10k shield points?

Hey someone was telling me that you could get 10k shield points. Ive never seen nor heard of anyone even besting 6k, can someone show me proof of 10k shield points?
 
Hey someone was telling me that you could get 10k shield points. Ive never seen nor heard of anyone even besting 6k, can someone show me proof of 10k shield points?

That may have been the case when players were using an exploit with the Engineers, not sure if that is still possible.

I much prefer massively high resistances over hit pool (you end up making thousands of mega-joules of shield savings); take my Corvette, for example:

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Still some room for improvements on some of my shield boosters to try to improve those secondary resistance bonuses (then I'd hit 60%).

Unsure whether or not the PIPs to SYS stack with this resistance... (it doesn't change or say when the pips are changed), but they are tough as nails and can survive god knows how many plasma and railgun shots, even with just 1 or 2 PIPs to SYS - they can last even longer with 4 PIPs to SYS.

All in all, my resistance setup is probably the equivalent of something like 6,000, to 7,000 MJ of shielding - my best guess (will be happily corrected).
 
That may have been the case when players were using an exploit with the Engineers, not sure if that is still possible.

I much prefer massively high resistances over hit pool (you end up making thousands of mega-joules of shield savings); take my Corvette, for example:


Still some room for improvements on some of my shield boosters to try to improve those secondary resistance bonuses (then I'd hit 60%).

Unsure whether or not the PIPs to SYS stack with this resistance... (it doesn't change or say when the pips are changed), but they are tough as nails and can survive god knows how many plasma and railgun shots, even with just 1 or 2 PIPs to SYS - they can last even longer with 4 PIPs to SYS.

All in all, my resistance setup is probably the equivalent of something like 6,000, to 7,000 MJ of shielding - my best guess (will be happily corrected).

While i too like to have resistance it becomes a bit redundant against pa's that have absolute damage and negate any resistance mods. Now i tend to have a nice mix of Mj and resistances to try and balance out the equation since most engagements with commanders feature a pa somewhere in there.

As for 10k shields i dont even know if its possible anymore (technically still possible) but the number of rolls required adds uts own issues lol.
 
While i too like to have resistance it becomes a bit redundant against pa's that have absolute damage and negate any resistance mods. Now i tend to have a nice mix of Mj and resistances to try and balance out the equation since most engagements with commanders feature a pa somewhere in there.

As for 10k shields i dont even know if its possible anymore (technically still possible) but the number of rolls required adds uts own issues lol.

Yeah, I figured high resistance would be better for the Corvette than trying to go for lots of MJs because it sucks a bit with shielding, unlike some others such as FDL or Cutter lol :D (if I swapped out my resistance boosters for heavy duties, they only add 400-500 extra MJs at a push)
 
That may have been the case when players were using an exploit with the Engineers, not sure if that is still possible.

I much prefer massively high resistances over hit pool (you end up making thousands of mega-joules of shield savings); take my Corvette, for example:


Still some room for improvements on some of my shield boosters to try to improve those secondary resistance bonuses (then I'd hit 60%).

Unsure whether or not the PIPs to SYS stack with this resistance... (it doesn't change or say when the pips are changed), but they are tough as nails and can survive god knows how many plasma and railgun shots, even with just 1 or 2 PIPs to SYS - they can last even longer with 4 PIPs to SYS.

All in all, my resistance setup is probably the equivalent of something like 6,000, to 7,000 MJ of shielding - my best guess (will be happily corrected).

It has nothing to do with exploit which was only affecting tedious grinding and yes you can still have your 10K Mj cutter.

Skill boosters stacking have to be balanced (FDev please the 2.3 beta balance was perfect)
 
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You'd probably have to start out with size 8 prismatics, engineer them to the max and engineer several shield boosters. The Cutter would be the only ship for this imo, but as said before, the resistance mods work out nicely.
 
I have 16 HD boosters over 60%. Out of those, 6 are over 65%. I have maybe 250 rolls on G5 HD booster so it's really not all that hard to do.

I DO NOT have Prismatic shields. I've been meaning to do that, but just haven't gotten around to it yet.

I do know, with certainty, that 8A Prismatic shields in my Cutter with a good Grade 5 Reinforced roll coupled with my 8 best boosters would be over 10,000mj. Getting a good G5 reinforced roll on your shield generator is less common than a good G5 HD booster roll. I might need to do 50 rolls to get the one I want.

