This will be my personal variant for my Asp on my next trip.
http://www.edshipyard.com/#/L=70g,0Wg0Wg,2-3I6u7_6u3I8S8I,52M7Q4mpV2jw2UI
I have omitted the repair modules to show actual power use. Do not activate them unless you need them, and turn off your FSD when you are using. them.
No point going for too many, though, as it can't repair your canopy, and it starts to crack at about 85%, and breaches at 15% (from memory).
In the end, if you are planning to be near the fringes of the galaxy, you need every fraction of a light year in jump range that you can get your mits on. My current set up is at 31.7Ly, and I am often having to fly an additional 50-100% of the distance (if not far, far more) I am actually travelling due to the round about routes I need to take. 1000Ly trips are often over 45 jumps now, they used to be in the 33 range - assuming the galaxy map can find a route, and I don't have to manually plot it in sections...
I'd kill for an extra light year, even 0.3 of a light year.
For the record, I'm at 87% hull, 85% for the most compromised component, and didn't have heats sinks or AFMU's equipped when I started. Of that 13% damage, 10%of it was due to me messing around with things I shouldn't have (oh look! MY first Neutron! Can I scoop form that? Ooohhh...)
And the other 3% was due to real world control issues (cat nudging my hand, making me accelerate into a black hole, and my throttle calibration deciding to go nuts at the exact moment I dropped out of a jump facing a Neutron, and did not detect my throttle being at zero).
I'm well and truly paying attention now, an dhave had no mishaps in over 20k Ly. I've now done about 80k Ly.
Z...