2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
Status
Thread Closed: Not open for further replies.
Frontier should focus on building a conclusive world. They have a rock solid foundation. There is a very good DDF and their skill to find the right features to implement at the right time is pretty good as well. The only problem that always gets into the way, is the way the feature is integrated.

The fighter mechanic, to get a little off topic to underline the main discussion, seems like a try to bring CQC elements to the game, instead of adding fighters for the reason of adding fighters. It suffers from the same problem. I love the ship launched fighters... But why not implementing them just as fighters? Such gameplay doesnt require mechanics. Stack your cargo hold full of fighter racks and launch one at a time, or go risk it and with a single one, but assemble it on the fly? At best with reloadable resources? I for myself want a fighter that is mine. One that has brought me slive through five battles without being destroyed .. Give the players fighters and they will use them and do incredible things with em.

What Elite needs, are things to get attached to, like the ships. I for myself need no mechanic to have fun. I need features and options and situations to use them in. Things to work with, so i get home with a story. This whole instant 3D printing magic takes it all away...

Absolutely agreed. The threat of instant transfer is so ominous and abhorrent that we are simply overlooking the other huge letdown in the 2.2 presentation.
For me slfs (as they have come to be known) should work exactly like srvs are working now. Buy at station, you lose them, you buy them again. Why do they have to dumb down things when there's no need is beyond me.

Have we even given a thought to how this will affect combat, even against npcs? If some people think that it's difficult now, wait until high ranked npcs can deploy a long succession of small fighters. Not the same when you know that there's a limit of 3 or 4.
But here I'm talking about something I lack info about
 
I said it hardly affects the scale of the galaxy. Which it doesn't because it's usable in such a tiny section of it. The inhabited bit of the galaxy could do with a bit of shrinking for the game to work better as an MMO, even so I think people are massively exaggerating the effect it will have.

i think the problem comes with distant worlds outside the bubble, So Jaques and (then much closer) Merope and the like

the whole transport thing full stop, regardless of time, removes any sense of achievement for actually getting a less than ideal for long travel specced vessel anywhere...... So, my hope is even if FD implement it as currently planned, they put a limit on it, so if you try to get your T9 over to Jaques, the response is "Sorry CMDR we have no couriers who are prepared to travel out that far you are going to have to collect at your leisure".

but From Sol to Lave.... Sure, not such a problem!.

perhaps this is the compromise which will be found?
 
yes

cost over distance.

We got autofabricators in game.

Ship-yards aren't omnipotent 3D printers, they can only develop certain ships over time and with the right materials and licnced blue-prints.

Are you a licenced Falcon-Delacy outlet?

Ship modules, gets iffy.

if there is a facilty to fabricate a new, (i.e. the local shop has them in storage) fine, instant transfer from the ones in stock.

as for Engineered or there is no available overstock.
you wait.
As you should wait for your ship.


Maybe there is a super carrier that is effectively the jump engines of a Occelus, with a ship hanger attached, and can leap large distances (like jacques) around the bubble for a fee.
 
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Still leaves our the matter of instant summoning of modules in their upgraded and engineered variants.

Frankly, as far as the issue of "jump into a different ship suited for a different task" is concerned, you can do this right now. Found a CZ you desperately want to take part in, but you don't have a combat ship? No problem, go to the nearest shipyard (the same as with the transfer), buy a combat ship available there, outfit it, fight in the CZ, and in the end simply resell your ship for a 10% credit loss. Easy-peasy.

No one is however willing to do that, because the game has been balanced around the most expensive ships with A-rated modules with engineer modifications, so naturally players tend to want to fly their own ships which they have been working on, rather than what they perceive to be a subpar ship which is in the game just as part of a "progression".

However I've seen threads in these forums telling how much fun is fighting in an eagle. And that's an affordable ship for anyone
 
i think the problem comes with distant worlds outside the bubble, So Jaques and (then much closer) Merope and the like

the whole transport thing full stop, regardless of time, removes any sense of achievement for actually getting a less than ideal for long travel specced vessel anywhere...... So, my hope is even if FD implement it as currently planned, they put a limit on it, so if you try to get your T9 over to Jaques, the response is "Sorry CMDR we have no couriers who are prepared to travel out that far you are going to have to collect at your leisure".

I can understand that and I think it's reasonable for Jaques to be a special case and ship transport to be unavailable there. I'm assuming that it's not going to be a service available at every station anyway, like all the other services.
 
Well the poll position is deteriorating by the hour support for instant is down below 24% at this rate by live it will be universally hated. The writing is on the wall.

I have seen many players during the course of this thread change there position to not supporting instant correct me if I'm wrong but i have not seen a single player go the other way, the more you think about Inst-ship the less appealing it becomes.

On the forum, yes. But if you look at the results from the poll linked on reddit the the favour is entirely in the other direction....

poll.jpg


Sources: http://www. .me/11043565
https://www.reddit.com/r/EliteDange...poll_what_does_the_community_think_about_the/
 
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Many have already mentioned that they wouimplementld rather have no transfers than instant transfers. I have not mentioned it yet, but that is the case for me as well.

FD may have come up with the goods, but they fumbled it all over the place and dropped in a pile while on route.

Instant ship transfer does more harm to the game than good, in my opinion. I don't really have a problem with ship transfer in general though.

Same here.
Either make it right by imposing limitations or don't implement it at all.

