11G Landable Planet

Something that makes it hard to test is that we only get two decimal places on the G-meter. I've been on a planet before where some locations were 0.05 G and others were 0.06, but it's not clear how close to 0.06 they both were, with the extra precision lost to rounding/truncation.
 
Something that makes it hard to test is that we only get two decimal places on the G-meter. I've been on a planet before where some locations were 0.05 G and others were 0.06, but it's not clear how close to 0.06 they both were, with the extra precision lost to rounding/truncation.

Doesn't the journal give 4 decimal places and it's only rounded for the display?
 
I haven't looked to see if it updates the journal with your local gravity, rather than the standard surface gravity of the body. When you scan it, you just get one number.
 
It does not seem so. Here's an excerpt from my journal (minus any unrelated events like having taken screenshots). It didn't record any local or average gravity:

Code:
{ "timestamp":"2019-08-30T20:25:48Z", "event":"ApproachBody", "StarSystem":"HD 40064", "SystemAddress":81035169066, "Body":"HD 40064 2 b", "BodyID":13 }
{ "timestamp":"2019-08-30T20:26:35Z", "event":"SupercruiseExit", "StarSystem":"HD 40064", "SystemAddress":81035169066, "Body":"HD 40064 2 b", "BodyID":13, "BodyType":"Planet" }
{ "timestamp":"2019-08-30T20:29:45Z", "event":"Touchdown", "PlayerControlled":true, "Latitude":66.378326, "Longitude":-85.449554 }
{ "timestamp":"2019-08-30T20:30:13Z", "event":"LaunchSRV", "Loadout":"starter", "ID":4, "PlayerControlled":true }
{ "timestamp":"2019-08-30T20:31:53Z", "event":"DockSRV", "ID":4 }
{ "timestamp":"2019-08-30T20:32:01Z", "event":"Liftoff", "PlayerControlled":true, "Latitude":66.378319, "Longitude":-85.449547 }
 
It does not seem so. Here's an excerpt from my journal (minus any unrelated events like having taken screenshots). It didn't record any local or average gravity:

Code:
{ "timestamp":"2019-08-30T20:25:48Z", "event":"ApproachBody", "StarSystem":"HD 40064", "SystemAddress":81035169066, "Body":"HD 40064 2 b", "BodyID":13 }
{ "timestamp":"2019-08-30T20:26:35Z", "event":"SupercruiseExit", "StarSystem":"HD 40064", "SystemAddress":81035169066, "Body":"HD 40064 2 b", "BodyID":13, "BodyType":"Planet" }
{ "timestamp":"2019-08-30T20:29:45Z", "event":"Touchdown", "PlayerControlled":true, "Latitude":66.378326, "Longitude":-85.449554 }
{ "timestamp":"2019-08-30T20:30:13Z", "event":"LaunchSRV", "Loadout":"starter", "ID":4, "PlayerControlled":true }
{ "timestamp":"2019-08-30T20:31:53Z", "event":"DockSRV", "ID":4 }
{ "timestamp":"2019-08-30T20:32:01Z", "event":"Liftoff", "PlayerControlled":true, "Latitude":66.378319, "Longitude":-85.449547 }

That's disappointing, I was hoping it would record all that stuff on landing, oh well, thanks for checking.
 
Been there, done that … with my Explorerconda that has a papier mâché hull :p. I also don't understand the fuss with landing under high gravity. I have a PS4 controller and carefully applying downward thrust with the analog stick leads to successful landings. With careful I mean truly careful. From 5 km above the surface I never exceeded ca. 40 m/s and I slowed down the closer i came. Some meters above the surface I'm as slow as 1-2 m/s. My (teeny tiny) shield didn't even lose one ring.

If you follow the link above can you also find some calculations I did … and let me state the following: the high gravity is least interesting thing of this planet :) .
 
Paid a visit to this planet too. Went to BIO(2) for 11.00g experience, I think nearer either pole (±80° or nearer methinks) required for the full 11.01g.
Made some stupid mistakes, but survived. o_O:LOL:

Yeah, that place is harsh like that. If you're pushing upward with the vertical thrusters, and then let go, you'll drop like a rock. You don't even need to push down for that to happen. It's best to keep your hands off the vertical thrusters altogether, until you're ready to leave, and then DON'T RELEASE IT. ;)
 
I noticed that as well, even for my relatively light Diamondback Explorer. Although that ship wouldn't drop that hard... Pretty safe after just a few seconds of going upwards. Unless you do really insane stuff afterwards, like rolling...
 
