2.2 and Imperial Slaves

It seems that the lore guys and the gameplay designers don't talk to each other too much.

They also ignored the fact that the Cutter and Corvette should be able to deploy 2 fighters.

You even see on the stream, how they even forget about the names of some ships, like the Farragut. That would not happen if they were deeply invested in the lore.
 
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It seems that the lore guys and the gameplay designers don't talk to each other too much.

They also ignored the fact that the Cutter and Corvette should be able to deploy 2 fighters.

You even see on the stream, how they even forget about the names of some ships, like the Farragut. That would not happen if they were deeply invested in the lore.

It seems that the fighter deployment concepts pre 2.0 were more like how SRVs currently function, and for gameplay/lore reasons, they totally changed them and made ship launched fighters space magic. (3D printing = magic, right?)

But, yeah, more and more it seems like Sandro doesn't communicate with Brookes at all. And Power Play's failure to tell a story is the biggest example of that.
 
I sincerly object and sign the petition for human-right of cabin-travel for any kind of slaves - or at least imperial slaves becouse no one else sane enough would even think of using the term slave for theire laborers.

So. Yes. Slaves or Imperial-Slaves should never again be treated as cargo. This is utterly humiliating and disturbing to further have slaves (also imerpials but maybe they would deserve it) travel as crago.


Preposterous!!!

A slave is a tool to accomplish a work. Imperial Slaves enter servitude after they themselves do it in attempts to pay debts of honor, they regard themselves as tools and as such they are cargo in my Glorious, Majestic Federal Corvette.
Therefore I regard your views as childish!
I do acknowledge that the treatment to slaves must be civil and proper, but as long they hold the title of slaves they will be treated as commodities. I can concur that the cryopods must be comfortable and guarantee their survival and well being.
 
all I know is there's a mid mission update to "sell" my passengers to a shady character..... I'm taking it!!!! Muahahahahhaahhahaha }XD
 
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I hope FDev employs the OP's suggestion and requires iSlaves in cabins. I can already hear the wailing on this forum from the slavers who suddenly can only haul half as many iSlaves as before. :p

Imho, slavery in any form is an abomination. Subjects of the Empire are brainwashed from birth that this is some kind of honorable institution when it really only exists to prop up a corrupt feudal society.
 
Maybe, we just carry contrqcts and slaves get teleported. Like ships, like pilots.
I hate fdev for those insta actions. Damn betrayal.
 
In a perfect world with perfect teleporters we would all be fat and ugly.

Back to topic.

Pilot teleport would make much more sense then ship teleport. Becouse you know the teleporter for a pilot would not need to be that big.

Oh thats not the topic. Back to topic then.

There is no teleport. There is only Imperial Slaves driving your ships to you when you need them. Value your I-slave chaffer!

Now I know why I-slaves dont need passanger cabins. They are busy flying our ships to our locations!
 
I support this idea.

Imperial Slaves need to be treated as passengers, not cargo.

It's interesting that the main opponents of the idea so far are federal supporters.
 
really? I dont think so. Dont mistake my Federal Cynism for real. I want all slaves to travel with all the luxury they can afford ;-)
 
I support this idea.

Imperial Slaves need to be treated as passengers, not cargo.

It's interesting that the main opponents of the idea so far are federal supporters.

Their mind works in absolutes, its either black or white, they just can't accept nuances and the idea that imperial slavery has nothing to do with actual slavery, our marketing strategy was to call it slavery to look like we are the edgiest power in the galaxy and they fell for it completely.
 
An actual mechanic in game to liberate slaves would be welcomed by many in Aisling.
A recognised distinction between the roles of slaves and imperial slaves in game would also tie up a lot loose ends relating to the lore.

I would like to thank Corri for his fine research.
 
Do you have any sources on this cryosleep training in Elite? Never heard of it. It sounds Utopian in design, and rather unethical, but if it could be used to train folks out of prejudices that keep Imperial Slaves out of cabins, then I suppose it can't be all bad.

There are no posts about it in ED but it's something quite common in SF (see "Demolition Man").

Also, regarding the age of the sources, Michael Brookes also noted:

The whole "specialists you can visit so you can get that extra sort of power from your lasers" was only realized with a few months ago with 2.1. I see no reason to discount Michael Brookes' comments just minutes prior that state Imperial Slaves don't get stuffed into cryopods. Again, this is established lore laid out by Michael Brookes in the fiction diaries, not my headcannon. If Brookes or Braben come out with some statement that this is retconned, then we'll deal with it. Until then, I'm campaigning for proper treatment of Imperial Slaves now that passengers are going to be a thing.

