2.2 Building the Neutron Highway Grid

There will always be Mavericks, but if it causes damage to your ship that can't be repaired while out exploring, it won't get used. Or perhaps I should say, I for one, won't be risking losing all my progress, exploration data and ship unless the rewards are REALLY REALLY worth it! In fact, I just can't imagine a situation were the rewards would justify the risk personally. So sorry, but I totally disagree with you. Irreparable damage just isn't part of 'exploration' imho.

Couldn't agree more. Irreparable damage together with the harsh punishment of death on the first mistake. I regret to say that death thrill seeking does not equal to exploration or explorer spirit imho and in my eyes mavericks and thrill seekers are not explorers. Then again I couldn't care less for galnet exposure and gaining the "legendary explorer" tag.
 
Couldn't agree more. Irreparable damage together with the harsh punishment of death on the first mistake. I regret to say that death thrill seeking does not equal to exploration or explorer spirit imho and in my eyes mavericks and thrill seekers are not explorers. Then again I couldn't care less for galnet exposure and gaining the "legendary explorer" tag.

You don't need galnet exposure to become a legendary explorer. People keep calling me a legendary explorer, and Galnet hasn't even heard of me. :p
 

Vermill

Banned
Finaly, I've been waiting for this so long... taveling to the Jaques Station make me sick. But for sure some lunatics on this forum will be crying about this and "immersion". It's calling progress of science!
progressprogress
 
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There will always be Mavericks, but if it causes damage to your ship that can't be repaired while out exploring, it won't get used. Or perhaps I should say, I for one, won't be risking losing all my progress, exploration data and ship unless the rewards are REALLY REALLY worth it! In fact, I just can't imagine a situation were the rewards would justify the risk personally. So sorry, but I totally disagree with you. Irreparable damage just isn't part of 'exploration' imho.

That's why there is a choice. You either use the mechanic or don't. Those who want a bit of risk vs reward will. For example there are some major non procedural star clusters all within 2K of Sol, all just out of reach currently. Those wanting to be the first to explore them would take the risk to do so, being the first to visit these sought after places is reward in itself for many of us. Those that don't want to risk anything, aren't forced to. It's about making concious choices on how one goes about playing their game.

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Riding the NHG will apparently be off limits to players without a lot of skill and access to repair. Perhaps we should try to build outposts that can be repaired at along the route? IIRC there was a CG to build refuel/repair stations along the route to Jacques anyway. Maybe these stations could be along the route of the NHG? That was potential riders of the highway could do away with fuelscoops in their builds in favor of maximizing durability/repair capability, and top off at stations along the way if they get dangerously close to critical systems breaking.

That's something I'm waiting for, the locations of these 4 or 5 outposts through the Sagittarii Conflux, as they will determine where the Colonia neutron highway will be linked up. Luckily we have a lot of data for this highway now, so hopefully the outposts will be in places that give quick access to repair facilities for those who use the highway method of travel.
 
Couldn't agree more. Irreparable damage together with the harsh punishment of death on the first mistake. I regret to say that death thrill seeking does not equal to exploration or explorer spirit imho and in my eyes mavericks and thrill seekers are not explorers. Then again I couldn't care less for galnet exposure and gaining the "legendary explorer" tag.

Guess I'm not an explorer then because one of the reasons I wanted to be the first to cross the Galaxy was not only to see what was out there but also to see if a ship could actually make such a journey. I didn't expect to survive and thought it would be a one way trip. This was back before anyone had attempted to go beyond the core, and no one knew what was out there or how long ship subsystems would last. Wear and tear had just been introduced.

It was those Mavericks and pioneers who threw caution to the wind and risked it all, went out and tested the mechanics of long duration expeditions, inspired others to follow, and created the maps and videos that others continue to enjoy to this day. Thank god for a few Mavericks who spiced up exploration!

But we all know better now. You can take a ship out for months and bring it back in pristine condition.... Because the risks are minimal, and always were.
 
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Guess I'm not an explorer then because one of the reasons I wanted to be the first to cross the Galaxy was not only to see what was out there but also to see if a ship could actually make such a journey. I didn't expect to survive and thought it would be a one way trip. This was back before anyone had attempted to go beyond the core, and no one knew what was out there or how long ship subsystems would last. Wear and tear had just been introduced.

It was those Mavericks and pioneers who threw caution to the wind and risked it all, went out and tested the mechanics of long duration expeditions, inspired others to follow, and created the maps and videos that others continue to enjoy to this day. Thank god for a few Mavericks who spiced up exploration!

But we all know better now. You can take a ship out for months and bring it back in pristine condition.... Because the risks are minimal, and always were.

