Patch Notes Update 1.4.01 update

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There is FULL patch notes?
I thought a tradition to publish all descriptions apply the changes. It was good please do not be lazy, the more you it costs nothing and allows you to keep us informed about everything that can affect the quality of our game.
What about RelayViaServer option? you experiment with the network and enable this option for all of us.
 
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Originally Posted by CMDR Kantos Kan
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I was able to evade an interdiction from a dangerous Eagle while flying my Anaconda. I'm master.






And that's the strongest indication that it's not really working as intended. A large ship should have a harder time escaping from an interdiction by a smaller ship according to FD. The fact that the Eagle was a pretty high ranking one only highlights this.

If the system were reliable and at least relatively predictable / reproducible then that would be something, but it seems for those having trouble with it, it is not.


Should'nt that be a big ship should be able to evade a smaller ships interdiction due to the mass of the larger ship and the size of the interdictor in the smaller ship and then a large ship should be able to pull a smaller ship from supercruise, again due to mass of ships and size of interdictor?
This would make the likes of an asp vs python a 50/50 chance of interdiction, as both are medium size ships. Unfortunately though as you have said interdiction is not working as intended
 
As I mentioned before, the 10 cr's are for repairing the paint job. Many people had requested that the paint NOT be repaired when using repair all because they wanted to see their ship show the effects of wear and tear over time. So (IMO) not a bug.

I don't do mining so I'm not sure what bugs may or may not exist in those regards and I've grown accustomed to the interdicting so the only real issue I'm seeing at this point is the black "mission target" text. That should be an easy fix and have no idea why they haven't sorted it yet. If you're a new player and don't know to look for it combat missions would have to be extremely frustrating right now because you can't see that text at all unless you REALLY look for it. I have to put my face 6 inches from the screen to see it.


Well thats just plain old silly, are you saying the 10cr bug - which is sooooo annoying is because a small amount of players wanted to see some scratched up paint if so FD you need to get your priority's right Thousands of player now have this annoying feature for no good reason, stop listening to the vocal minority and do whats best for the majority, Ill give you a hint, if its not broken don't fix it.

As for paint my anaconda looks like crap anyway noooo custom paint for the flagship of the game, there can be no doubt your priority's are .................. anyone like to finish the sentence feel free.
 
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since I am new here, just a short question...
prior to patch 1.4.01 my TrackIR worked just fine ( and still does in other Games ) ,yet after the update TrackIR ( fully up to date as well ) doesn't recognizes ED no more and therefore
does not work with ED as it did before, did you guys make changes that doesn't support it no more ??
 
Should'nt that be a big ship should be able to evade a smaller ships interdiction due to the mass of the larger ship and the size of the interdictor in the smaller ship and then a large ship should be able to pull a smaller ship from supercruise, again due to mass of ships and size of interdictor?
This would make the likes of an asp vs python a 50/50 chance of interdiction, as both are medium size ships. Unfortunately though as you have said interdiction is not working as intended

No. The only official information that has come from FD (support, not developer, but one presumes that is still correct) is that a smaller ship (relative to the interdictor's ship) is harder to interdict, and a larger ship is easier. Also, it is intended that higher ranked NPCs are more skillful pilots, thus harder to interdict.

So, for example, if you are flying a Vulture, then a Novice Anaconda should be easy, but an Elite Eagle should be insanely difficult. This has been stated a couple of times in response to support tickets, and that seems to be their line right now.

Anything that has been posted regarding size / class of FSDI module and throttle settings is pure forum conjecture. Not saying it hasn't worked for those that believe it has, but just as many other people have generally come up with completely opposing theories that seemed to work for them.

I have asked Zac for a developer comment on this stuff, and also asked support if they could clarify, but have not had a response.

My own experience unfortunately has been that none of it makes any difference, including the official support line regarding ship size and pilot rank, but then some of us are experiencing very unreliable and jerky mini games with extremely wide and sudden target movement, including the target disappearing above, below, behind and far to the side of the cockpit view, which it seems FD are not able to reproduce in their testing. This of course makes it almost impossible to stay on target for any length of time, making it a moot point how big / small the ship is, or whether the pilot is Harmless or Elite. :)
 
Well thats just plain old silly, are you saying the 10cr bug - which is sooooo annoying is because a small amount of players wanted to see some scratched up paint if so FD you need to get your priority's right Thousands of player now have this annoying feature for no good reason, stop listening to the vocal minority and do whats best for the majority, Ill give you a hint, if its not broken don't fix it.

