Patch Notes Update 1.4.01 update

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I have to agree, seeing a ship spawn behind me to interdict me is irritating. I would like him to spawn at the star an actually move to interdict me.
 
I have to agree, seeing a ship spawn behind me to interdict me is irritating. I would like him to spawn at the star an actually move to interdict me.

Yep, it breaks immersion and reminds you that you're playing a computer game. Similarly immersion breaking is the USS positions - they spawn somewhere to the front of you, just the right distance that you have to fly for a a little while to get to them; if you're moving at 30Km/sec then they're just a hundred or so km ahead, if you're at 4c, then they're light seconds away.

Almost as if they're being spawned by program rather than the system being populated with them when you jump in (and refreshed from time to time) and you having to find them... Which of course would be too hard for most players to handle in FDev's opinion. So in order to find something interesting you don't have to search the system, you just have to drop to almost-stopped-speed and just wait. Something interesting will come to you.

Which is total carp.

D.
 
I have to agree, seeing a ship spawn behind me to interdict me is irritating. I would like him to spawn at the star an actually move to interdict me.

?
Why, should a ship interdicting always come from the star?

They don't 'spawn' out of nowhere, they enter super cruise when you start seeing them on the scanner. Same goes for the ships disappearing from your scanner in super cruise, when they leave SC them selves. There is nothing weird about it.
 
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It has nothing to do with paintwork repair whatsoever - see the screenshots below for clarification - the first one shows paintwork at 100% but repair of 10Cr still required. Second one, taken a few seconds later, shows same 10Cr repair required in Station home screen. No matter how many times you repair it, either in the repairs screen or on the homescreen, it still stays there.

View attachment 70509View attachment 70510

It's a bug, has been reported as such, and is being looked into by FDev. It's on the Known Issues list (under the 'Missions, Station Services and Community Goals' section). Zac has even confirmed that it's a known issue in this thread.

There is an issue involving the paint repair system, in that paint is being repaired when you repair your Hull integrity (only do-able via the Repairs screen), and some people don't like that. Paint should be repaired separately to other systems/hull integrity. I think that might be what you're confusing the 10Cr bug with in this instance.

It may be a bug but I personally like it. Firstly, ship integrity and paintwork should go to repair together imo. If your bodywork is rusting, and the paint's a mess, so is it's integrity. As for the 10cr bug; if I'm concerned enough to check the repair every five minutes, even though everything is at 100%, an engineer might easily look it over, check the oil etc, and confirm for me, yes .. everything is (still) at 100%. Servicing Fee = 10cr.

ergo, imo, may it please the devs, to make the 10cr *bug*, into a feature.
 
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It should probably fully repair while your docked, but instantly get scratched up upon leaving the protection of the station. If you were to get your car resprayed, you probably would refuse payment if it was still scratched when you inspected it. What happens after you leave the bodyshop is not the sprayer's responsibility.
 
Yep, it breaks immersion and reminds you that you're playing a computer game. Similarly immersion breaking is the USS positions - they spawn somewhere to the front of you, just the right distance that you have to fly for a a little while to get to them; if you're moving at 30Km/sec then they're just a hundred or so km ahead, if you're at 4c, then they're light seconds away.

Almost as if they're being spawned by program rather than the system being populated with them when you jump in (and refreshed from time to time) and you having to find them... Which of course would be too hard for most players to handle in FDev's opinion. So in order to find something interesting you don't have to search the system, you just have to drop to almost-stopped-speed and just wait. Something interesting will come to you.

Which is total carp.

D.

I have to agree, it does get annoying. I'd like a pre-populated system (or having them spawn at pre-set intervals in randomised places) would be a great idea. I'd love that.

?
Why, should a ship interdicting always come from the star?

They don't 'spawn' out of nowhere, they enter super cruise when you start seeing them on the scanner. Same goes for the ships disappearing from your scanner in super cruise, when they leave SC them selves. There is nothing weird about it.

