1 Year worth of updates = same performance, worse graphics

Even the lighting of stars/space is pretty good now, a nice balance between what we had in EDH (washed out blue) and what we had at EDO launch (pitch black)

I THOUGHT Odyssey had gotten lighter since launch, but then just let that thought go without, erm, thinking about it...
Was landing on the dark side of a planet the other day, and remember thinking “I can actually see what’s below me. That’s better”.

I agree, the lighting is very nice, and AA aside, graphically the game is very pretty now.
 
The issue isn't even anything to do with graphics settings or quality... it's to do with the fact that OP couldn't wait a few seconds for the full res texture to load. Easiest way to reproduce this issue is logging back in after you logged out in a concourse - which I bet is what happened here.
That can't be true - they said they're willing to wait another year for it to load 🤔
 
The issue isn't even anything to do with graphics settings or quality... it's to do with the fact that OP couldn't wait a few seconds for the full res texture to load. Easiest way to reproduce this issue is logging back in after you logged out in a concourse - which I bet is what happened here.
There's a general problem in Ody though with stuff not loading quickly enough (I'd say "compared to Horizons" but I'm not sure it needs that qualifier as such). For instance on the station contacts screen I wait for the portraits to load, for a bit of flavour or whatever, then get impatient with the swirly loading placeholder and click through (and then the game lags the input regardless). This is non-VR Ody on a system that runs pretty much ultra settings in VR in Horizons (I've abandoned VR for Ody). As much as I'm still enjoying the game and the new content, it'd be disappointing if an expensive machine upgrade were the only way for Ody to lose its clunky and overweight feel. It feels like a software problem.
 
It feels like a software problem.
I'm not entirely certain it is a software issue (although Odyssey in particular appears to load many tiny files when transitioning) as moving the EDH / EDO directories to a new NVMe (6.6 GB/S) drive I've not seen the low-res versions that precede high-res enough to notice them. (when even on a SSD the wait for the textures, or whatever it is, was particularly visible)

But, this may also be a result of much of my PC being 'upgraded' since December last and my now having much more overhead available for the files.

Edit: Typos
 
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Is all of this is sarcasm or some comedy act? People won't actually quit the game cause of the banners on the space station, right?
Possibly a slight exaggeration especially on the part of the quitters all too may of whom break their word and come back.

Did odissey improvedt (that) much?
Yes on the whole it has, I have upped my graphics settings since launch and still get better framerates, by a factor of 5 in some cases. Note that my graphics card is significantly under spec in many areas.

There's a general problem in Ody though with stuff not loading quickly enough (I'd say "compared to Horizons" but I'm not sure it needs that qualifier as such). For instance on the station contacts screen I wait for the portraits to load, for a bit of flavour or whatever, then get impatient with the swirly loading placeholder and click through (and then the game lags the input regardless). This is non-VR Ody on a system that runs pretty much ultra settings in VR in Horizons (I've abandoned VR for Ody). As much as I'm still enjoying the game and the new content, it'd be disappointing if an expensive machine upgrade were the only way for Ody to lose its clunky and overweight feel. It feels like a software problem.
Slowly loading portraits used to be a feature of Horizons as well for me. I do get all sorts of other things that take their time as well from engine sound and other audio when I drop from cruise to dock at a station, I can be sat on my pad for some time waiting for the right station menu to appear before it catches up; and the couple of seconds before the SRV controls swap over when I go into turret mode.
 
There's a general problem in Ody though with stuff not loading quickly enough (I'd say "compared to Horizons" but I'm not sure it needs that qualifier as such). For instance on the station contacts screen I wait for the portraits to load, for a bit of flavour or whatever, then get impatient with the swirly loading placeholder and click through (and then the game lags the input regardless). This is non-VR Ody on a system that runs pretty much ultra settings in VR in Horizons (I've abandoned VR for Ody). As much as I'm still enjoying the game and the new content, it'd be disappointing if an expensive machine upgrade were the only way for Ody to lose its clunky and overweight feel. It feels like a software problem.
Station services have always been horribly slow; my friend has been complaining about it for years, long before Odyssey was even announced… Portraits seem to have been constantly broken in Oddysey, although I haven’t had issues with them taking a while to load; they’re just rendered wrong. General asset loading is only slow after logging in when the game is trying to load everything at the same time, though occasionally I’ll see a texture or something that stays low res for a bit too long.
 
