto-fail an interdiction
- progress bar can exceed 50% progress in a single jump, leading to instant win/ fail
- teleportation is happening less, but movements seem even more erratic
- throttle control now has a less dramatic effect but is still a required element to increase win chance
- power to engines or systems doesn't seem to have a substantial effect
- A3 and below interdictors are virtually useless compared to even a C4

The not so good:
- teleportation is still happening
- ship agility still has no bearing on the minigame
- what is the go on yaw? it is DRAMATICALLY stronger in minigame
- module class below 4 is still inordinately less effective
- deadly/ elite NPCs still pinball around the screen far more than simply chasing a target would suggest
- the 'witchspace' lag is still present in the minigame, causing the retical to teleport
- submitting at zero throttle still has a 3+ second lag, leading to submit+fail chaining

Based on what has been suggested, it appears a class 4/5 for medium and large ships, and a 2/3 for small ships should effectively balance out be about the same experience; with rating help improve the odds.

Only this isn't the case. I still don't have a proper handle on how class/ rating affects the mini-game. If this is designed to nerf undermining, then it's been highly effective. I would love to see this balanced better so it's possible to have a similar experience in something like a cobra (small) with a class 3 versus something like a FAS (medium) with a class 4 being pretty much a requirement for a large (clipper, anaconda, etc).

There do seem to be some improvements. Notably being able to escape an NPC interdiction is a little easier. So perhaps this is what the release notes refer to. Being the aggressor is still a highly variable experience, system damage is still considerable even if you zero the throttle shortly before the game ends.

Also if you decide to submit, you have to allow for upwards of 5 seconds of delay. Not doing so means you can both submit and fail. This really needs to be sorted out. So if you are space trucking and try to fight, definately allow about 5 seconds for submission to kick in.

Even so, there are still a few instant loss/ wins happening that suggest the minigame has lost track of progress.

Interdictions are, overall a little easier. i could probably improve the outcome considerably by RPing the pirate life for a while, but not being aligned to a suitable PP faction means this is impractical.

Thank you FD for at least taking a look. But I do ask that this is focused on during horizon's beta testing. And I really do encourage everyone to give it a shot; particularly when the test builds start appearing. That's when this can probably be sorted out a little better.

I managed to acrue 1k in bonds over the course of about 3 hours. Extrapolating that out to 10k in bonds means around 30+ hours for me. I don't doubt I would improve over that time, but the to me sink and costs mean it still isn't very practical. :)

I do not want to see the super simple mechanics that existed pre 1.4. But there is a little way to go yet.

Edit: All testing was in open; I will try private group this evening as I know witchspace lag is reduced; this may have a non-trivial affect on the minigame; I'm not entirely sure - so time to experiment! :D


Are you kidding this is a core mechanic of the game now, nothing to do with horizons the expansion, please don't wait that long to fix this feature, get one of you smart guys from horizons development and let him get into these basic problems now, i for one will not be buying horizons if this is how its going to roll, fix the game we all paid for, then we might buy more.
There are several problems that need to be fixed before horizons, and that will be the best marketing you can do for the expansion. Please restore our confidence in your ability to deliver a good product because from were im sitting it does not look good, and for the love of outer space fix the 10cr thing its sooooo annoying.

PS Im only being hard on you because i care.
 
I've seen this expressed in many posts, on many other threads than this one.

I bought ED straight off; no teetering decision. I bought it based on the rep of the 84 game and DB. I haven't complained about my purchase once. Some issues, sure; we all have them. In the main, I've been happy with the game.

Until now. There are absolutely game-stopping bugs in the product, like the "infinite hyperspace" bug that makes the game unplayable. Why should switching modes, supposedly only a matchmaker function, cause the problem to go away for the majority of people? The offset Anaconda hud; the mining bug(s), the way well-behaved NPCs now act totally brainlessly (where is MoM?)...

FD, I'm sure you can understand why I will not be purchasing the Horizons expansion until I watch other people shake out the bugs. I just can't believe an add-on can be dropped into such a bugfest as ED is currently without catastophic results. You cannot build a house on sand.

