16.01 Update Notes

I suspect that you may be misunderstanding.

prior to update 16, it was possible to plot routes through the galaxy under the assumption that you would be injecting your FSD with a level 1, level 2, or level 3 FSD boost after each jump, in preparation for the next one. The route plotter was able to factor these injections in and plot an even faster route, with fewer, longer jumps.

since update 16, it is no longer possible to do this. The route plotter just says “Error: route not available.”

Multiple people — including myself — reported this problem following the release of Update 16 to the issue tracker. Strangely, today I found that the one I had reported earlier has disappeared, as if it never even existed. So today I contributed to another report by another player experiencing the exact same problem.

That this issue was not fixed in this patch is perplexing and disappointing.
 
I suspect that you may be misunderstanding.

prior to update 16, it was possible to plot routes through the galaxy under the assumption that you would be injecting your FSD with a level 1, level 2, or level 3 FSD boost after each jump, in preparation for the next one. The route plotter was able to factor these injections in and plot an even faster route, with fewer, longer jumps.

since update 16, it is no longer possible to do this. The route plotter just says “Error: route not available.”

Multiple people — including myself — reported this problem following the release of Update 16 to the issue tracker. Strangely, today I found that the one I had reported earlier has disappeared, as if it never even existed. So today I contributed to another report by another player experiencing the exact same problem.

That this issue was not fixed in this patch is perplexing and disappointing.

Well, that is news to me. The only boosting that the route planner ever included in my travels was the use of jet-cones en-route. I have been playing for over 8 years and never heard of the route planner incorporating FSD boosts within the route*. So maybe it was something that had been introduced and I never heard of.

* Which is no doubt why @Factabulous posted what they did - exactly what I understood (understand) to be the case.
 
I suspect that you may be misunderstanding.

prior to update 16, it was possible to plot routes through the galaxy under the assumption that you would be injecting your FSD with a level 1, level 2, or level 3 FSD boost after each jump, in preparation for the next one. The route plotter was able to factor these injections in and plot an even faster route, with fewer, longer jumps.

since update 16, it is no longer possible to do this. The route plotter just says “Error: route not available.”

Multiple people — including myself — reported this problem following the release of Update 16 to the issue tracker. Strangely, today I found that the one I had reported earlier has disappeared, as if it never even existed. So today I contributed to another report by another player experiencing the exact same problem.

That this issue was not fixed in this patch is perplexing and disappointing.
This is also the first time I have ever heard about someone being able to do this at any time, I am shocked that nobody included it in any guides that I have seen.

If you could tell me what exactly you used to do to set such a plot I could try it and than support the bug report, if you could also provide link, when it failed for me.
 
That this issue was not fixed in this patch is perplexing and disappointing


I had the same experience as @Factabulous and @Fnord Velkor and @aRJay
The route plotter was never able to deal with FSD Injections, so they were used in manual jumping as in Select-Target > Jump, which means No Plotting
I was reluctant to post that earlier since it's been quite a while i last traveled and since i knew it doesnt working, i dont usually try to plot with Injections even tho i may use them from time to time

Now, i agree that, since the option is there in the plotter, it should work - but i dont remember it working ever
So i find it rather interesting that you said it used to work in U15 (but with a minor bug)
 
This is also the first time I have ever heard about someone being able to do this at any time, I am shocked that nobody included it in any guides that I have seen.

If you could tell me what exactly you used to do to set such a plot I could try it and than support the bug report, if you could also provide link, when it failed for me.
There really was nothing to it. You know when you go to plot a route, you have to first set a preference for a route that’s economical (many more jumps, but much more fuel-efficient) or fast (fewest jumps, less fuel-efficient)? As well as the option to factor in Jet-Cone boosts from white dwarves and neutron stars?

Well right under that option is the option for FSD boosts. By default it’s set to zero — no boosts. But (again, prior to update 16) you could change it to level 1, level 2, and level 3 and then select your destination, and the game would plot you a hyperspace route with the assumption that after each jump, you’d boost your FSD again for the next jump.* The route it plotted would factor in each jump as if your FSD was boosted and adjust the maximum range per jump of your ship in the course of its plotting. See the screenshot I attached as a visual aid.

You could also go the alternate method: plot your route first the regular way, then go into the route plotting menu after-the-fact, switch your route plotting method to incorporate FSD boosts, and hit ‘recalculate’ and it would do it.*

I’m shocked that you didn’t know this. Did you also know you could get the route plotter to simulate the extra mass of your vessel based on potential cargo hauling, and how that would effect your max jump range?

here’s the submission in the issue tracker: https://issues.frontierstore.net/issue-detail/61172

*=There was just one small, inconvenient bug. If your newly plotted route incorporating FSD boosts happened to go through a white dwarf or neutron star, then the plotter assumed your next hop would incorporate boosts from both the jet-cone AND the FSD boost. You can’t actually superboost your FSD like that; the game only factors in one boost or the other, whichever one is the better boost, but it does NOT add them together.
 
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I haven't seen the FSD Boost plotting mode work ever since Odyssey was released, but it did used to let you plot a route using boosted ranges as suggested. Nowadays that option is basically useless/non-functional (much like the commodity filters).
 
I assure you, it was working in Update 15. I made frequent use of it, so much so that I had to travel to the Sanguineous Rift (or whatever it’s called) to stock up on tier 4 raw materials which I then traded at a material trader to max out my tier 1, tier 2, and tier 3 FSD boosting mats for over 100 level 2 FSD boosts. it was quite effective on any route that incorporated anything more than 4 jumps.
 
