<snip> Anyway its all somewhat besides the point, I just find it incredible that folks think that this one feature is suddenly going to make ED unbelievable.
I find it incredible that FDev are intending to further undermine peoples immersion.
<snip> Anyway its all somewhat besides the point, I just find it incredible that folks think that this one feature is suddenly going to make ED unbelievable.
But that's been the direction of travel since day one...I find it incredible that FDev are intending to further undermine peoples immersion.
Frontier should focus on building a conclusive world. They have a rock solid foundation. There is a very good DDF and their skill to find the right features to implement at the right time is pretty good as well. The only problem that always gets into the way, is the way the feature is integrated.
The fighter mechanic, to get a little off topic to underline the main discussion, seems like a try to bring CQC elements to the game, instead of adding fighters for the reason of adding fighters. It suffers from the same problem. I love the ship launched fighters... But why not implementing them just as fighters? Such gameplay doesnt require mechanics. Stack your cargo hold full of fighter racks and launch one at a time, or go risk it and with a single one, but assemble it on the fly? At best with reloadable resources? I for myself want a fighter that is mine. One that has brought me slive through five battles without being destroyed .. Give the players fighters and they will use them and do incredible things with em.
What Elite needs, are things to get attached to, like the ships. I for myself need no mechanic to have fun. I need features and options and situations to use them in. Things to work with, so i get home with a story. This whole instant 3D printing magic takes it all away...
As I understand it, Yes. In some ways this feels even worse than ships to me.
I said it hardly affects the scale of the galaxy. Which it doesn't because it's usable in such a tiny section of it. The inhabited bit of the galaxy could do with a bit of shrinking for the game to work better as an MMO, even so I think people are massively exaggerating the effect it will have.
Still leaves our the matter of instant summoning of modules in their upgraded and engineered variants.
Frankly, as far as the issue of "jump into a different ship suited for a different task" is concerned, you can do this right now. Found a CZ you desperately want to take part in, but you don't have a combat ship? No problem, go to the nearest shipyard (the same as with the transfer), buy a combat ship available there, outfit it, fight in the CZ, and in the end simply resell your ship for a 10% credit loss. Easy-peasy.
No one is however willing to do that, because the game has been balanced around the most expensive ships with A-rated modules with engineer modifications, so naturally players tend to want to fly their own ships which they have been working on, rather than what they perceive to be a subpar ship which is in the game just as part of a "progression".
i think the problem comes with distant worlds outside the bubble, So Jaques and (then much closer) Merope and the like
the whole transport thing full stop, regardless of time, removes any sense of achievement for actually getting a less than ideal for long travel specced vessel anywhere...... So, my hope is even if FD implement it as currently planned, they put a limit on it, so if you try to get your T9 over to Jaques, the response is "Sorry CMDR we have no couriers who are prepared to travel out that far you are going to have to collect at your leisure".
Well the poll position is deteriorating by the hour support for instant is down below 24% at this rate by live it will be universally hated. The writing is on the wall.
I have seen many players during the course of this thread change there position to not supporting instant correct me if I'm wrong but i have not seen a single player go the other way, the more you think about Inst-ship the less appealing it becomes.
But that's been the direction of travel since day one...
Many have already mentioned that they wouimplementld rather have no transfers than instant transfers. I have not mentioned it yet, but that is the case for me as well.
FD may have come up with the goods, but they fumbled it all over the place and dropped in a pile while on route.
Instant ship transfer does more harm to the game than good, in my opinion. I don't really have a problem with ship transfer in general though.
I call it caving to the casuals who prefer arcade like features with the bare minimum of realism involved.
Well the poll position is deteriorating by the hour support for instant is down below 24% at this rate by live it will be universally hated. The writing is on the wall.
I have seen many players during the course of this thread change there position to not supporting instant correct me if I'm wrong but i have not seen a single player go the other way, the more you think about Inst-ship the less appealing it becomes.
Absolutely agreed. The threat of instant transfer is so ominous and abhorrent that we are simply overlooking the other huge letdown in the 2.2 presentation.
For me slfs (as they have come to be known) should work exactly like srvs are working now. Buy at station, you lose them, you buy them again. Why do they have to dumb down things when there's no need is beyond me.
Have we even given a thought to how this will affect combat, even against npcs? If some people think that it's difficult now, wait until high ranked npcs can deploy a long succession of small fighters. Not the same when you know that there's a limit of 3 or 4.
But here I'm talking about something I lack info about
i think the problem comes with distant worlds outside the bubble, So Jaques and (then much closer) Merope and the like
the whole transport thing full stop, regardless of time, removes any sense of achievement for actually getting a less than ideal for long travel specced vessel anywhere...... So, my hope is even if FD implement it as currently planned, they put a limit on it, so if you try to get your T9 over to Jaques, the response is "Sorry CMDR we have no couriers who are prepared to travel out that far you are going to have to collect at your leisure".
but From Sol to Lave.... Sure, not such a problem!.
perhaps this is the compromise which will be found?
On the forum, yes. But if you look at the results from the poll linked on reddit the the favour is entirely in the other direction....
https://s13.postimg.io/mcy85602v/poll.jpg
Sources: http://www. .me/11043565
https://www.reddit.com/r/EliteDange...poll_what_does_the_community_think_about_the/
On the forum, yes. But if you look at the results from the poll linked on reddit the the favour is entirely in the other direction....
https://s13.postimg.io/mcy85602v/poll.jpg
Sources: http://www. .me/11043565
https://www.reddit.com/r/EliteDange...poll_what_does_the_community_think_about_the/
I'm just being realistic about the game Frontier are making. I railed against it for long enough, then I realised that the game I wanted ED to be wasn't, and would never be, the game Frontier were making. Its a space MMO (all be it one with some funny networking, solo mode and a few other oddities). The very first thing they added after launching the game were "community goals" for goodness sake.Don't you think you've had enough concessions then?
Yeah, but then that's true of all forum polls.We have been over that 300 pages ago that poll is a loaded question with a predictable outcome it is flawed and disingenuous it does not separate relocation from instant, it is useless in the context of this debate.