I'm putting this here to hopefully be read by Zac. I've had a lot of faith in you guys for the past 10 months but it is at the straining-point right now. Many players have said that they preferred to wait, patiently, while things are fixed rather than have new content. But we need to see action on these endemic problems.

I can't see the business strategy of pushing out new content to new players on top of this rickety infrastructure, who will meet the Bugfest and toss the game, ask you for refunds & tell their friends not to buy based on their experience. At the same time, those of us who have been patient will also be leaving, because we expect as much quality invested in the game by the creators as by the players.

Please, Zac, FD staff, QA staff... please fix the game first. Then you can have my money happily.

You put it much nicer than me and i totally agree.
 
There are several problems that need to be fixed before horizons..

Yes. There are. However FD will release horizons regardless. And it's clear (insert 10cr here) that some bugs won't be addressed until a major update. So trying to hold a purchase over FD's head is a hollow argument. Year 2 will release regardless. It will sell regardless.

There are basic mechanic issues with Interdictions that little tweaks won't fix. Same with the witchspace lag.

The reality is, the last update was to implement formally what was rushed into action after the weekend (long range missions) and to test some initial stabs at the mining issues/ interdictions. So far FD isn't batting overly well as the changes are a grab bag at best.

The fix list was very short. And I should imagine any other update before Horizons will equally be small. Like it or not FD need to keep moving forward, or the game will stagnate. Indeed this last weekends massive gold rush illustrates this point - bored people suddenly had a burst of excitement and it was glorious.

So my point stands. These ongoing bugs need to be thrashed to death in the beta by as many people as possible. I also call on FD to be a hell of a lot more transparent over core mechanic changes so people ACTUALLY test them. It's pointless having a beta if large chunks of core mechanic are changed, yet aren't communicated to testers.

I would be surprised now if we see more than one more fix update before horizons drops. Vote with your feet if you aren't happy, but it won't really change the outcome.

I agree that a lot of these issues need to be fixed; but the reality is that's likely only to happen in horizons.
 
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Yes. There are. However FD will release horizons regardless. And it's clear (insert 10cr here) that some bugs won't be addressed until a major update. So trying to hold a purchase over FD's head is a hollow argument. Year 2 will release regardless. It will sell regardless.

There are basic mechanic issues with Interdictions that little tweaks won't fix. Same with the witchspace lag.

The reality is, the last update was to implement formally what was rushed into action after the weekend (long range missions) and to test some initial stabs at the mining issues/ interdictions. So far FD isn't batting overly well as the changes are a grab bag at best.

The fix list was very short. And I should imagine any other update before Horizons will equally be small. Like it or not FD need to keep moving forward, or the game will stagnate. Indeed this last weekends massive gold rush illustrates this point - bored people suddenly had a burst of excitement and it was glorious.

So my point stands. These ongoing bugs need to be thrashed to death in the beta by as many people as possible. I also call on FD to be a hell of a lot more transparent over core mechanic changes so people ACTUALLY test them. It's pointless having a beta if large chunks of core mechanic are changed, yet aren't communicated to testers.

I would be surprised now if we see more than one more fix update before horizons drops. Vote with your feet if you aren't happy, but it won't really change the outcome.

I agree that a lot of these issues need to be fixed; but the reality is that's likely only to happen in horizons.



Fair enough, i wont give up based on this stuff but others will and no one will notice how many don't buy that's the way it is. I would like FD to be a bit more concerned with there Reputation hard to get easy to lose. but i must say i always though FD was a cut above your typical developer so im disappointed with the 1.4 - 1.41 stuff ups. but will be far more disappointed if it takes months to get it fixed. ED is not nearly as big (Code intensive) as other products out there so the problems represent a larger proportion of the game. all games have problems but in ED they seem to stand out more. eg the 10cr surely they have an idea why its happening it wasn't there before 1.4. On the lighter side please deposit 60 Dollars to repair your program, it will be a sad day if you have to buy horizons to fix elite dangerous.
 
Yes. There are. However FD will release horizons regardless. And it's clear (insert 10cr here) that some bugs won't be addressed until a major update. So trying to hold a purchase over FD's head is a hollow argument. Year 2 will release regardless. It will sell regardless.

There are basic mechanic issues with Interdictions that little tweaks won't fix. Same with the witchspace lag.