Paid a visit to this planet too. Went to BIO(2) for 11.00g experience, I think nearer either pole (±80° or nearer methinks) required for the full 11.01g.
Made some stupid mistakes, but survived. o_O:LOL:
Source: https://www.youtube.com/watch?v=ok8QYnT3gzs
Man. I must say that continuing the landing before the shields would recharge is usually NOT advisable after almost crashing. I'd definitely wait for recharge and put all pips to sys. And then slowly slide to the surface.

Glad you made it.
 
Paid a visit to this planet too. Went to BIO(2) for 11.00g experience, I think nearer either pole (±80° or nearer methinks) required for the full 11.01g.
Made some stupid mistakes, but survived. o_O:LOL:
Source: https://www.youtube.com/watch?v=ok8QYnT3gzs

Crazy Take off!

I guess i was blessed when i found this with a courier, i think i had clean drives and definitely modded shield, so no problem getting out, i did do the n00b thing of letting vertical thrust go too ealy and banged the ground again.

Enough stars around to just jump out to another system if anyone cant get enough speed to hit supecruise.
 
I wanted to ask more experienced commanders. How does a ship behave on such planets in autopilot mode? What is the limit of safe gravity? I have A-grade thrusters + 5 grade dirty.
 
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I wanted to ask more experienced commanders. How does a ship behave on such planets in autopilot mode? If I drive far away and it flies away and then recall ship - is there a risk that it will crash? What is the limit of safe gravity? I have A-grade thrusters + 5 grade dirty.
I tested that long time ago on Achenar 3, AI landed the ship ok. That's paltry 6.73g though. :)
Don't know if current AI is better or worse in that regard, definitely wouldn't try it with lots of unsold data on board, just in case.
 
Good :) I will try. Then such a question, which thrusters grade I need to landing on 10-11g planet: D are enough or I need A?
 
I tried the autopilot on a 9.7g world before, and it worked without issues. Didn't try on the 11g one though.

Also, I fly with grade D thrusters. In essence, you can land (and take off) with any thruster you can fit, no matter how high the g's. High g forces won't ground your ship or anything. I believe the safest thing to do is to fly a very light, but shielded vessel however. Because if you fly a massive one, mistakes can have much more severe consequences (like losing 40km of altitude instead of 10km).

Make sure to keep your ship level. Do not, under no circumstances perform a roll, not even a slight one. Never touch your vertical thrusters for anything but takeoff either. Just don't. Don't put your nose downwards for more than -10°. And be patient, even if it takes long to perform the landing.

When low enough, land like an airplane would (literally), just very slowly, or use a flight assist on/off toggle for the last 100 or so metres if you wish to land vertically. And if you do choose the FA on/off method, don't press that button like you would any other! Just tip it really briefly, like for a few milliseconds. You'll quickly get a good feeling for it. For more massive ships I'd recommend trying that at a few kilometres of altitude first though. Just to be safe.

For takeoff, take your time. Keep your finger on that vertical thruster stick all the way up to 20km or even more. Yes, it's slower than pulling up and boosting. But it's safer.

Note: I have done three landings on worlds over 9gs, but I have experience with a DBX only, no massive ships.
 
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@Klepto: The information about "never touching your vertical thruster" applies just if touching them toggles the vertical thruster either on or off. If I land on high g planets I use solely (!) my vertical thrusters. BUT: they need to be analog input like the sticks on a Playstation Controller. In that case you can control how fast you want to descend … which is of course veeeeeeery slow on high g worlds.

I myself find this method much easier to do than the "landing as a plane".
 
Good advice from Thrawn there.
As you can see from my video, you can get away with not heeding that advice or making a stupid mistake or two, if you have some shielding and keep your cool. :)
I run 5D (opposed to 4D) thrusters, c5 dirty drive engineered, on my Asp.
 
D-grade thrusters are fine, since no thrusters in the game can "properly" handle 3G+ of gravity. When you're in a particularly high gravity environment, it's so far beyond the "normal" capabilities of the thrusters that the difference in thruster class becomes insignificant. Flight Assist cheats in your favor and ramps the thrusters up beyond 100% to handle the gravity, but it takes time to do so, which makes the vertical thruster controls dangerous to use. With analog controls you can very gently move downward, but the higher the gravity, the more sensitive it will be. And if you use upward thrust, and then release the control, there's a moment where the thrusters throttle down to zero, which means they have to slowly ramp back up above 100%, and you can still fall to your death.
 
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