As for paint my anaconda looks like crap anyway noooo custom paint for the flagship of the game, there can be no doubt your priority's are .................. anyone like to finish the sentence feel free.

Certainly can't speak for FD but I know it was something I saw brought up in other threads (not wanting the paint repaired when using repair all) and if you go into the detailed repairs menu guess what is there and cost's 10 cr. Just putting 2 and 2 together. Is it really that big a deal to see 10 cr on your system services screen anyway?
 
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Certainly can't speak for FD but I know it was something I saw brought up in other threads (not wanting the paint repaired when using repair all) and if you go into the detailed repairs menu guess what is there and cost's 10 cr. Just putting 2 and 2 together. Is it really that big a deal to see 10 cr on your system services screen anyway?



Well no its not a big deal in the scheme of things and yes its bugging me - im a bit OCD so things like that just stand out, and it annoyed me that it MAY be because of unnecessary fiddling, time is precious and i choose to invest a lot of time in this game so i care about its condition, i thank the core team that developed this game but now it has a life of its own and would just appreciate it if you would lake good care of it, as i had planned to play it for a long time to come.

as for the current problems, i don't mine, i dont interdict, no one interdicts me because of the armed anaconda i fly so the only imperfection i see is 10cr 10cr 10cr 10cr 10cr 10cr please take it away, i need to call my therapist.
 
Not a rant about interdictions but something I found out:

One thing I noticed about interdictions now (have in mind that I couldn't play the game since 1.4.0 till 1.4.01 because my GPU died sadly...):

First let's go back to 1.3: Interdictions were "more random" in the way that sometimes if I had my ship loaded (I'm mostly a trader/smuggler and explorer above all) interdictions could happen OR NOT at all, even if I had no cargo interdictions could happen.

Now in 1.4.01 I found out that interdictions are not as random as they used to be and here is the case. I checked and tried how it worked by simply doing the usual thing I always did with my ship in the same system I use to trade/smug. Without cargo I never had an interdiction (my current ship is an Imperial Clipper and tried the same with my ASP) but here is the deal...once I went to a system and put 132 tonnes of cargo, when I jumped to the other system to sell it, an interdiction occurred just because it had to happen.

Why "it had to happen"? Plain and simple, I was checking my radar all the time while I was flying to the base 1200Ls from the main star, at first there was no ship at all and after a while I saw a couple of new ones "spawning" in the system behind me but far away from me so checked if they wanted to follow me and that wasn't the case. At a particular point and out of nowhere without any ship on my radar and while I was less than 100Ls from the base, an interdiction occurred without any advice, couldn't see the ship in the map, it just "had to happen"...but since I am quite experienced I could avoid it even when the "GUI" animation started to glitch (happened before since day one).
Then I could go to the station and make 200.000k cr for that easy run.

Now interdictions don't feel as random as before at all, clearly this interdiction was not random and had to happen just because my ship was full of cargo. I remember to see back in 1.3 and older builds, that ships tried to follow you through the system and once they were close enough they did the interdiction to you (or at least I noticed that ships were there all the time before interdicting you).

Tried to repeat the same thing and yes, without cargo I never got interdicted and with cargo 100% of the time I was getting interdicted. Not sure why (and again like back in 1.1 when you made collisions an instant death...thank god you changed that back) you had to change the way interdictions worked. I don't mind if I have 3 interdictions in a row or even more IF and only IF I am trading in a non secure system or anything like that, but not 24/7 like it clearly is now.

Randomness felt more natural to me...now I know what is going to happen all the time and that is not as immersive as it was before in my opinion.

I don't mind interdictions being hard or more "accurate" having in mind the size/mass of each ship plus the equipment you have in it (and the one who is interdicting you and vice versa), that is cool. But the way you "spawn" a ship right behind me so it can interdict me is not cool at all, because it feels that was made in that way.

Hope a developer read this: At least make IA's appear at the star the same as me (even if it is at the same time) and let them do their job as it was before (fly, find me and catch me if they really can), if they want to get me they will do it soon or later, but not this way just because it has to happen.


