16.01 Update Notes

You could get the 15 minute jumps during the day. The long jump times only appeared during the evenings so there was that inconsistency, indicating that traffic was a factor.
I certainly haven't seen anything that would substantiate the reduced AWS servers rumour beyond circular reasoning.
Personally I jump my Main's carrier when I switch Maelstroms at the moment and back into the Bubble Wednesday evening, I may do that early today
 
Logged on today, first time after 16.01 and there are no missions available anywhere. Anyone else seeing this? (Has been logged on the Issue Tracker too).
 
Its a common problem just after patch or server maintenance, happen to me in the first 20 minutes, before the game make a new batch of missions.

If the problem isn't fixed in the first hours, maybe is a problem in your side. I did a bunch of odyssey mission yesterday.
 
Thanks! Does that mean I just have to wait 20 minutes for the missions to load after logging in? I'll definitely try again tomorrow anyway.
 
It's highly unlikely to be a "not enough servers" problem, though. Adding more servers is trivial with AWS; having an architecture where you can add more servers without simply moving the bottleneck elsewhere or putting too much load on anything that can't be easily made parallel (writes to definitive data sources, especially) is definitely not.
IMO, it's probably a lot more to do with database transactions and replication rather than the normal authentication, mission, etc, servers.

Also the thought that Frontier tries to save money by reducing the Amazon server count seems somewhat ignorant and disingenuous. Would Frontier really have wasted money running unused server capacity for all these years?

And let's not forget that carriers aren't normal ships jumping through space at our whim, they are actually mobile starports that need to appear in the same place at the same time no matter in which part of the world you are playing the game.

But don't forget that I'm also a crusty old white knight! :D
 
The suggestions to increase carrier jump delays sound like Stockholm Syndrome to me. I'd rather FD fixed their game and spent more money in their infrastructure.
In the "Field of Dreams" the motto was "If you build it, they'll come", not, "Let them come, then you start building it", as they've been doing for some time now.
 
There's reason in the community to believe upon launch of update 16 they reduced the server capacity that they were renting from Amazon and that's why we have such an incredibly low player number on u16 as compared to u15 with extremely common 60+ min jump times. Maintenance mode game, because its not making Fdev any money to justify capacity
Or maybe there's a mild DDOS attack going on to make it look like that, who knows, eh?
 
The most major crisis was when they released Carrier interiors - and everyone popped in their carriers and jumped them - that was in December 2021 when they were also introducing the queue for carrier jumps (there was none before, so that's the start of budgetary cuts in the infrastructure - something like: we cant afford anymore to let everyone jump at the same time, so please, everyone, form a line and be patient )
Possibly, or it may also have been a way to mitigate added server load/costs from spiraling out of control so as to keep it reasonably within the already defined budget.
 
FC plotted and jumped in under an hour but now I cannot plot a route with my ship to the FC.
Okay, found the problem. Filtered jump to use fsd boost yesterday; was one jump from everything today working BGS, when I tried to move beyond one jump the filter was blocking any routing. All better now = shot myself in the foot and did not even know I had a gun.
 
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Also the thought that Frontier tries to save money by reducing the Amazon server count seems somewhat ignorant and disingenuous. Would Frontier really have wasted money running unused server capacity for all these years?
The amount of Amazon servers allocated scales automatically depending on usage, so it's not that, anyway.
 
Doesn't that depend on the number of servers purchased?
Edit: I mean, you have to have spare servers to scale up to...
It's on demand - it depends on the service, but generally you pay by the hour for compute time and other resources. Demand spikes, spin up a new EC2 instance; demand lowers, terminate the instance, and you only have to pay for how many hours that instance lived for. This is in contrast to other 'traditional' hosts where you'd rent out a box on a monthly basis.
 
@Fizzatron
Woah, dangerous talk that...
However, i was thinking that players may have been spamming the jump server. Somebody said that players were getting lower jump times if tried, tried and tried again. This could effectively spam the jump server where FD have had to put in a form of mitigation, effectively forming a queue... which is very British btw.
Same person said it no longer works but old habits die hard.
I've also noticed that ppl seem to use their FC's for even short range jumps that a ship could easily do. They were never intended for that.
Anyway, just a theory and I'd just add that there has been a clear correlation between player activity and jump issues over this CG.
 
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