Perhaps in some cases this could be taken as the case, but every single ship to interdict me since 1.4.1 has spawned on about the fourth ring of the scanners DIRECTLY behind me. That's immersion breaking; I don't mind if they're spawned within a certain range of me, but it should be out of my sensor range, and at a random angle from me. Instead, we get the pirate guy quite obviously spawn on my backside. I could watch the scanner and pinpoint which of the contacts are going to interdict me and which are going to just fly on past... based entirely on WHERE HE SPAWNS. That's the issue I have with this mechanism.
 
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It may be a bug but I personally like it. Firstly, ship integrity and paintwork should go to repair together imo. If your bodywork is rusting, and the paint's a mess, so is it's integrity. As for the 10cr bug; if I'm concerned enough to check the repair every five minutes, even though everything is at 100%, an engineer might easily look it over, check the oil etc, and confirm for me, yes .. everything is (still) at 100%. Servicing Fee = 10cr.

ergo, imo, may it please the devs, to make the 10cr *bug*, into a feature.


I don't think you get rusting/corrosion in space.

- - - Updated - - -

Is interdiction working properly now?....i.e. me interdicting another craft.
 
No "think" about it, I'd wager. Unless you were speeding through an oxygen rich nebula perhaps or in some future season in an atmosphere.

Actually, in real life, corrosion is a problem on spacecraft, here in orbit around Earth. Materials get bombarded with atomic oxygen particles, and this does things like corroding aluminum and other materials. There's also ionizing radiation, which will cause spacecraft materials to break down, there's pitting by micrometeorites. It's a problem, it affects the International Space Station and other satellites, so I imagine that ships in E:D get quite a bit of wear and tear from atomic oxygen corrosion, micrometeorites, and hard radiation (especially when fuel scooping, or hanging around really hot stars.)

https://en.wikipedia.org/wiki/Corrosion_in_space
 
Actually, in real life, corrosion is a problem on spacecraft, here in orbit around Earth. Materials get bombarded with atomic oxygen particles, and this does things like corroding aluminum and other materials. There's also ionizing radiation, which will cause spacecraft materials to break down, there's pitting by micrometeorites. It's a problem, it affects the International Space Station and other satellites, so I imagine that ships in E:D get quite a bit of wear and tear from atomic oxygen corrosion, micrometeorites, and hard radiation (especially when fuel scooping, or hanging around really hot stars.)

https://en.wikipedia.org/wiki/Corrosion_in_space

Interesting stuff. Thank you.
 
Also, more things that would cause wear and tear on spacecraft:

Thermal heating and cooling. One minute, you're fuel-scooping through the hot plasma of a star's corona, the next minute, you've supercruised to the outer reaches of its planetary system, where the temperature dips to a few Kelvins. Your frame, pressure hull, and other components are going to be constantly expanding and shrinking, and flexing, and fatiguing. Sooner or later they'll wear out.

I imagine anything with moving parts, or that consumes energy, from the powerplant to the thrusters to the computers are going to get wear and tear, just from day-to-day use.

I imagine just one or two fuel-scoop runs, even without any overheating damage, is going to make you wish that your ship's new paint job had more layers of clearcoat...
 
It may be a bug but I personally like it. Firstly, ship integrity and paintwork should go to repair together imo. If your bodywork is rusting, and the paint's a mess, so is it's integrity. As for the 10cr bug; if I'm concerned enough to check the repair every five minutes, even though everything is at 100%, an engineer might easily look it over, check the oil etc, and confirm for me, yes .. everything is (still) at 100%. Servicing Fee = 10cr.

ergo, imo, may it please the devs, to make the 10cr *bug*, into a feature.



Its an annoying BUG, fix it please its driving people insane just read the above insanity if you need proof, every jump i make i have to pay 500-700cr for something paint what a joke, i find it silly that we have to tech to go thousands of times the speed of light but the ships are painted with 2 dollar paint from the op shop, my car paint is tougher than the paint on my ship. silly silly silly. and i had to laugh when the above suggested making it a feature, i hope your joking.
 