The reality is, the last update was to implement formally what was rushed into action after the weekend (long range missions) and to test some initial stabs at the mining issues/ interdictions. So far FD isn't batting overly well as the changes are a grab bag at best.

The fix list was very short. And I should imagine any other update before Horizons will equally be small. Like it or not FD need to keep moving forward, or the game will stagnate. Indeed this last weekends massive gold rush illustrates this point - bored people suddenly had a burst of excitement and it was glorious.

So my point stands. These ongoing bugs need to be thrashed to death in the beta by as many people as possible. I also call on FD to be a hell of a lot more transparent over core mechanic changes so people ACTUALLY test them. It's pointless having a beta if large chunks of core mechanic are changed, yet aren't communicated to testers.

I would be surprised now if we see more than one more fix update before horizons drops. Vote with your feet if you aren't happy, but it won't really change the outcome.

I agree that a lot of these issues need to be fixed; but the reality is that's likely only to happen in horizons.

Sorry but after seeing so many bugs reported during the last CQC beta and seeing how many of them made it in the public release, if you excuse me, I will spend my time doing something more productive than reporting bugs that are not fixed anyway.
 
Hmmmmmmm. not sure what that means. I was able to interdict Sidewinders, Cobras and Adders with my Python. I don't remember if I've ever been able to interdict a Viper since 1.4. But are you suggesting that interdicting a Viper from a Python is no longer possible?

Bigger ships have a disadvantage with interdictions. With that Viper being an Elite pilot you would have a very difficult time.
 
Just to put a different slant on the interdiction thing, I've played for the last 5 days in a T9 packed to the gunwales with expensive goodies and not been interdicted once. Just after the 1.4 patch came out I merely had to twitch an eyebrow and I'd get interdicted. All of a sudden, nothing.

Very odd.

I have found the same. Couldn't go to the corner shop without being interdicted, then... nothing.

been trying to figure out if it's my change in tactics, or the devs playing with the settings. Maybe a bit of both.

Now that I've got a tasty Imp Clipper, I've only been interdicted 3 times, once by the Feds who let me go, and twice by a single Eagle who never stood a chance.

I actually went out and found a combat zone so i could practise fighting in my trading ship lol!
 
Sorry but after seeing so many bugs reported during the last CQC beta and seeing how many of them made it in the public release, if you excuse me, I will spend my time doing something more productive than reporting bugs that are not fixed anyway.

Absolutely understand. The interdiction changes going through despite copious bug reports are pretty sad making given people bothered to provide feedback. I can only presume it was (once again) the almighty desire to ensure every mechanic has a grind so people can have good feels that their line of work isn't a bad one.

Apart from explorers. Who have been pretty screwed. And miners. Screwed too. Powerplay? Well you can endlessly run bonds but undermining? Well that's screwed because clearly spending quite a few hours to get a single 50 mil payout is excessive so that has to be screwed over to make sure everyone else that has been screwed over is at least screwed fairly.

I quite like the game. But some of the nerfs are so patently obvious in their intent, regardless of reasons given.
 
Maybe they should have also pedaled some money back to people they deceived in coughing up on false premises then?

I think that would have been fair, i don't think too many would have backed the game just for this feature. Those who backed for just this feature... not the sort of people i actually am interested in playing alongside.
 
Disappointed

Hmm... despite all the known big issues, I know that typos and stuff like that are really minor. But there are over >100 reported typos/inconsistencies in the game, which are annoying too, just like the 10CR bug seriously and things you/I see every day -- drives me crazy. As a former "Software Environment Tester" maybe I'm a bit to niggling.
Remembering the patch intervals from 1.1-1.3 and how many big issues and even minor things have been fixed was really great. But 1.4.1 is really a "joke" compared to all the previous patches.
I really thought, wow 1.4.1 is coming. I opened my browser to see the a very big fixed issues list... and then - oh my god :eek:: That's all! Guess I will wait for 1.4.2 before coming back to the main game - hopefully it is a) coming before 1.5 and b) there are more things (major and minor) addressed.

Sorry guys, I needed some air for my anger about 1.4 and the latest patch.

Frontier QA: You guys are doing a great job, grabbing all those Bug Reports ;):cool:!
 
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