You know the lore better than me, and you use MB words to support your campaign. Which is fine. But I'm campaigning instead that slaves are kept as freight. For the simple reason that slavery is what makes the Empire the Empire, it wouldn't be the same without it. Every player that wants to support the Empire has to think about his/her choice and sanction it by making that "spiritual trip" from the starting worlds to Achenar. I think it's a big part of the Imperial experience and reducing the importance of that moral choice is harming one of the most distinctive features of the game.
 
There are no posts about it in ED but it's something quite common in SF (see "Demolition Man").



You know the lore better than me, and you use MB words to support your campaign. Which is fine. But I'm campaigning instead that slaves are kept as freight. For the simple reason that slavery is what makes the Empire the Empire, it wouldn't be the same without it. Every player that wants to support the Empire has to think about his/her choice and sanction it by making that "spiritual trip" from the starting worlds to Achenar. I think it's a big part of the Imperial experience and reducing the importance of that moral choice is harming one of the most distinctive features of the game.

If Frontier could implement V.I.P Imperial Slaves travelling in luxury cabins this would be interesting enough. To transport the "working-cattle" in whatever fashion the regional governor sees fit is only in his power. But we can sign petitions. We always can.
 
There are no posts about it in ED but it's something quite common in SF (see "Demolition Man").



You know the lore better than me, and you use MB words to support your campaign. Which is fine. But I'm campaigning instead that slaves are kept as freight. For the simple reason that slavery is what makes the Empire the Empire, it wouldn't be the same without it. Every player that wants to support the Empire has to think about his/her choice and sanction it by making that "spiritual trip" from the starting worlds to Achenar. I think it's a big part of the Imperial experience and reducing the importance of that moral choice is harming one of the most distinctive features of the game.

But that's just it, *Imperial* Slavery is part of what makes the Empire the Empire. The ways in which Imperial Slavery is different from run of the mill shackles-and-chains brand of slavery is just as important a part of that moral decision--part of what makes it an *interesting* decision. For from reducing the importance of the moral choice, this change to the game mechanics would help to clarify what the choice actual is. The actual lore is rich and interesting. The current limited game mechanics paint the Empire in a far darker and less civilized light than is actually intended by the lore of the game, which incorrectly makes it look like it's a choice between being okay with brutality or not. That's not an interesting moral choice.
 
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If Imperial Slavery is so humane, how come I can buy Imperial Slaves pretty much anywhere and sell them outside of the Empire?

How can I sell them on the black market?

Seems like this whole "it's like the military" thing is nothing more than propaganda. In practice it's indistinguishable from good ol' fashioned slavery. If it wasn't, it would be more regulated. For example, if I jettison a cargo hold full of Imperial slaves into space and don't arrive with the same slabes that I left with, should I not become wanted for mass murder? Not even a fine? No repurcussions for killing up to 700 people?

Hmmm.
 
If Imperial Slavery is so humane, how come I can buy Imperial Slaves pretty much anywhere and sell them outside of the Empire?

How can I sell them on the black market?

Seems like this whole "it's like the military" thing is nothing more than propaganda. In practice it's indistinguishable from good ol' fashioned slavery. If it wasn't, it would be more regulated. For example, if I jettison a cargo hold full of Imperial slaves into space and don't arrive with the same slabes that I left with, should I not become wanted for mass murder? Not even a fine? No repurcussions for killing up to 700 people?

Hmmm.

Let me get this straight.

You've come to a thread where the original post lays out conclusive evidence that the official lore of the game does not match up with the current game mechanics, and which is petitioning FD to fix that discrepancy when passenger gameplay is added...

And your response is that the lore is wrong because, "well, look at the current gameplay!" Do I have that right?
 
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An actual mechanic in game to liberate slaves would be welcomed by many in Aisling.
A recognised distinction between the roles of slaves and imperial slaves in game would also tie up a lot loose ends relating to the lore.

I would like to thank Corri for his fine research.

I'm sure a game mechanic that permits the liberation of slaves would be welcomed by other Imperials as well, not just Aisling and the Feds.
 
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