2.3 dev update feedback mega thread

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I have obtained some information that indicates there is a major effect being undertaken to update backend systems. There was also a previous announcement relating to a increase in the minimum spec of machine and dx12.

No bothans died to bring you this information.

Sounds like good news, but hearsay until you provide a source.
 
Yup. They blew it. Can still walk it back if they're smart, though.

I think it's cool myself. You'll not be getting the full experience of "owning a ship somewhere else" (only the ship owner can take helm, from Sandro's dev update) .. and some basic quantum tunnelling tech explains information sending, at super-luminal, lag free speeds over distance.

(Plus it gives FD chance to develop core crew UI, isolate commanders from ships and start testing the nesting).

I forsee player ads, coming soon .. "available for hire, one gunner (1048 confirmed kills, no active bounties)"
 
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I think it's cool myself. You'll not be getting the full experience of "owning a ship somewhere else" (only the ship owner can take helm, from Sandro's dev update) .. and some basic quantum tunnelling tech explains information sending, at super-luminal, lag free speeds.

(Plus it gives FD chance to develop core crew UI, isolate commanders from ships and start testing the nesting).

I forsee player ads, coming soon .. "available for hire, one gunner (1048 confirmed kills, no active bounties)"


Except its not consistent with the game universe.

You can remotely operate ship systems from thousands of lighyears away
but only have a few kms range for your own fighter
cant get information about markets
your npc slf pilots cant operate your fighters by telepresence even if they were 1 metre away and instead have to sit inside and die
explorers cant send exploration data back as they find it
etc etc
 
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Except its not consistent with the game universe.

You can remotely operate ship systems from thousands of lighyears away
but only have a few kms range for your own fighter
cant get information about markets
your npc slf pilots cant operate your fighters by telepresence even if they were 1 metre away and instead have to sit inside and die
explorers cant send exploration data back as they find it
etc etc

Yes, you can't do any of those things. Where does it say you have to be able to do them? It doesn't. And anything you say "must" be a reason you should be able to do them is "Well, there must be a reason you can't, you just don't know what it is".

I've come up with several,multiple times. But still these claims keep leaping back up like a comedy dracula.

Just come up with your own explanation as to what is going on and keep going until you've found an explanation that fits the evidence. Treat it like REAL science:

formulate a hypothesis
use the hypothesis to make a prediction
test the prediction to reality (faked reality in this case)
does the prediction pass?
YES: Hypothesis confirmed. Exit loop
NO: Modify hypothesis and return to the beginning

You are forming a hypothesis, making a prediction and then when the prediction fails, insisting that reality must change to fit your hypothesis. That is not science. That's woocraft.
 
Yes, you can't do any of those things. Where does it say you have to be able to do them? It doesn't. And anything you say "must" be a reason you should be able to do them is "Well, there must be a reason you can't, you just don't know what it is".

I've come up with several,multiple times. But still these claims keep leaping back up like a comedy dracula.

Just come up with your own explanation as to what is going on and keep going until you've found an explanation that fits the evidence. Treat it like REAL science:

formulate a hypothesis
use the hypothesis to make a prediction
test the prediction to reality (faked reality in this case)
does the prediction pass?
YES: Hypothesis confirmed. Exit loop
NO: Modify hypothesis and return to the beginning

You are forming a hypothesis, making a prediction and then when the prediction fails, insisting that reality must change to fit your hypothesis. That is not science. That's woocraft.


LOL no, what I am doing is demenstrating things in the game universe that would exist with this teleprescence technology, showing why it inconsistent to use that technology for controlling ship systems for thousands of lightyears yet isnt used for doing less complicated things over much shorter distances.
 
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So... When is a mod going to come in and delete the last 12 pages because they have nothing to do with the 2.3 Dev Update and will just make FD wade through complete nonsense just to extract a little useful feedback?

Indeed. 80% of the last 12 pages is Smudgy & Raymondo having an epic temper tantrum. Really sad to see members of the community sink to such depths.
 
LOL no, what I am doing is demenstrating things in the game universe that would exist with this teleprescence technology, showing why it inconsistent to use that technology for controlling ship systems for thousands of lightyears yet isnt used for doing less complicated things over much shorter distances.

If you want some cannon, I'd say the ship can handle a quantum (tunnel) link but the SLF can't. If you jump into SLF as a gunner (crew) your inter-stellar signal would be relayed via the ship, to the SLF.

I don't think SLF range from ship is limited by radio link (interference/degradation) as 30km isn't far .. but it might be limited by manufacturer, under their license to sell .. In other words, is the SLF identifiable if it commits a crime? The SLF may be pre-programed at the factory to self destruct if it goes AWOL, so it can't sneak in under anyone's radar, murder someone, and the authorities can't tell who dunnit?

technically .. SLF range is limited by instancing bubble size at the moment. It could generate it's own instance (like SRV does) but because they're basically designed for defence first off, and your ship is likely to be in the area, I would think FD wouldn't want to extend the bubble size for fear of overloading networking code (16 ships + 16 SLF's = 32 ships which is more than the instance official limit, of 30)
 
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Ian Phillips

Volunteer Moderator
The News Letter link to 'new" information about 2.3- Commanders is nothing more than a link to the 2.3 Dev post in the forums.
With no new info.
Weak barbeque bro

The newletter is those people (the vast majority of Elite Dangerous players) that do not spend their time of the forums. That information is NEWS to them!
 
Indeed. 80% of the last 12 pages is Smudgy & Raymondo having an epic temper tantrum. Really sad to see members of the community sink to such depths.

hey I ignored him at least 5 pages back....you are just adding to the off topic no?

Oh and BTW I wasn't having a temper tantrum

It's called a robust discussion. And if you look harder you may find others were involved too.....
 
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