In my mind there is a difference between taking a risk because of the unknown ahead and seeking actively a risk, asking for harsh mechanics that can kill you on the first mistake or cripple you. Anything we do can be fatal and taking calculated risks is a necessary step to move ahead. Speaking of chances I know that in hundreds of jumps I will occasionally slip and crash on the star. Now the difference here is between me dying losing potentially months of work and suffering some damage that I can't repair but will not cripple me. The Neutron Star mechanic is the equivalent of the former but with much higher chances. Now I get that people want these kind of thrills. It's fair enough. Presenting them as a spice to exploration though, is misleading. It's a novelty, it's going to be fun for some players, there is the potential of "fame" and "glory" by breaching records and competing and such but that is not exploration in my eyes (albeit how I see things is as much subjective as are your views and all views are respected).

And yes, I know there is the chance to jump into far and remote clusters and yes I would use that mechanic in that case (with caveats like be able to return back and not lose too much on potential death). That, however, is the exception to the rule of a mechanic that is not otherwise helping exploration imho. My problem is not with how you (or anyone else for that matter) are going to use it but with how it's being presented by you and others and how desperate everyone seems for exploration with high risks and stakes.

I don't judge you Erimus, or anyone else. Yes, my views may be those of a "lunatic" as someone earlier very eloquently said--and a significant minority far removed from the dominant (and predominantly) male views on these forums--but they are not more or any less valid than anyone else's and there is no such thing as an objective view and perspective.

Ultimately, you must do what makes you happy and that's what matters.
 
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The neutron highway grid is about long distance travel, has little to do with exploration. The very first line on the OP mentions this. So I'm not sure why you think I'm presenting this as anything other than what it is, an alternative travel mechanic.

Now, If implemented in a way that makes it also possible to reach nearby POIs then it becomes a vehicle to explore otherwise unreachable places. I don't see an issue with a risk of damage or even death, because its a conscious choice one makes to undertake such ventures. Risk needs to be rewarded imo. Traveling the Galaxy up until recently has had all the rewards with minimal risk. No one is taking that mode of travel away.

If you don't want to lose months of exploration data by taking a shortcut travel mechanic, then don't :)
 
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My 2d worth; I haven't tried using the neutron boost in beta (I probably should make use of the beta, but I've been too busy surveying in ordinary...) but if it's simply a case of suffering a small amount of hull degradation and module damage from a jump then I'd be tempted to use it - reserving a very generous "buffer", say 50% of hull integrity. Module damage I can always patch up with an AFMU, so no bother with that. Even on my longest flights I don't tend to suffer much hull damage ordinarily, so I'm prepared to trade some of it for speed; I even quite like the idea of doing so, if the time improvement is worth the extra faff of looking for neutron stars instead of simply jonking away. (300% boost, if that's what it is, sounds borderline to me for purposes of speed, as you'd need to select a new destination each time and worry about making the jump right; would have to try it out.)

However, if there's a significant chance of losing the ship while attempting a jump then I'm unlikely to use it. More-or-less predictable incremental damage is one thing, complete destruction another... ...I don't explore for the money or the tags, but even so, risking the ship for the sake of a handful of jumps saved isn't worth it.

Of course as Rhea says, whatever works for each person!
 
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Any hard data yet on the time savings for a trip to Jaques?

On the beta forums we've done some tests from different places in the bubble and the results so far have been that it takes between 2-3 minutes longer to get to the Pleiades by way of neutron star. One person in closer proximity to Jackson's Lighthouse reported their time as being "break even" with normal travel

Other tests have shown that if you can hit 3 NS within 1000 LY in roughly a straight line, you can potentially save 2 minutes (roughly 2 jumps worth of time).

So I'll ask the people here and out at Jaques: have you timed yourself? And what were your results? After comparing the time saved or spent, was it worth the risk? Would you make a habit of using the neutron highway at the current boost level given the risk/speed ?
 
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My 2d worth; I haven't tried using the neutron boost in beta (I probably should make use of the beta, but I've been too busy surveying in ordinary...) but if it's simply a case of suffering a small amount of hull degradation and module damage from a jump then I'd be tempted to use it - reserving a very generous "buffer", say 50% of hull integrity. Module damage I can always patch up with an AFMU, so no bother with that. Even on my longest flights I don't tend to suffer much hull damage ordinarily, so I'm prepared to trade some of it for speed; I even quite like the idea of doing so, if the time improvement is worth the extra faff of looking for neutron stars instead of simply jonking away. (300% boost, if that's what it is, sounds borderline to me for purposes of speed, as you'd need to select a new destination each time and worry about making the jump right; would have to try it out.)

However, if there's a significant chance of losing the ship while attempting a jump then I'm unlikely to use it. More-or-less predictable incremental damage is one thing, complete destruction another... ...I don't explore for the money or the tags, but even so, risking the ship for the sake of a handful of jumps saved isn't worth it.

