The thing to understand about the "magic" thrust is that it ramps up very slowly. If you change the amount of vertical thrust, particularly from "on" to "off" or vice versa, that ramp-up has to start over, and you will fall. As long as you don't touch the vertical thrust at all, it will reach an equilibrium. If you start thrusting upward with it, it will ramp up to a maximum of about 5 m/s upward movement, but if you let go, you will fall. If you let off gradually enough, you can avoid this, but many analog controllers aren't precise enough.
For landing, I don't touch vertical at all, until I'm only a few meters over the ground, and can safely "fall". The rest is done with forward speed, and a slight down-angled pitch (-10 to -20 at first, gradually leveling out to maybe -5 when I get close to the ground).
For landing, I don't touch vertical at all, until I'm only a few meters over the ground, and can safely "fall". The rest is done with forward speed, and a slight down-angled pitch (-10 to -20 at first, gradually leveling out to maybe -5 when I get close to the ground).