Thank you for the reading and keep making this beast of a game guys. "Just don't touch or change what is working or is not broken". (An engineer told me that once and I'll never forget it...) ;)
 
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Update failed for the file ''D:\Elite Dangerous\Products\FORC-FDEV D-XXXX\Win32\data.ovx'' ( validation error )
^ that , gents... What I endure every patch... since 1.4, game is unplayable

Damn, dood, that's harsh. Even reformatted the drive. Above & beyond.

I find this: "Direct download from FD is http://cdn.zaonce.net/elitedangerous...361d9a59d3934c Remember to save it as Root.ovl (or rename it after download) - it will be called 5f63f036f0d0b828b9d4e053361d9a59d3934c by default !!!"

Something else... if you're on Win7 or above, and 64-bit, many programs (mostly games) don't like the 'Program Files (X86)' or 'Program Files' directories (because of the space; there's still some 32-bit code in the program libraries). I had similar problems when I installed Skyrim and the open-source Freespace 2. You can try creating a sub-folder (c:\games\Elite) and installing there (I actually have another partition just for games).

One more thing (although I think you've been pretty thorough in your process); is Windows adding another file extension & because of hiding file extensions (idiotic) it's getting a double name? "root.ovi.thing"? I know; I'm reaching...

Unfortunately, I see this has been a problem on upgrading back to January 2015 for some people :(
 
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As I mentioned before, the 10 cr's are for repairing the paint job. Many people had requested that the paint NOT be repaired when using repair all because they wanted to see their ship show the effects of wear and tear over time. So (IMO) not a bug.

mmmm but the thing is, "Repair All" has never really repaired all. You still have to go into Repairs to fix hull integrity. Which bugged MY OCD - "repair all" should mean to... uh.. repair all >.<


Well no its not a big deal in the scheme of things and yes its bugging me - im a bit OCD so things like that just stand out.

<snip>

This is one thing I wish FD could understand - when I go to show the game to anyone (potential game partner) the first thing they see is this graphics sloppiness (same with Anaconda sensors offset). This is not a good first impression...

would just appreciate it if you would lake good care of it, as i had planned to play it for a long time to come.

Agreed :)

no one interdicts me because of the armed anaconda i fly

You know, it's amazing; I switched back to the Python to do some stuff and got interdicted literally almost every other jump (and/or asked to bail on a 300,000cr mission for 50cr lol). Switched back to my armed-to-the-teeth Anaconda ("Bonnie Lee") and, magically, I've gotten perhaps 3 interdictions in days of playing.

I thought perhaps the AI was getting smarter until I watched NPCs smashing into asteroids and doing a barrel roll.
 
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Thank you for the reading and keep making this beast of a game guys. "Just don't touch or change what is working or is not broken". (An engineer told me that once and I'll never forget it...) ;)

The Hippocratic Oath applies to machines also: "First, do no harm."
 
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"Just don't touch or change what is working or is not broken". (An engineer told me that once and I'll never forget it...) ;)

I have heard of this many times under a name of “programmer’s golden rule”.
If it is works – do not touch anything.
I think it needs to be printed on the walls in every software company. :)
 
well on the positive side there is a new profession available in the game (Watching paint dry) and can everyone stop talking about the anaconda botched cockpit graphic Ive started staring at it again, it took me weeks to train myself not to look at it.
 
As I mentioned before, the 10 cr's are for repairing the paint job. Many people had requested that the paint NOT be repaired when using repair all because they wanted to see their ship show the effects of wear and tear over time. So (IMO) not a bug.

It has nothing to do with paintwork repair whatsoever - see the screenshots below for clarification - the first one shows paintwork at 100% but repair of 10Cr still required. Second one, taken a few seconds later, shows same 10Cr repair required in Station home screen. No matter how many times you repair it, either in the repairs screen or on the homescreen, it still stays there.

2015-10-24_00001.jpg2015-10-24_00002.jpg

It's a bug, has been reported as such, and is being looked into by FDev. It's on the Known Issues list (under the 'Missions, Station Services and Community Goals' section). Zac has even confirmed that it's a known issue in this thread.