Of course as Rhea says, whatever works for each person!

I tested it extensively during beta 1. The risk of death only occurs if you drop out of supercruise in the jet, either deliberately or by hitting the drop out zone.... and even then you can still save yourself if you keep the AFMU repairing your FSD, before firing it up to escape.

The only damage you receive while supercruising through the jet is 1% to the FSD, that takes 2 seconds to repair with the AFMU. So you get a 300% boost, in return for 1% FSD damage, and the risk of death if you decide to drop out of supercruise in the jet.

FD need to get the balance right here or it'll be just another gimmick feature, watered down and a shadow of what it could have been.

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Any hard data yet on the time savings for a trip to Jaques?

On the beta forums we've done some tests from different places in the bubble and the results so far have been that it takes between 2-3 minutes longer to get to the Pleiades by way of neutron star. One person in closer proximity to Jackson's Lighthouse reported their time as being "break even" with normal travel

Other tests have shown that if you can hit 3 NS within 1000 LY in roughly a straight line, you can potentially save 2 minutes (roughly 2 jumps worth of time).

So I'll ask the people here and out at Jaques: have you timed yourself? And what were your results? After comparing the time saved or spent, was it worth the risk? Would you make a habit of using the neutron highway at the current boost level given the risk/speed ?

I did a 5K run toward Colonia while it was at 250 % using pre bookmarked neutrons in a 50 LY anaconda. The time saving is minimal over a short range but I believe once more neutron data is added and the grid refined, coupled with the new 300 % boost, time savings will only increase.

Also bare in mind that where neutrons are abundant, like the core, it'll be possible to 'neutron hop'... Only hitting a main sequence star to refuel when needed.
 
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Here is my contribution:

SYSTÈMELy to SolLY to Jaques
Puekaei JR-W e1-480915923,066532,77
Puekaei WO-R d4-226515954,296498,93
Puekaei VO-R d4-71415930,446541,00
Puekaei BG-O d6-166516053,096409,15
Puekaei GH-M d7-495516206,806290,05
Puekaei GH-M d7-453816183,616302,69
Puekaei CB-O d6-155816167,686311,98
Puekaei GH-M d7-48316165,726308,97
Puekaei GH-M d7-487116187,266293,35
Puekaei GH-M d7-353416180,766288,82
Puekaei GH-M d7-59816171,506292,32
Puekaei HH-M d7-5916173,936288,11
Puekaei HH-M d7-79216200,096257,90
Puekaei GH-M d7-138216183,196284,86
Puekaei GH-M d7-79816202,516274,45
Puekaei GH-M d7-266616206,326272,56
Puekaei GH-M d7-461716187,846301,48
Puekaei GH-M d7-115916198,406288,69
Puekaei IC-M d7-101116165,486292,65
Puekaei HH-M d7-41016156,516295,71
Puekaei EW-N d6-327416147,776305,47
Puekaei EW-N d6-593416142,686318,11
Puekaei EW-N d6-563116141,056325,44
Puekaei EW-N d6-244016148,196316,19
Puekaei GH-M d7-405516208,816256,14
Puekaei GH-M d7-52316215,956262,13
Puekaei GH-M d7-354416242,526245,19
Puekaei GH-M d7-49916246,156233,71
Puekaei GH-M d7-354416242,526245,19
Puekaei GH-M d7-256516235,556252,09
Puekaei GH-M d7-176716231,796239,26
Puekaei GH-M d7-250416230,556229,89
Puekaei GH-M d7-188116224,846293,04
Puekaei GH-M d7-36416221,866242,50
Puekaei GH-M d7-463116233,716241,65
Puekaei IC-M d7-112316221,616239,52
Puekaei LX-L d7-91116206,716217,25
Puekaei JC-M d7-92216212,096219,53
Puekaei LX-L d7-354916194,626225,49
Puekaei LX-L d7-147816187,806225,12
Puekaei LX-L d7-454416200,246211,69
Puekaei LX-L d7-383816205,346212,00
Puekaei LX-L d7-314716202,356231,03
Puekaei IC-M d7-16116206,506239,34
Puekaei GH-M d7-115316205,866277,88
Puekaei EW-N d6-22016150,316330,62
Puekaei EW-N d6-250616141,056314,98
Puekaei LX-L d7-277216164,256275,37
Puekaei LX-L d7-42716155,086253,56
Puekaei LX-L d7-50916157,786272,15
Puekaei LX-L d7-111916202,266221,93
Puekaei LX-L d7-493416176,246250,96
Puekaei LX-L d7-488316180,426236,70
Puekaei LX-L d7-122316178,076236,51
Puekaei LX-L d7-60116177,216232,72
Puekaei LX-L d7-208316160,566238,26
Puekaei LX-L d7-69116159,866242,68
Puekaei LX-L d7-342916153,146248,71
Puekaei LX-L d7-433016145,156260,40
Puekaei LX-L d7-197816175,526227,13
Puekaei LX-L d7-64816152,886259,26
Puekaei LX-L d7-465516162,546246,05
Puekaei LX-L d7-30716145,656269,54
Puekaei LX-L d7-436016136,086284,27
Puekaei LX-L d7-137016151,296274,56
Puekaei LX-L d7-95616149,056283,71
Puekaei HR-N d6-929916125,806306,09
Puekaei RY-S e3-95816209,106283,26
Puekaei EW-N d6-497816136,936340,66
Puekaei EW-N d6-26116113,036355,60
Puekaei CB-O d6-197616112,996352,45
Puekaei EW-N d6-532316118,836343,25
Puekaei EW-N d6-545716106,966363,03
Puekaei EW-N d6-137616110,416351,02
Puekaei EW-N d6-547116098,166364,66
Puekaei EW-N d6-462216109,896352,16
Puekaei EW-N d6-617416141,046332,26
Puekaei EW-N d6-237216143,456332,06
Puekaei EW-N d6-482116141,306314,91
EOL PRO RS-T D3-28721986,8624,27
Eol Prou PX-T d3-88822007,4327,46
Eol Prou BQ-O d6-136422219,43233,33
Eol Prou BQ-O d6-112822187,69202,97
Eol Prou BQ-O d6-44622172,24195,64
Eol Prou GH-L d8-127722337,16362,39
Eol Prou GH-L d8-86022322,89348,33
Eol Prou HH-L d8-111522311,13342,21
Eol Prou HH-L d8-23822325,43361,94
Eol Prou HH-L d8-236322325368,87
Eol Prou HH-L d8-172922327,97378,40
Eol Prou HH-L d8-119222300,05348,62
Eol Prou HH-L d8-175122294,79353,16
Eol Prou HH-L d8-157422286,41349,88
Eol Prou ON-T e3-23322343,3377,74
Eol Prou GH-L d8-68422351,44389,44
Eol Prou HH-L d8-354722355,4404,49
Eol Prou FG-Y g73122354,68408,15
Eol Prou HH-L d8-61922338,56402,69
Eol Prou HH-L d8-120322368,07426,43
Eol Prou HH-L d8-200122378,54429,76
Eol Prou GH-L d8-67622350,91401,19

