150,000 G's

Hi,

I had a look at this video of super cruise, where you are pulling a turn and accelerating. It made me wonder, what the pilot is experiencing at that moment?

What would happen to your head in a 90°, 3 seconds turn at a speed of 300km per second...

If I am not mistaken, you are pulling ONE HUNDRED FIFTY THOUSAND G's in the video, going from 150 km/s to 300 in 4 seconds. That is without the cornering. I think 25 G for that duration is pretty much fatal?


So will you be slowing down maneuverability in super cruise in later stages of the game?

Making the ship turn sloooooooooooooooooooowlyyyyyyyyyyyyyyyyyy in this cruise mode would also add to a different feel of flying...

anyway, looking really forward for the next phase, where i can finally join the ride :)
 
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Concessions have to be made for playability's sake..frame shift is already slow enuf, trust me, and staring at blank space for 5-10 min gets boring quicker than you think. Im all for distinction between hdrive/supercruise/impulse..but slow isnt very fun :)
 
i've been staring at a black screen with white dots and lines for months on end... used to keep me awake just fine :)
 
In the original concept, Frame Shift Drive was a combination of travelling fast and warping space. Mike Evans even talked about having weird visual effects to characterise what the pilot would be experiencing during FSD travel. Happily that seems to have been dropped - as I quite like just looking at a star system whizzing by in a manner that my 21st century senses can handle ;).

Narrative aside, as AXIS said, we needed a way to cross a star system that could be a couple of LYs across in a short time, fast accelerations and super luminal speeds was the only way to achieve that. Unless we just decided to hyperspace everywhere (an idea which most people hated).
 
You're actually moving quite slowly, but the Frame Shift drags space around you like a carpet stuck under a motorcycle.
 
Hi,

I had a look at this video of super cruise, where you are pulling a turn and accelerating. It made me wonder, what the pilot is experiencing at that moment?

What would happen to your head in a 90°, 3 seconds turn at a speed of 300km per second...

If I am not mistaken, you are pulling ONE HUNDRED FIFTY THOUSAND G's in the video, going from 150 km/s to 300 in 4 seconds. That is without the cornering. I think 25 G for that duration is pretty much fatal?


So will you be slowing down maneuverability in super cruise in later stages of the game?

Making the ship turn sloooooooooooooooooooowlyyyyyyyyyyyyyyyyyy in this cruise mode would also add to a different feel of flying...

anyway, looking really forward for the next phase, where i can finally join the ride :)
Except that most people who have thought this through have come to the conclusion that one simply cannot be 'moving through space' in any normal sense, since 'faster than light' (FTL) travel appears to break fundamental laws of physics.

If one is somehow 'outside' of normal space (or warping space around one's-self), then FTL travel may, theoretically, be possible. The G's felt would not, therefore, relate directly to the speed across 'real' space. Your logic, if true, would also apply to straight line acceleration, so the G's simply cannot be in reference to normal space.

The bit that is inconsistent, is how one could then 'see' where one is during such travel, since any such link to real space is problematic, if one is outside of such space. This is aside from how, or if, one could ever even warp space, or leave the realms of 'normal' space, in this manner in the first place, and then return to 'normal' space at a destination point.

In any case, we need FTL travel, and the turns we have, to make the game playable. This has soooo been discussed and designed carefully, and, it appears, implemented rather wonderfully.
 
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It's an inertialess drive, like warp-drive in Star Trek. No acceleration and no actual velocity involved (except it can fudge you into orbits and such, but you still won't feel any acceleration).
 
I'd also possibly like to see the flight-model get a little bit sludgier in super-cruise myself. It feels a bit wrong just how manoeuvrable the ship is at the moment. Not too worried about the physics accuracy though.
 
Doubt there is G forces in supercruise. Otherwise it would take days and months to get to even the speed of light without destroying your body.
 
I'd also possibly like to see the flight-model get a little bit sludgier in super-cruise myself. It feels a bit wrong just how manoeuvrable the ship is at the moment. Not too worried about the physics accuracy though.
Except in real terms you're not very maneuverable, doing a U turn at multiples of C takes you several AU to achieve. It might feel slick but only because the car park is on stellar scales.
 
As others have said, the ship isn't technically going fast in supercruise.
In normal flight the g limiter currently kicks in at about 700mps, flight assist tries to stop you, and you pass out.
 
The thing i find strange when somebody says, this isn't realistic or that isn't realistic, as in the case of the OP regarding excessive G's pulled, surely within the next thousand years, bearing in mind Elite is set in the year 3300, somebody will have solved this by then?

You can't tell me artificial gravity won't have been solved or faster than light or something similar enabling us to travel vast distances in a short time, won't have been discovered. The game is set as already mentioned over a thousand years in the future, surely development in these fields will be way ahead of what we know today. We need to stop applying what we think is impossible today to a game set this far into the future. Who cares if you're pulling 150k g's? Think the people of the time will have that covered.

Think of where we are today in the technology department and compare that to the technological state of affairs in the year 1014, i rest my case.
 
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Hi,

I had a look at this video of super cruise, where you are pulling a turn and accelerating. It made me wonder, what the pilot is experiencing at that moment?

What would happen to your head in a 90°, 3 seconds turn at a speed of 300km per second...

If I am not mistaken, you are pulling ONE HUNDRED FIFTY THOUSAND G's in the video, going from 150 km/s to 300 in 4 seconds. That is without the cornering. I think 25 G for that duration is pretty much fatal?


So will you be slowing down maneuverability in super cruise in later stages of the game?

Making the ship turn sloooooooooooooooooooowlyyyyyyyyyyyyyyyyyy in this cruise mode would also add to a different feel of flying...

anyway, looking really forward for the next phase, where i can finally join the ride :)
It is a Alcubierre drive, so, no, the ship is not really moving fast.

/thread :D
 
150,000 Gs is nothing. When I were a lad, we could handle 200,000 Gs in our go-karts, easy. The cardboard cut-out Star Trek warp nacelles gave us incredible acceleration.
 
Again emphasizing my point that in the year 3300, we will be a lot more advanced than we are now. This is why some of the gameplay questions some people ask surprise me, as they use 21st century logic on a 34th century problem.
 
i like the carpet theory approach, and bring on the visual magic to go with it
i heard the hyperdrive is quite spectacular through the 3d goggles, looking forward to getting them
 
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having weird visual effects to characterise what the pilot would be experiencing during FSD travel.
Count me among those that would like some visual effects to distinguish FSD from subluminal/normal travel.

I really think that having relativistic effects (which really kick-in from from 0.5-1 c, and some Cherenkov radiation looking effects at supraluminal speeds > 1 c, with the current HUD overlay (for target positions) unchanged, would take very little away from the enjoyment of cruising around, as we're mostly below 0.5 c within 5 ls of planets.
 
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