Fdev seems to be listening, but only with one ear not thinking too hard on what they heard but just sticking the input in the game as easily as possible.

This is the most immersive, serious, (first and only) mmo I care to play. But some changes, including this impending one is just making this game less so.

Please Fdev. Kerp ED as ED and not another casual, senseless mmo.
 
Well the poll position is deteriorating by the hour support for instant is down below 24% at this rate by live it will be universally hated. The writing is on the wall.

I have seen many players during the course of this thread change there position to not supporting instant correct me if I'm wrong but i have not seen a single player go the other way, the more you think about Inst-ship the less appealing it becomes.

Yup. When over 75% of your polled player base thinks there should at least be *some* kind of delay, it may be time to rethink how you plan to implement this new mechanic.

Absolutely agreed. The threat of instant transfer is so ominous and abhorrent that we are simply overlooking the other huge letdown in the 2.2 presentation.
For me slfs (as they have come to be known) should work exactly like srvs are working now. Buy at station, you lose them, you buy them again. Why do they have to dumb down things when there's no need is beyond me.

Have we even given a thought to how this will affect combat, even against npcs? If some people think that it's difficult now, wait until high ranked npcs can deploy a long succession of small fighters. Not the same when you know that there's a limit of 3 or 4.
But here I'm talking about something I lack info about

I have absolutely no idea why SLFs don't work like SRVs. It's honestly beyond me.

FDev never cease to amaze me. They can be both marvelously brilliant and mind crushingly dense at the same time. The game is developed by a group of very smart people with a passion for science, but they really need to get a few very capable game designers on board. Hell, even just having someone at the Frontier office watch Extra Credits and take notes would be a huge help.
 
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i think the problem comes with distant worlds outside the bubble, So Jaques and (then much closer) Merope and the like

the whole transport thing full stop, regardless of time, removes any sense of achievement for actually getting a less than ideal for long travel specced vessel anywhere...... So, my hope is even if FD implement it as currently planned, they put a limit on it, so if you try to get your T9 over to Jaques, the response is "Sorry CMDR we have no couriers who are prepared to travel out that far you are going to have to collect at your leisure".

but From Sol to Lave.... Sure, not such a problem!.

perhaps this is the compromise which will be found?

God, I bloody hope so Mike, to be honest what with Sandy stomping all over the science and lore in his cowboy boots and laughing about it, followed by the instant gratification crowd going 'yay, lol', a severe sense of woe is setting in....

"Drew, time to burn all your books buddy......."
 
Feeling vs Gameplay

So I have been reading the arguments for and against the instant teleportation ship transfer and it basically boils down to feelings vs gameplay. By game play, I mean the technical aspect of how you accomplish a task.

Instant transport improves an individual’s options when playing. It just does. They have more options available and they can just sit down and use the ship they want in that play session to do what they want (assuming they have the money). Just accept this as fact, it improves game play. There is not one argument on this thread that I have read that actually gives a good game play reason why this is bad.

Instant transport however feels wrong. Feeling is very subjective and for a lot of people their feelings about a game affect their gameplay. I think the reason there is a lot of misunderstanding of arguments in this thread is that people are using feeling arguments to counter technical arguments and vice versa.

So then it comes down to what more important? Feelings or gameplay? In my opinion, in a massive games like this, with no end, “feeling” trumps gameplay. For people to play and dump money into this game with no end, so it can be improved, they need to feel that things make sense. Game play is important, don’t get me wrong, but this is primarily a vast galactic spanning simulator and the feeling of the game needs to be maintained.

So Mr. Lead designer, when looking at game play mechanics ask yourself “does this feel right?” stop looking at it on its technical merits. Believe me, I understand, this is a good decision based up on the technical merits of the change, however it feels all wrong for the game.
 
On the forum, yes. But if you look at the results from the poll linked on reddit the the favour is entirely in the other direction....

https://s13.postimg.io/mcy85602v/poll.jpg

Sources: http://www. .me/11043565
https://www.reddit.com/r/EliteDange...poll_what_does_the_community_think_about_the/


We have been over that 300 pages ago that poll is a loaded question with a predictable outcome it is flawed and disingenuous it does not separate relocation from instant, it is useless in the context of this debate.

Goodnight all it's my bedtime [zZzZz]
 
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I'm sure this has been pointed out already (I've not gone back through all the pages), but the percentages at the top come to a bit more than 100%.
 
On the forum, yes. But if you look at the results from the poll linked on reddit the the favour is entirely in the other direction....

https://s13.postimg.io/mcy85602v/poll.jpg

Sources: http://www. .me/11043565
https://www.reddit.com/r/EliteDange...poll_what_does_the_community_think_about_the/

Not that any of us are professional pollsters, but this poll seems a bit reductionist compared to the Forum poll with regards to the options presented to the participants...
 
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Don't you think you've had enough concessions then?
I'm just being realistic about the game Frontier are making. I railed against it for long enough, then I realised that the game I wanted ED to be wasn't, and would never be, the game Frontier were making. Its a space MMO (all be it one with some funny networking, solo mode and a few other oddities). The very first thing they added after launching the game were "community goals" for goodness sake.

- - - - - Additional Content Posted / Auto Merge - - - - -

We have been over that 300 pages ago that poll is a loaded question with a predictable outcome it is flawed and disingenuous it does not separate relocation from instant, it is useless in the context of this debate.
Yeah, but then that's true of all forum polls.
 
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