Logarou (French Cmdr )
 
Here is my 0.02$ about it :

At +300%, I got -10% travel time over 1Klyr. Extrapolating from my data, One should be
able to get close* to -20% travel time if able to neutron hop over a long distance.
Detouring kills the time gain really fast at the moment, someting a like +400%/+450% would be great.

The danger level is too low for my taste, more damage to the FSD per second would be good.
Also, it would be really, really nice to have missjump effects. Stuff like :

  • getting pulled out of Hyperspace by a black hole, distance of ~1MM
  • exiting at the target star, but much closer to it (well into scooping distance)
  • exiting over a high G planet with the ship rebooting.
  • and so on...

I.e. use misjumps to add in surprises/spice and a bit of damage/danger to the navigation.

*IMO more like a bit more than -15%, as most likely neutron hoping will introduce some amount of zig-zaging.
 
Here is my 0.02$ about it :

At +300%, I got -10% travel time over 1Klyr. Extrapolating from my data, One should be
able to get close* to -20% travel time if able to neutron hop over a long distance.
Detouring kills the time gain really fast at the moment, someting a like +400%/+450% would be great.

The danger level is too low for my taste, more damage to the FSD per second would be good.
Also, it would be really, really nice to have missjump effects. Stuff like :

  • getting pulled out of Hyperspace by a black hole, distance of ~1MM
  • exiting at the target star, but much closer to it (well into scooping distance)
  • exiting over a high G planet with the ship rebooting.
  • and so on...

I.e. use misjumps to add in surprises/spice and a bit of damage/danger to the navigation.

*IMO more like a bit more than -15%, as most likely neutron hoping will introduce some amount of zig-zaging.

+1

Agreed.

Also agreed on the side effects :). For example more side effects to neutron jump attempts would be awesome, and not all have to be detrimental.

Misjumps is something I'd hoped we would have gotten with Jumponium, with a chance for a misjump to put you a few hundreds LYs 'off course'... A side effect that doesn't kill you but adds that element of risk for the benefit a jumponium jump gave. The neutron mechanic is a 2nd chance for FD to give us some interesting side effects.
 
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It only charges once, and it only takes a few seconds to do it, so moving in and out of the jet does nothing extra once you've had the initial supercharged message.

Except for doing extra damage to your FSD.

But yes, once charged, get out of the stream ASAP to minimize damage. Nothing an AFM can't repair eventually.
 
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