Ok, my grain of salt.
For the instant teleportation, my feelings are that you should go with it. It's more obvious, because it implies unprecedented gameplay. So a quick, fast way to access it is cool. I could come back on why instant transfer was not a no-brainer for ship transfer (IMO), but this discussion is becoming tiresome.
On the rest of your announcement, and fully aware that there are more things to come - still eagerly waiting for them btw...
- Multi-crew's implementation, compared to what was originally planned, looks (on paper) like a letdown.
- the only new role is the gunner role, and is it that that new when you have implemented a working system of controlled turrets long ago for 2.0 SRVs?
- Mostly combat related as far as we know, and the fact you did not even mention something to reassure other kinds of players is disappointing.
- involves some weird inconsistencies regarding the current limitations of SLF, why we can't have 2 with npc crew, why human players can launch more, even though they're still on the telepresence side of the spectrum.
- probable cases of abuse, and cheats (multi accounts)
- not punitive at all in case of griefing.
- it would be nice, a nice gesture to tell us why things changed that much from the concepts presented here : https://www.reddit.com/r/EliteDangerous/comments/3wxxew/multicrew_first_details_from_adam_woods/.
Why this level of depth was given up? Technical difficulties? Balance issues? time issues, planned for later, no ETA?
- that were the problems with you devblog post only, I still trust the rest. to end on a positive note, a move towards cooperation, more multiplayer, more fun, is more than welcome and will surely make a better, fleshed game. It's just a shame that this idea seems to suffice in itself in the dev plan, and that no further development is considered for now.
For the instant teleportation, my feelings are that you should go with it. It's more obvious, because it implies unprecedented gameplay. So a quick, fast way to access it is cool. I could come back on why instant transfer was not a no-brainer for ship transfer (IMO), but this discussion is becoming tiresome.
On the rest of your announcement, and fully aware that there are more things to come - still eagerly waiting for them btw...
- Multi-crew's implementation, compared to what was originally planned, looks (on paper) like a letdown.
- the only new role is the gunner role, and is it that that new when you have implemented a working system of controlled turrets long ago for 2.0 SRVs?
- Mostly combat related as far as we know, and the fact you did not even mention something to reassure other kinds of players is disappointing.
- involves some weird inconsistencies regarding the current limitations of SLF, why we can't have 2 with npc crew, why human players can launch more, even though they're still on the telepresence side of the spectrum.
- probable cases of abuse, and cheats (multi accounts)
- not punitive at all in case of griefing.
- it would be nice, a nice gesture to tell us why things changed that much from the concepts presented here : https://www.reddit.com/r/EliteDangerous/comments/3wxxew/multicrew_first_details_from_adam_woods/.
Why this level of depth was given up? Technical difficulties? Balance issues? time issues, planned for later, no ETA?
- that were the problems with you devblog post only, I still trust the rest. to end on a positive note, a move towards cooperation, more multiplayer, more fun, is more than welcome and will surely make a better, fleshed game. It's just a shame that this idea seems to suffice in itself in the dev plan, and that no further development is considered for now.