Slowly loading portraits used to be a feature of Horizons as well for me. I do get all sorts of other things that take their time as well from engine sound and other audio when I drop from cruise to dock at a station, I can be sat on my pad for some time waiting for the right station menu to appear before it catches up; and the couple of seconds before the SRV controls swap over when I go into turret mode.
Yeah maybe, and there are network (?) issues that can become the worst problem at times. Of course I'm commenting in things that I've noticed deteriorate noticeably with Ody, not necessarily things that were absent entirely from Horizons.
 
Station services have always been horribly slow; my friend has been complaining about it for years, long before Odyssey was even announced… Portraits seem to have been constantly broken in Oddysey, although I haven’t had issues with them taking a while to load; they’re just rendered wrong. General asset loading is only slow after logging in when the game is trying to load everything at the same time, though occasionally I’ll see a texture or something that stays low res for a bit too long.
Yes thankfully it gets better the longer after log in you are. But in Horizons such issues would only last a couple of seconds iirc.

Portraits are indeed an embarrasment at the moment. I've given up and decided it's an issue caused by ship manufacturers cheaping out on a recent upgrade of universal comms systems just so that I can forget about it. 😆
 
I'm enjoying the scenery in Ody for sure, but there was an update that specifically nerfed planetary detail at the high end that really bummed me out. It was when they changed Ultraforcapture to Ultra+. The change was striking especially because I had just posted a thread about a beautiful planet I found, then the next day the update dropped so I had side by side screenshots. No idea why they would roll back the highest end quality on planet surfaces when the issues were with concourses and settlements.
 
I feel for the OP but from my perspective Odyssey is "almost" fixed. I am getting 200+ fps in a space again now on Horizons game settings max res and high / ultra settings. I do admit the occasional settlement in Odyssey on foot pulls me into the red 15-20 fps but most sit around 50 now. As someone on a mid tier machine Ryzen 5800x, gtx1080 and 16gb ram I would be expecting a lot more than 50fps but its playable. My biggest complaint with the game now is the AI in ground conflicts is trash and they are just boring and easy
 
Co
Literally unplayable.
Common man. I do criticize Odyssey for its lack of gameplay but wouldn’t call it unplayable. The game is pretty stable with acceptable fps comparable with other games with similar graphics. Mission work well now. Haven’t encountered single issue for weeks. I wouldn’t call it unplayable.
 
I am not him but Cyberpunk doesn't run better. And neither does the most recent Sherlock Holmes. Hellblade also has worse performance.
I don't own the first two but Hellblade ran better than Odyssey for me. While looking miles better. Doesn't help that I have to reduce the graphics quality completely for Odyssey.

Both Cyberpunk and Hellblade have better graphics than Odyssey imho, but they are hardly comparable anyway.
 
I don't own the first two but Hellblade ran better than Odyssey for me. While looking miles better. Doesn't help that I have to reduce the graphics quality completely for Odyssey.

Both Cyberpunk and Hellblade have better graphics than Odyssey imho, but they are hardly comparable anyway.
Hellblade looks pretty bad compared to Odyssey in my opinion. It's just lots of fog and effects while the levels are smaller than my living room (which, admittedly, is actually quite big). The animations and facial expressions are good though.

PS
Just for clarity, the reason Hellblade looks good is because of artistic composition which doesn't have much to do with performance. You can make beautiful games if you handcraft everything. But beauty isn't the same as technical fidelity.
 
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