If I may
The idea, even given the idea of "shipping lanes" and "shipping planes", that something willl randomly hit you 100s, 1000s, millions of years after being tossed is statisically ludicrious... and that is being really super kind and nice.
Fwiw you got oh boy once released this is going to go one forevah right (sort of like a torch beam shined into the heavens) but tripped up when tying to get forevah aligned with might
I know, I know its all big numbers and such, they have screwed me up many a time too, but getting hit by ANY projectile thrown by ANY player, AI etc etc etc becomes vanishingly small so quickly it is best to make it go BOOM so the meat bits stop obsessing
Disagree than by all means educate my shot from the hip post... using numbahs![]()
All I can say is wow..
I'd heard the talk but didn't really want to hope. But just noticed the new text on the main page that specifically refers to 100 billion systems. I guess its official.
100 billion star systems
We could have every gamer in the world playing and there would still be stuff to discover..
Just playing devils advocate here, but remember the phrase about quantity and quality?
There could well be 100,000,000,000 systems, BUT it will be the exceptions to the norm that make things interesting. ie: If after a few dozen the pattern becomes clear and from then on they all follow much the same suit, will it still be as interesting?
So the question is how varied and interesting stuff will be...
to get an idea of how elite universe will bee, try this:
http://en.spaceengine.org/
or look at the hundreds of images posted by users, here:
http://en.spaceengine.org/forum/10-432-1
it seems to me it will be interesting enough.
Well, a lot of those shots are ground/surface based, which of course ED does not have. Next, if we take away planets which will after a while I suspect all start to look much like one another (just different atmospheric effects)... we're left with anomalies?
* Impressive vistas such as large nebula. eg: The Orion nebula - I've not yet seen anything to suggest such things are rendered.
* Extreme physics - A planet/moon with a wild aurora borealis. A star ripping the atmosphere of a smaller neighbouring star. Or a pulsar in the middle of a nebula such as the Crab nebula - I've not yet seen anything to suggest such things are rendered.
* Bizarre unique discoveries - eg: A large asteroid with something inside to see - Not heard any real examples on this front.
I'm hoping we'll soon get an idea of what will make the Elite universe an interesting one to explore... Because it's been very quiet on this front IMHO.
Define soon... The game needs to be released and be successful first, before we worry about DLCs.soon also elite will have landing on planet.
I hope you are right... But don't forget, "Space Engine" is not bogged down by also worrying about "a game" too...aurora borealis, nebulas, pulsars and black hole are present in space engine, that is made by a single programmer in its spare time; I guess Elite team could do better than this.
Not to mention, like in space engine, it will be possible to add hand made contents to the procedural ones.
1) Those are from a different piece of software.these are some screeshots I made myself with space engine:
near Orion Nebula:
![]()
near Horse Head nebula:
![]()
near Helis nebula:
![]()
Define soon... The game needs to be released and be successful first, before we worry about DLCs.
I think the expansions have already been taken into account with the investors money and kickstarter. They'll be released no matter how well ED does next year since they're already financed.
Famous? Hmm. They will have no problems generating lots and lots of unique content procedurally, and integrating into this some "statics" such as those of us that named planets and stations etc. The bits that will be the most jarring to us will be the stuff we are familiar with. I fully expect there to be complaints about Jupiter not looking right and the rings of Saturn not adhering to such and such a technical detail that exists in reality. The same goes for the more distant stuff.I'll certainly let out a sigh of relief though, as it's been very quiet thusfar. ie: Not even a single screenshot of a famous astronomical object.
They hare?Plus they're selling them in the store now
They hare?
Unique doesn't necessarily mean interesting though. ie: Once you've seen a few dozen procedural planetary atmospheres, are you going to go out of your way to see more?Famous? Hmm. They will have no problems generating lots and lots of unique content procedurally
https://store.zaonce.net/elite-dangerous-expansion-pass.html
It's a little fiddly to get to as they don't simply list a page that has everything they can sell. I got to it by going via the standard Beta page.