11G Landable Planet

I will, but not on the well-known 9.77g world near the bubble. After having completed my first galactic circumnavigation, visited BD+46 1067 and discovered HD 40064, I've headed back out into the black again. I'm already close to the Empyrean Straits to look for FixMeNow's 9g world. I hope I can find it in the codex once I get there, but I'm not so sure... for my current region it shows a "13.9g" world as the heaviest found. And that's in a system just 4-5 jumps back, where I found a HMC with 1.39g. Eh..? Not sure WHAT the codex is doing, but it seems... fishy, to say the least.

If I can find the world, I'll re-do your tests there, minus the yaw one maybe. If I cannot I will head to the 11.01g world and do it there.

I have to say though, the down-thrust and FA off tests are tricky to compare. My vertical thrusters are controlled via an analog ministick, which will make a difference when compared to a digital button. Also, we can't be sure we'd have pressed the buttons / actuated the sticks for the exact same amount of time, so there's quite a margin of error involved there I think.

I'll let you know once I reach either the ~9g or the 11.01g one.
A 13.9G planet? Is it landable? I need to book mark this one. I use a hotas, it would be the same as you just holding you stick down for half a second or so. I can see what you mean though. I was basically showing thar i barely touched the thrusters and got a huge reaction from my ship. That might take some commanders by suprise so i wanted to show that. Same with the high speed turn, the amount of altitude loss was suprising to me.
 
GremlinSpotter, I think you misread. There is no 13.9g planet (at least none that I'd have seen). The codex reports it as such, but it's just 1.39g, so a tenth of what the codex reports.

Is the codex just horribly buggy or what?! Can I even rely on it at all?!
 
GremlinSpotter, I think you misread. There is no 13.9g planet (at least none that I'd have seen). The codex reports it as such, but it's just 1.39g, so a tenth of what the codex reports.

Is the codex just horribly buggy or what?! Can I even rely on it at all?!
Ok, thanks for the clarification. Not sure if its usually buggy. I dont use it often unless i want to see a new biological or a lagrange cloud.
 
I think that in atmosphere thrusters should use more fuel but provide more lift.

That defies basic physics, thrust is a result of reaction forces, not pushing against stuff. The same forces generated from a thruster will result in the same reaction force regardless of atmosphere or not. I should hope FDEV will model this correctly. In fact while there will be the same reaction force, because you are traveling through atmosphere the same force will result in less lift due to friction with the atmosphere.
 
That defies basic physics, thrust is a result of reaction forces, not pushing against stuff. The same forces generated from a thruster will result in the same reaction force regardless of atmosphere or not. I should hope FDEV will model this correctly. In fact while there will be the same reaction force, because you are traveling through atmosphere the same force will result in less lift due to friction with the atmosphere.
Ever heard of an afterburner? You dip into atmosphere, your ship sparks the afterburner, injecting fuel into the exhaust resulting in more thrust, more fuel loss.
 
Ever heard of an afterburner? You dip into atmosphere, your ship sparks the afterburner, injecting fuel into the exhaust resulting in more thrust, more fuel loss.

That would work if we were actually using jets which suck in air and throw out exhaust, but we aren't we are using some sort of rocket thruster that wroks in a vacuum, ie no air, so we don't have air intakes so no after-burner. This stuff is just basic knowledge, lets pick it up a bit!
 
That would work if we were actually using jets which suck in air and throw out exhaust, but we aren't we are using some sort of rocket thruster that wroks in a vacuum, ie no air, so we don't have air intakes so no after-burner. This stuff is just basic knowledge, lets pick it up a bit!


I'm pitching the idea of using atmosphere to fundamentally change the reaction which produces thrust. When you descend into the atmosphere, air intakes could open up. You're exactly right that this is basic knowledge. Are we on the same page or aren't we? It isn't too far off from the 21st century concept of a SABRE engine (Synergenic Air Breathing Rocket Engine). It's a rocket engine, and a jet engine, at the same time.

We need to find some way to explain why ships have more landing power in atmosphere, and why that extra power isnt available in space. This seems like the simplest explanation, unless you want some kind of optional atmospheric landing suite we all have to purchase for our ships (blech)
 
We need to find some way to explain why ships have more landing power in atmosphere, and why that extra power isnt available in space. This seems like the simplest explanation, unless you want some kind of optional atmospheric landing suite we all have to purchase for our ships (blech)

They don't, it's a game, FDEV have adjusted the behind the scenes physics to give every thruster no matter how weak enough power to lift a ship against any gravity you want to try them in. It's a thing they have done to make it possible to land on any body. There's no need for any adjustment for atmospheric bodies, I don't really know why you think it would be necessary and why you think thrusters have or need more power in atmosphere. FDEV have made some decisions to sacrifice accurate physics for game play when they think it is warranted, one of them is the ability to land and take off under any gravity, it just needs a bit of practice.
 
That defies basic physics, thrust is a result of reaction forces, not pushing against stuff. The same forces generated from a thruster will result in the same reaction force regardless of atmosphere or not. I should hope FDEV will model this correctly. In fact while there will be the same reaction force, because you are traveling through atmosphere the same force will result in less lift due to friction with the atmosphere.

They don't, it's a game, FDEV have adjusted the behind the scenes physics to give every thruster no matter how weak enough power to lift a ship against any gravity you want to try them in. It's a thing they have done to make it possible to land on any body. There's no need for any adjustment for atmospheric bodies, I don't really know why you think it would be necessary and why you think thrusters have or need more power in atmosphere. FDEV have made some decisions to sacrifice accurate physics for game play when they think it is warranted, one of them is the ability to land and take off under any gravity, it just needs a bit of practice.

I mean, I was perfectly content with my simple gamey answer of 'thrusters perform better but use more fuel'. You made it seem like you didnt like the science, now that I've tried to explain it suddenly you dont think the science and simulation matters and you just want fdev to turn some dials and forget about it. So I'm going back to my original proposal:

Thrusters should work better in atmosphere and they should use more fuel.
 
I remember landing on a 4.1G planet in HR 1183 iirc and it's also purple in colour - anyone care to explain?
Maybe the star is a blueish hue? Planet composition? Not sure unless we know what minerals are available on the planet
It appears that all of the really high-g worlds (meaning 9+) have that same color as well..

As for the thrusters: Just make it so we can approach each and every world. Even gas giants. Make it so thrusters can actually be overcome by high g-forces, so that more powerful thrusters actually enable you to land on higher g worlds, and so that you may actually sink like a stone if they're too weak. Then, if you overestimate your thrusters, you just make a nice new crater or burn in the atmosphere, unless you manage to bring up your FSD fast enough...

As for the afterburner idea: Makes little sense. Would only work if the composition of the atmosphere is correct for the thrusters. Wouldn't work so well in a silicate vapour or maybe ammonia+nitrogen atmosphere, right?
 
This sounds like a great location to try the Tanked T10... I saw a video of a T10 dive straight down into Achenar 3 (6.7g) and ... bound! It lost its shields but had 91% hull left... I'm curious to know whether it would survive an 11g 'landing' in the same way... I'll see how far out from the bubble it is....

Edit: 44% metal!!! Sheesh! Mine the bJ out of it quick!
 
This sounds like a great location to try the Tanked T10... I saw a video of a T10 dive straight down into Achenar 3 (6.7g) and ... bound! It lost its shields but had 91% hull left... I'm curious to know whether it would survive an 11g 'landing' in the same way... I'll see how far out from the bubble it is....

Edit: 44% metal!!! Sheesh! Mine the bJ out of it quick!
It is about 2K ly from Colonia
 
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