There is an issue involving the paint repair system, in that paint is being repaired when you repair your Hull integrity (only do-able via the Repairs screen), and some people don't like that. Paint should be repaired separately to other systems/hull integrity. I think that might be what you're confusing the 10Cr bug with in this instance.
 
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No. The only official information that has come from FD (support, not developer, but one presumes that is still correct) is that a smaller ship (relative to the interdictor's ship) is harder to interdict, and a larger ship is easier. Also, it is intended that higher ranked NPCs are more skillful pilots, thus harder to interdict.

So, for example, if you are flying a Vulture, then a Novice Anaconda should be easy, but an Elite Eagle should be insanely difficult. This has been stated a couple of times in response to support tickets, and that seems to be their line right now.

Anything that has been posted regarding size / class of FSDI module and throttle settings is pure forum conjecture. Not saying it hasn't worked for those that believe it has, but just as many other people have generally come up with completely opposing theories that seemed to work for them.

I have asked Zac for a developer comment on this stuff, and also asked support if they could clarify, but have not had a response.

My own experience unfortunately has been that none of it makes any difference, including the official support line regarding ship size and pilot rank, but then some of us are experiencing very unreliable and jerky mini games with extremely wide and sudden target movement, including the target disappearing above, below, behind and far to the side of the cockpit view, which it seems FD are not able to reproduce in their testing. This of course makes it almost impossible to stay on target for any length of time, making it a moot point how big / small the ship is, or whether the pilot is Harmless or Elite. :)


Cheers for that.
 
[snip]
You know, it's amazing; I switched back to the Python to do some stuff and got interdicted literally almost every other jump (and/or asked to bail on a 300,000cr mission for 50cr lol). Switched back to my armed-to-the-teeth Anaconda ("Bonnie Lee") and, magically, I've gotten perhaps 3 interdictions in days of playing.

I thought perhaps the AI was getting smarter until I watched NPCs smashing into asteroids and doing a barrel roll.

'Mission related' interdictions are I think what most people seem to suffer from, especially if the mission is anything to do with smuggling. The game 'knows you are up to something', so it spawns an interdiction to make it more 'dangerous' in the same way as if you have an assassination mission, you will get the branch mission offer every time you enter SC. It would actually make some sense if they managed to randomize it a bit, but it just happens every time, so eventually becomes something you know will happen and will ignore it or kill the interdictor or whatever.

I generally have a number of missions stacked, and end up with a whole slew of NPCs following me around asking me to follow their wake and drop down as they have something they'd like to talk about. I hope NPCs don't have feelings, as they must get very lonely waiting to give me their counter offer mission... :)
 
It has nothing to do with paintwork repair whatsoever - see the screenshots below for clarification - the first one shows paintwork at 100% but repair of 10Cr still required. Second one, taken a few seconds later, shows same 10Cr repair required in Station home screen. No matter how many times you repair it, either in the repairs screen or on the homescreen, it still stays there.

View attachment 70509View attachment 70510

It's a bug, has been reported as such, and is being looked into by FDev. It's on the Known Issues list (under the 'Missions, Station Services and Community Goals' section). Zac has even confirmed that it's a known issue in this thread.

There is an issue involving the paint repair system, in that paint is being repaired when you repair your Hull integrity (only do-able via the Repairs screen), and some people don't like that. Paint should be repaired separately to other systems/hull integrity. I think that might be what you're confusing the 10Cr bug with in this instance.

Fair enough. I saw it on my own screen with damage to the paint and when I repaired all the paint was not repaired. I did not repair the paint individually to see if it would go away. 2 + 2 doesn't always equal 4. Bug it is. Still far more concerned with the black mission target text though personally.
 
The game 'knows you are up to something'

See? SEE?!?! The game knows you are up to something!!! It also gets a chuckle out of dropping system forces ships right in your face on entry or exit from the mail slot/toaster rack! Swear to god. Dang things have gotten suicidal, all the while trying to put a bounty on my head.

Don't tell me it's "just a computer game"!!!
 
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Just an update on the "endless hyperspace" bug...

Played several hours today, and despite less-than-perfect circumstances (it's raining out) I have had no problems. Hopefully it's that way for everyone bitten by that nasty bug. The squeaky wheel does get the grease... the rest of the minor bugs I can ignore.

TY FD/devs/QA/anyone for fixing that game-smashing bug.
 
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