100 billion star systems

Six star system

Sounds like Asimov's Nightfall - located in a six star system, the planet Lagash had 'never' experienced night.
 
If the stars in a binary system orbit each other, and any planets orbit the pair; it would give two shadows on your sundial, but they'd be close together and move together.
Both suns would rise and set close together.
 
newbie in the house

If I may

The idea, even given the idea of "shipping lanes" and "shipping planes", that something willl randomly hit you 100s, 1000s, millions of years after being tossed is statisically ludicrious... and that is being really super kind and nice.

Fwiw you got oh boy once released this is going to go one forevah right (sort of like a torch beam shined into the heavens) but tripped up when tying to get forevah aligned with might


I know, I know its all big numbers and such, they have screwed me up many a time too, but getting hit by ANY projectile thrown by ANY player, AI etc etc etc becomes vanishingly small so quickly it is best to make it go BOOM so the meat bits stop obsessing


Disagree than by all means educate my shot from the hip post... using numbahs ;)
 
If I may

The idea, even given the idea of "shipping lanes" and "shipping planes", that something willl randomly hit you 100s, 1000s, millions of years after being tossed is statisically ludicrious... and that is being really super kind and nice.

Fwiw you got oh boy once released this is going to go one forevah right (sort of like a torch beam shined into the heavens) but tripped up when tying to get forevah aligned with might


I know, I know its all big numbers and such, they have screwed me up many a time too, but getting hit by ANY projectile thrown by ANY player, AI etc etc etc becomes vanishingly small so quickly it is best to make it go BOOM so the meat bits stop obsessing


Disagree than by all means educate my shot from the hip post... using numbahs ;)

This is true. As someone once said...

"Space is big. You just won't believe how vastly, hugely, mind- bogglingly big it is. I mean, you may think it's a long way down the road to the chemist's, but that's just peanuts to space."

Same thing applies in game too... I think its hard to envision just how big and open the Elite gameworld will be until we actually get immersed within it and see it for ourselves. :cool:
 
All I can say is wow..

I'd heard the talk but didn't really want to hope. But just noticed the new text on the main page that specifically refers to 100 billion systems. I guess its official.

100 billion star systems

We could have every gamer in the world playing and there would still be stuff to discover..

Just playing devils advocate here, but remember the phrase about quantity and quality?

There could well be 100,000,000,000 systems, BUT it will be the exceptions to the norm that make things interesting. ie: If after a few dozen the pattern becomes clear and from then on they all follow much the same suit, will it still be as interesting?

So the question is how varied and interesting stuff will be...
 
Just playing devils advocate here, but remember the phrase about quantity and quality?

There could well be 100,000,000,000 systems, BUT it will be the exceptions to the norm that make things interesting. ie: If after a few dozen the pattern becomes clear and from then on they all follow much the same suit, will it still be as interesting?

So the question is how varied and interesting stuff will be...

to get an idea of how elite universe will bee, try this:

http://en.spaceengine.org/

or look at the hundreds of images posted by users, here:

http://en.spaceengine.org/forum/10-432-1

it seems to me it will be interesting enough.
 
to get an idea of how elite universe will bee, try this:

http://en.spaceengine.org/

or look at the hundreds of images posted by users, here:

http://en.spaceengine.org/forum/10-432-1

it seems to me it will be interesting enough.

Well, a lot of those shots are ground/surface based, which of course ED does not have. Next, if we take away planets which will after a while I suspect all start to look much like one another (just different atmospheric effects)... we're left with anomalies?

* Impressive vistas such as large nebula. eg: The Orion nebula - I've not yet seen anything to suggest such things are rendered.
* Extreme physics - A planet/moon with a wild aurora borealis. A star ripping the atmosphere of a smaller neighbouring star. Or a pulsar in the middle of a nebula such as the Crab nebula - I've not yet seen anything to suggest such things are rendered.
* Bizarre unique discoveries - eg: A large asteroid with something inside to see - Not heard any real examples on this front.

I'm hoping we'll soon get an idea of what will make the Elite universe an interesting one to explore... Because it's been very quiet on this front IMHO.
 
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I'll take all comers at 1/1000 of your net worth and paid weakly to insure against random projectile death unless the devs tilted the universe in a way that is so glaring even I'll notice.
 
Well, a lot of those shots are ground/surface based, which of course ED does not have. Next, if we take away planets which will after a while I suspect all start to look much like one another (just different atmospheric effects)... we're left with anomalies?