Yep, it breaks immersion and reminds you that you're playing a computer game. Similarly immersion breaking is the USS positions - they spawn somewhere to the front of you, just the right distance that you have to fly for a a little while to get to them; if you're moving at 30Km/sec then they're just a hundred or so km ahead, if you're at 4c, then they're light seconds away.

Almost as if they're being spawned by program rather than the system being populated with them when you jump in (and refreshed from time to time) and you having to find them... Which of course would be too hard for most players to handle in FDev's opinion. So in order to find something interesting you don't have to search the system, you just have to drop to almost-stopped-speed and just wait. Something interesting will come to you.

Which is total carp.

I used to think this, until it was explained to me that they are simply becoming visible at the edge of your scanner's SC range. It has a range defined as a finite travel time, so it increases when you are moving faster. Imagine you are walking around a wood on a very dark night with a torch pointed at your feet. Are the trees being created just as you are about to bump into them or are they just becoming apparent?

The HS scanner range mechanism is simple and gives rise to misconceptions like this. If factors like velocity, mass and power usage affected your visibility range in SC, and out-of-range objects created a unlocalized unresolved blip, there would be interesting gameplay results.
 
Its an annoying BUG, fix it please its driving people insane just read the above insanity if you need proof, every jump i make i have to pay 500-700cr for something paint what a joke, i find it silly that we have to tech to go thousands of times the speed of light but the ships are painted with 2 dollar paint from the op shop, my car paint is tougher than the paint on my ship. silly silly silly. and i had to laugh when the above suggested making it a feature, i hope your joking.

Nope. Not joking. As well as working as a cure-all for OCD, as mentioned I realise it has happened as a bug, but for me there's a good lore reason for leaving it in .. ie. you can go annoy the garage, to check your ship again and again but even if he can't find a fault you'll still get a charge for his time. What ship, once it's left the showroom, is *100%* perfect anyway?
 
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Constant 10cr repair is a bug. It is acknowledged as on by FD and in the list of known issues.

And “ship integrity” is not only paint repair, 99% of its cost actually “integrity” (which existed before 1.4 and basically “wear and tear” of ship’s armor). It was explained before in detail somewhere on this forum.
To see the difference you can fly for some time without repair (until you have something like 1000cr cost in “integrity”), then repair paint only. It will cost you 10-20cr. And you will have another 980cr in “ship integrity” with every module (including paint) at 100%.

Paint repair planned to be a separate option (based on request of some players). Before 1.4 it was included in “repair all” option, now in “ship integrity”.
 
@FD Team

Is there any possibility to get a further patch in this week? There is a lot of displeasure in the air!
 
@FD Team

Is there any possibility to get a further patch in this week? There is a lot of displeasure in the air!

Sure is pressure. Now the question is, will FD show they care about their player community enough to tackle the really big wins? In my opinion if they were to just sort the frame rate issues in SC, even if that was the only thing, then I'd be happy. The other problems are simply annoying at best where as this problem affects the game play and is quite frankly embarrassing when I show people the game (potential new customer$).

Next on the list for me would be the erratic interdiction model. Last night it was all over the place. Ships doing near 90 degree jumps from your reticle, unexplainable interdiction successes (it was all over the place and my reticle spent very little time on target but I was still successful!) as well as failures (my reticle on target for well over 75% of the time but the right hand bar goes up anyway regardless of what I do). Now I'm not asking for it to be nerfed and I'll admit the interdiction model in 1.3 was a bit on the easy side however 1.4 has made it ludicrous and unpredictable which is just not cricket especially as so many missions rely on you doing it. Dial it down a bit guys!
 
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Sure is pressure. Now the question is, will FD show they care about their player community enough to tackle the really big wins? In my opinion if they were to just sort the frame rate issues in SC, even if that was the only thing, then I'd be happy. The other problems are simply annoying at best where as this problem affects the game play and is quite frankly embarrassing when I show people the game (potential new customer$).

Exactly this. Having invested in new rig, the most powerful graphics card I could find, and HOTAS with chair mounts, buttkicker and subpac and DK2 and headset and Life Time Expansion and not being able to enjoy space is disheartening at best. Just when planetary stutter was fixed, this pops up.
 
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