Because this matter caught my attention (and why was I was unaware of it?) - I have just read through all the patch notes for the past 3 years and I can find no mention of this route plotter being able to use jumponium boosts in its calculations. Maybe I missed the one that mentioned this (they are not well organised) - happy to have someone point it out to me. ta!
 
Meanwhile, carrier jump times are still a lottery. Past evening, a jump from V848 Monocerotis to Mehit took 28 minutes. Sally, you can tell me jump times are a concern only if they are beyond an hour, and there is nothing i can do about it. I just don't buy it.
 
Meanwhile, carrier jump times are still a lottery. Past evening, a jump from V848 Monocerotis to Mehit took 28 minutes. Sally, you can tell me jump times are a concern only if they are beyond an hour, and there is nothing i can do about it. I just don't buy it.
Does this mean that the game now decides differently how long the jump with my carrier lasts ?
15 Min. 30 Min. 60 Min.....?
 
Does this mean that the game now decides differently how long the jump with my carrier lasts ?
15 Min. 30 Min. 60 Min.....?
Yeah, that's right. After update 16 we started seeing jump times of 57 minutes (strange number) and sometimes above that. Now it's mostly 15 minutes and 57 seconds (even stranger) but you can get anything from that to a little less than an hour. A community manager says that times below 60 minutes are "not a concern". I stay with my idea that 15 minutes should be normal (like it -innegably- was before U16) and i bet i am not the only one.
 
yeah getting 15 minutes constantly is nice, but the rumors of the carrier "lag" happens after update 16 is false, it happens since some as early as i get my own FC back when i was new last year, the azimuths CG, the Osmium rush CG ( i got my FC approx one week before this), the AX CG, notably on high traffic hours, but sure after update 16 i see more and more players coming into the game, and ofc the gold rush recently giving away FC for a lot of people. I see no significant FC jump time for the past 2 days for my self, 20 min max and it was yesterday morning or night time mostly for US people, wish they can space up the FC queue anytime soon but again this is nothing new, ofc if you are an Fleet carrier explorer like i am and many others it will be an issue, and that will be on my end. Cheers 07
 
but the rumors of the carrier "lag" happens after update 16 is fals
Yes, but they are much more common right now. It was thing after U16 nearly everyday, was thing during CG, and is thing even now.
Even without CG.
Yesterday I had 25 minutes, not big deal, since I moved carrier in bubble, when I'm on exploration, but things still happens, and doubt, that it is about higher amount of players, actually we are at one of the lowest moments in history.
 
I have taken part to some of the heavy traffic CG in the past. Maybe i've been lucky but never seen jump times above fifteen. Now it's way too frequent to get times above that and even in times and in systems where traffic is quite low. Something (wrong) has been done, and so it should be set back as before when it was working bettter. That's just what i'm saying.
 
Yes, but they are much more common right now. It was thing after U16 nearly everyday, was thing during CG, and is thing even now.
Even without CG.
Yesterday I had 25 minutes, not big deal, since I moved carrier in bubble, when I'm on exploration, but things still happens, and doubt, that it is about higher amount of players, actually we are at one of the lowest moments in history.
yeah i do agree is more frequent recently, i wish they spare up more space for the FC, my apologize but i wont argue about the player count, it happen like every now and then. Cheers mate 07
 
Yeah, that's right. After update 16 we started seeing jump times of 57 minutes (strange number) and sometimes above that. Now it's mostly 15 minutes and 57 seconds (even stranger) but you can get anything from that to a little less than an hour. A community manager says that times below 60 minutes are "not a concern". I stay with my idea that 15 minutes should be normal (like it -innegably- was before U16) and i bet i am not the only one.
We are almost 100% of the same opinion.
We even go one step further, since the jump range is far too small for a carrier, let's say the jump times/cool down times are far too long at 15 minutes!
People meet after work to play and don't want to wait hours to get to their destination!
But unfortunately Frontier refuses to implement really good game improvements (suggestions from the community), which have already been presented several times in the past years.
Very very sad!!!
If now such long jump times, crushed rewards for passenger transports etc. finally destroy the fun of the game and we (so our guess), are to be gently led to play the Thargoid Wars, we will probably finally stop playing Elite. We are angry and disappointed about the developments in Elite in the last years!
Really important changes are simply not implemented! Frontier is again giving away the chance to push Elite into the modern era.
For us, an era of 1984-2023 "Elite" is coming to an end.
But this is just our opinion.

We wish you all a lot of fun.
 
Does this mean that the game now decides differently how long the jump with my carrier lasts ?
15 Min. 30 Min. 60 Min.....?
It has done since sometime between release of carriers and just over a year ago when I got mine. It is reportedly a load shedding device for when a lot of carriers want to jump at the same time. Obviously as we have all become super rich and bought carriers the number of carriers has risen so the number of jumps at one time will have risen with that.

Yes, but they are much more common right now. It was thing after U16 nearly everyday, was thing during CG, and is thing even now.
Even without CG.
Yesterday I had 25 minutes, not big deal, since I moved carrier in bubble, when I'm on exploration, but things still happens, and doubt, that it is about higher amount of players, actually we are at one of the lowest moments in history.
As I said above there are more carriers now than ever before so there will be more jumps than before.

Where other than the commonly mocked on the forums Steam stats do you get the information that there are fewer players now than almost anytime before?
 
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