* Impressive vistas such as large nebula. eg: The Orion nebula - I've not yet seen anything to suggest such things are rendered.
* Extreme physics - A planet/moon with a wild aurora borealis. A star ripping the atmosphere of a smaller neighbouring star. Or a pulsar in the middle of a nebula such as the Crab nebula - I've not yet seen anything to suggest such things are rendered.
* Bizarre unique discoveries - eg: A large asteroid with something inside to see - Not heard any real examples on this front.

I'm hoping we'll soon get an idea of what will make the Elite universe an interesting one to explore... Because it's been very quiet on this front IMHO.

soon also elite will have landing on planet.
aurora borealis, nebulas, pulsars and black hole are present in space engine, that is made by a single programmer in its spare time; I guess Elite team could do better than this.
Not to mention, like in space engine, it will be possible to add hand made contents to the procedural ones.
 
soon also elite will have landing on planet.
Define soon... The game needs to be released and be successful first, before we worry about DLCs.

aurora borealis, nebulas, pulsars and black hole are present in space engine, that is made by a single programmer in its spare time; I guess Elite team could do better than this.
Not to mention, like in space engine, it will be possible to add hand made contents to the procedural ones.
I hope you are right... But don't forget, "Space Engine" is not bogged down by also worrying about "a game" too...

I really do hope there's lots of beautiful and mysterious content out there to discover and visit in the ED universe! The moment I start to see/hear specifics I'll certainly let out a sigh of relief though, as it's been very quiet thusfar. ie: Not even a single screenshot of a famous astronomical object.
 
these are some screeshots I made myself with space engine:

near Orion Nebula:

scr00010.png


near Horse Head nebula:

scr00011.png


near Helis nebula:

scr00000.png
 
these are some screeshots I made myself with space engine:

near Orion Nebula:
scr00010.png


near Horse Head nebula:

scr00011.png


near Helis nebula:

scr00000.png
1) Those are from a different piece of software.
2) ED does not support planet surfaces (yet).
3) We have not seen a single screen shot I believe of anything I mentioned a couple of posts back. I will sigh with relief when we start to!
 
Define soon... The game needs to be released and be successful first, before we worry about DLCs.

I think the expansions have already been taken into account with the investors money and kickstarter. They'll be released no matter how well ED does next year since they're already financed. The only reason they haven't been included with the March release is because DB wants to add more content (and because they're an added source of revenue as the game will now be released in three stages instead of bundled out as one! Clever marketing ;)).

FD have had the FPS technology since at least 2009 with The Outsider, and built on that with Zoo Tycoon, so its not as if its a case of them building the add-ons from scratch either. :smilie:
 
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I think the expansions have already been taken into account with the investors money and kickstarter. They'll be released no matter how well ED does next year since they're already financed.

Plus they're selling them in the store now, that holds a bit more of a legal obligation to deliver something than a kickstarter promise I would think.
 
I'll certainly let out a sigh of relief though, as it's been very quiet thusfar. ie: Not even a single screenshot of a famous astronomical object.
Famous? Hmm. They will have no problems generating lots and lots of unique content procedurally, and integrating into this some "statics" such as those of us that named planets and stations etc. The bits that will be the most jarring to us will be the stuff we are familiar with. I fully expect there to be complaints about Jupiter not looking right and the rings of Saturn not adhering to such and such a technical detail that exists in reality. The same goes for the more distant stuff.

I almost guarantee you that someone is going to nit-pick over the fact that when they look at a certain place in the sky they cannot see the Andromeda galaxy. ;)
 
Famous? Hmm. They will have no problems generating lots and lots of unique content procedurally
Unique doesn't necessarily mean interesting though. ie: Once you've seen a few dozen procedural planetary atmospheres, are you going to go out of your way to see more?

I expect people will want diverse and interest phenomena to see - Aurora and storms on planets. Comets. Pulsars in nebula. Stars ripping atmospheres from each other. And this is before we even get into more unique stuff like mysterious objects/locations which are completely hand crafted.

I'm not trying to be pessimistic here, just playing devils advocate in suggesting procedural generation does not necessarily make things interesting in themselves. Will I bother looking at a planet in a system when I've already seen a dozen others in the past couple of systems I've been in? Most likely not, unless there's a chance of something more interesting than a different coloured atmosphere...

And before you say, "of course they will make it more interesting", consider, how, and consider as yet we have no verbal or visual evidence when the game is only a few months from release? Hence me being on the fence at the moment...
 
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