Patch Notes Update 2.2.02 Update

Kietrax

Volunteer Moderator
The stuff you mention are commodities, but Biotech Conductors are materials. Commodities and materials can occur together and in isolation and do not compete with each other for a reward slot. If it were fixed, you would still see the same commodities but also things like Exquisite Focus Crystals and Modified Embedded Firmware.

Good point - my bad! Definitely seen MEF in the last few days though, EFC was about a week ago maybe, but I got a few ...
 
I'm Docked. Just checked my buggy fuel and it's still at 33%
Buggy refuel is still buggy :)

Maybe it's only the displayed quantity that is bugged. I know that there were 2 separate bugs reported relating this issue. One, was the bugged quantity (which they knew about right from the get go) and another reported a bit later about the no refueling. Maybe they only fixed the refueling bug, not the display bug. Have not tested it myself yet though.

But I can also confirm the delivery missions were fixed, they pay a lot more now, probably not as much as before but no more 5000 credits for 50 tons of cargo like before.

Edit: Just did a quick test. 100% fuel shows 45% in ship. Drove around a bit, dropped to 98%, it shows 44% in ship. Went to a station, now it shows 45% again. So the ship is refuled, it's only the quantity displayed on the ship that is still bugged.
 
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I didn't see this mentioned in the patch notes but is the bug fixed with the external camera moving on it's own just prior to the witch space jump animation? This camera bug popped up when the "auto-centering ship to jump point" feature was added. I'm guessing they're somehow related?

https://www.youtube.com/watch?v=u9sRLlXqXTI
Quite minor in my book, and you are likely correct it is due to the new auto centre, report it on appropriate forum thread.
Likely low priority.
 
No fix for CZ freeze bug.

Why not prioritize game breaking ones before the useless ones?
I always have the feeling that the most important bugs take the longest time to fix. Please fix them first. The livery and other useless stuff are not as important.

Freezes after 30-45 min in Solo and Wing in CZs still NOT fixed.

Edit: lol beat me to it.
 
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So, now with both passengers and mission hauling nerfed, is there any other way for honest billionaire to make a decent living with day´s work other than slave trade?
Haven´t really touched that side of Empire yet, what are the best slave trade routes or from where could I find those?

The cargo delivery missions are fixed, though not back at the same level as before (to avoid exploits like Sothis/Ceos again). That was the purpose of the nerf initially, but everything got nerfed by accident so they fixed that.
 
Glad to see fixes are in and I threw a few bucks into the tip jar for some weapon effects (which are awesome for helping to keep track of your wingmates and SLF's) and a skin but I'm gonna be another one of those guys and whine about a fix that's not there.

Wing Beacons still don't work, and haven't worked since 2.1.0.3. If you play in a wing on a regular basis, this issue blowwwwws.

And since it hasn't made it into 2.2.01 or 2.2.02, it really makes me think it's not going to get fixed until 2.3, or ever.

Raising awareness about it is all I can do from a consumer standpoint, via bug reports and complaints about it in patch threads.
 
- cz freeze
- yellow instead of cyan
- biotech conductors
- wing drop problems
- srv not refueled

just reporting :/
 
Really? Been running 10's of missions around my home system over the last few days - have had some Biotech's but loads of Micro-weave Cooling Hoses, Modular Terminals, Neofabric Insulation and even some Telemetry Suites, so I think it may just be the type of systems you are running missions to/from. Around here there are a wide mix of Independent, Fed & Empire systems with boom, none, bust, war etc., High Tech, Agricultural, Industrial & Refineries. Wasn't keeping track of what came from where, but there were plenty to be had and I was being picky about what missions I took.

I stand corrected, after travelling to a few systems I am indeed seeing different material rewards. By some unfortunate chance, Biotech Conductors were all I was seeing for a while.

Wing Beacons still don't work, and haven't worked since 2.1.0.3. If you play in a wing on a regular basis, this issue blowwwwws.

What wing beacon bug? I play in a wing on a regular basis and wing beacons work just fine for us. It was / is the instancing issue that plagued wings though I personally have yet to see if the issue remains in this version.
 
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im really sad to see there isnt any change to the menu's in VR being up your face..

:( they said they would take a 2nd look at it duing beta.... one thing is the fighers, but they messed up the SRV aswell! that was working just fine.
 
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No fix for CZ freeze bug.

Why not prioritize game breaking ones before the useless ones?
I always have the feeling that the most important bugs take the longest time to fix. Please fix them first. The livery and other useless stuff are not as important.



Edit: lol beat me to it.

im starting to give up with this - stability and functionality the most important.

no fixes for wings - wings released over a year ago - still instancing issues
still lose target on scanner when its right in front of you this is new and ticketed
your own AI dont seem to increase skills - mine is elite now and still shoots like expert when i got him - slow to engage - plasma accuracy even on stationary targets is 2/100
- your AI keeps firing off plasmas until youre empty - old old AI bug
- ai wont engage target until it hits it with a projectile weapon
- after many hours of play i conclude that our AI <> wanted AI by a long long way
when using ship launched fighter your own gimb weapons disable
damage on fighters dont reset
 
Are they supposed to be per weapon?

Yes if you ask me. Why wouldn't it be? Why didn't the designers of this think it would be better to put weapon colours on weapons instead of on ships? All it takes is a small UI change and a bit more desire to make the game fun for the players instead of just whacking a feature in in the shortest possible way instead of thinking a bit more about it.

Don't get me wrong, I'm not mad about it (and I doubt anyone would care if I was), and I appreciate very much the long list of fixes that have been done, but this feature was definitely a Friday Job. I can't believe I bought all of the colours expecting to be able to mix and match on my ship to really give it some zing only to find I was locked to a single colour for everything. Oh well.
 
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