So, it's not impossible, it's not even all that hard. There is a lot of grinding to get there though. My Corvette currently has around 3,300mj shields using only two HD G5 boosters along with two G5 Resistance boosters and two G5 Thermal boosters. The 7A generator in that ship has the best G5 reinforced roll I've ever done. 3300mj with good resistances is an incredibly strong shield.

I really wouldn't go crazy trying to build yourself a 10kmj Cutter. Although that could be a fun project for someone in their end-game.
 
I have 16 HD boosters over 60%. Out of those, 6 are over 65%. I have maybe 250 rolls on G5 HD booster so it's really not all that hard to do.

I DO NOT have Prismatic shields. I've been meaning to do that, but just haven't gotten around to it yet.

I do know, with certainty, that 8A Prismatic shields in my Cutter with a good Grade 5 Reinforced roll coupled with my 8 best boosters would be over 10,000mj. Getting a good G5 reinforced roll on your shield generator is less common than a good G5 HD booster roll. I might need to do 50 rolls to get the one I want.

So, it's not impossible, it's not even all that hard. There is a lot of grinding to get there though. My Corvette currently has around 3,300mj shields using only two HD G5 boosters along with two G5 Resistance boosters and two G5 Thermal boosters. The 7A generator in that ship has the best G5 reinforced roll I've ever done. 3300mj with good resistances is an incredibly strong shield.

I really wouldn't go crazy trying to build yourself a 10kmj Cutter. Although that could be a fun project for someone in their end-game.

Well hot damn thats a beefy machine lol , does it burn about 3.5t of fuel per hour like my old cutter before i gutted her . Personally i usually go for thermal mods on my shield gen to boost resistance and integrity so it takes more torps and mines to bust the generator.
 
Well hot damn thats a beefy machine lol , does it burn about 3.5t of fuel per hour like my old cutter before i gutted her . Personally i usually go for thermal mods on my shield gen to boost resistance and integrity so it takes more torps and mines to bust the generator.

I play PvE, your point is very valid. My integrity on that ship is junk on pretty much everything because I never let the shields go down. If I had to worry about torps and mines I would probably take a different approach.
 
All in all, my resistance setup is probably the equivalent of something like 6,000, to 7,000 MJ of shielding - my best guess (will be happily corrected).
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At 60% resists, your shields are equivalent to a shield of 5040 MJ with 0% resists. If you ever fight something with only explosive weaopns, you fare even better. As your other resists are slightly below 60% and they are the more frequent damage, you can just consider to have 5000 MJ of shields. And of course you are right, as soon as you take Regeneration or SCBs into account, lower capacity shields with high resists are king. After all, you effectively only have to regenerate 40% of what you'd have to with high capacity shields. So SCBs are also more than double as effective at 60% than at 0% resists.
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The only drawback: resists don't help against collisions at all. If you tend to collide a lot with your enemies or they rely a lot on ramming higher capacity is what you'd want.
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Yeah, I figured high resistance would be better for the Corvette than trying to go for lots of MJs because it sucks a bit with shielding, unlike some others such as FDL or Cutter lol :D (if I swapped out my resistance boosters for heavy duties, they only add 400-500 extra MJs at a push)

I, personally, wouldn't say the Corvette sucks with shielding as it comes with a base shield MJ higher than the Conda.

I use thermal resist shields and prefer high resists (60%, 60%, 67%) while maintaining MJ around 3000 or so on my corvette. 2 HD boosters, 3 resist augmented, 1 thermal resist with great rolls. I used to use the reinforced shield but grew out of that.
 
The values quoted are the adjusted "calculated" values after resistances are factored in. You are quite right no ship can get 10k Mj flat.
 
Very often, peeps will include the values of their SCB's as 'Effective Shielding' making some claims difficult to make sense of.

It has nothing to do with exploit which was only affecting tedious grinding and yes you can still have your 10K Mj cutter.

Skill boosters stacking have to be balanced (FDev please the 2.3 beta balance was perfect)

Cheating is ok, just as long as it's saving you the grind? I got ya.
 
Very often, peeps will include the values of their SCB's as 'Effective Shielding' making some claims difficult to make sense of.



Cheating is ok, just as long as it's saving you the grind? I got ya.

The point is that the "cheat" only affected how easily you could do G5 rolls. Not the rolls themselves. A god roll gotten by cheating is the same as a god roll gotten by using the correct (hard to acquire) materials.
 
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As a few others have said, 10k is possible on a cutter.

Class 8 primatics with G5 reinforced mod and 8 HD G5 boosters.
 
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