2.3 dev update feedback mega thread

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So if I am flying my ship and my friend gets attacked, requests me as crew, can I leave my ship join his, no matter the distance, fight off his enemies then go back to my still moving ship?

Can someone tell me what I am supposed to believe is allowing me to do this?

Well, your ship won't have budged for a start. You're not there. The energy is going to keeping a micro wormhole open in your P2P teleporter that sent you to the TP ready seat in your friends ship.

Or you could tell your friend to stuff off and keep in your own ship.

Your choice.
 
And you've got it.

CQC came and went. Not solo. Not worried. Your ACTUAL beef is the long slow silence, but you forget that it was silence saying there would be multi crew, no more. Never promised you'd get it playing solo, and it wasn't ever going to be for non-solo. Season 2 is the "Multiplay Carrots" season. Get over it. Most of the content since 2.0 has been for non-solo work, or intended for that. Wings? PP? MC? All for multiplayer non-solo. You can use it with mates by making a private group and inviting them over, job done. Or join Mobius. Or another private group.

You can use it, but any multiplayer requires you play the multiplayer.
I think you've missed the core of what I was getting at, which is that where it is possible, content should be available for all modes. In order to make it possible, all that would be required is to allow NPC crew the ability to fill those roles. I doubt I have to elaborate on the wide desirability of that as a feature. You also continue to ignore my other point as to players in different regions not having quality access to this feature.
Your examples are excellent, however.
CQC should have the ability to be filled with NPCs so people can have matches. The low popularity of it and hence the difficulty in finding a match speaks volumes. BTW I like CQC.
Wings are another great example. Our interactions with NPCs are extremely limited. One should be able to wing up with allied faction NPCs.
Not sure what you mean by my "actual beef" being a "long silence". Certainly that is not extrapolated from anything I've written.
Finally, it's fine that we disagree. That's partly what the forums are here for, but try and address the points you are responding to directly and we can have a more constructive discussion.
 
Cross post as the other thread got closed, with respect to instant movement to multicrew:

This instant transport is both immersion and game breaking. It is totally unacceptable to bring gameplay mechanics into a space flight simulation. EEEEEEEEEE

Anything short of having to fly to collect the crew from a station and a QWOP style minigame for them to walk up the ramp into the ship is simply FDev being intolerably lazy.

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While I know you are being sarcastic here.... I have actually read comments from some of the "Immersion Breaking.... WHAAAAA!" crowd that is dead serious in their sudden inability to play the game because of the MC instant transfer thing! [rolleyes]

Seriously? I mean.... SERIOUSLY?

What is it with those people anyway? The game is designed in such a way that as long as someone doesn't actually engage in the MC aspects directly, there is absolutely NOTHING in these additions that is going to alter someone's immersion and gameplay experience.

To suggest that it will, falls into that nether region of abnormal human behavior also known as a psychosis.
 
I think you've missed the core of what I was getting at, which is that where it is possible, content should be available for all modes.

And Multi Crew, being for multiple players in teh same game mode, is not possible in Solo. So "where it is possible" is not the case.

Job done.

I don't think you know what "where it is possible" means.

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Really...then why do we even fly our own ships. All I want is a reasonable, consistent, in that it fits in with how the game currently works idea.

It's not telepresence.
 
The issue for me isn't about instant multiplayer. It is about the concept of telepresence. It's just awful as an idea.

Example: Telepresence got introduced with ship launched fighters. I believed a major opportunity was lost here. Rather than have hired pilots fly the fighters and then when said fighters were destroyed or abandoned generate a mission to rescue the escape pod, using a chain of missions depending on how long the commander left the pilot. So many opportunities here. The commander taking the role of the fighter pilot can be accepted in the same way we accept returning to the last station after destruction. No one minds it because it is for gameplay reasons and we can imagine that we have just cut out the boring aspect of being rescued etc.

The same applies with multicrew, assume that the commander takes the role of one of his friends crew. Accept that it a gameplay element and enjoy the game.

Telepresence and it's ilk are the cancer that is killing elite for a lot of players, ex deus machina introduced to explain gameplay mechanics that go against the establish lore undermine the universe of Elite and should be seriously considered before the introducing. Once the illusion of a consistent game world is lost I won't be bothered to play anymore. Let's try to be less clever in explaining this stuff and go back to the basics. Surely there are some aspects of the DDF that are worth considering for this game.

The proposals for how the game can work in 2.3 sound promising, but they are being spoilt by the explanation. Please try harder and knock it of with the handwavium.

Said this a while ago, that Frontier should go with insta-multicrew but they should NOT try to explain it, don't add anything lore related because none of it will hold.

My feeling was that the vast majority of players would be fine with an instant mechanic, just as they accept when they die they insta-respawn up to 60,000LY away without an explanation.

But as soon as Frontier try to explain or rationalise it it's not gonna work, suddenly there will be holes to pick and "immershun" will then genuinely be broken for those that care perhaps a bit too much about it, simply because Frontier will be telling them it does make sense.

It's just a game mechanic, I honestly feel that's the best way to look at it, a compromise that's needed to make the feature actually work.
 
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So if I am flying my ship and my friend gets attacked, requests me as crew, can I leave my ship join his, no matter the distance, fight off his enemies then go back to my still moving ship?

Can someone tell me what I am supposed to believe is allowing me to do this?
Networking code in the game you're playing.
 
I think that you should be docked to load a crew. This would help for immersion ( station have a teleporter hall of sort that can gather peeps from other ships ). Guess going to be bashed for that
 
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I really don't like telepresence because in my opinion it looks like workaround to handle simple multicrew without proper boarding mechanics and reason to play in multicrew. I understand that accessibility to this feature is very important however you shouldn't develop more and more stupid workaround to handle new gameplay mechanics. Multicrew should be meaningful and it should be worth the effort to meet with friend on station and board his ship. Players should be able to share ship, share helm and more.
When someone log off on ship, he may wake up in different location if his friends move ship to another system. Multicrew should mean great adventure with friends across galaxy - you, your friends, ship and deep space loneliness, hostile aliens, uncharted worlds and ruins - this is how it should look and work. You proposed something totally different, you offered us only na mini-game called multicrew but better name would be multi pew pew. With this simple jump in - jump out mechanics, without true meaning of being crew member, this patch is another mini-game, mini-feature, nothing more. Just look at Star Citizen demos, when they show something, peoples scream like crazy ones. It is because they given all their can into their game, maybe it is still not ready, but just look at the concepts, how advanced it is and compare it to telepresence and multi pew pew, it is sad. That kind of minor feature looks more like placeholder, not a worthy patch in paid season. I am so sad, because I clearly see now that all your ambitions ended on scale of galaxy and planets - these features are really good. Everything other is shallow, barren and simple - like minie-game good for few minutes. It looks like only on goal for you is to fulfill all features promised in season, no matter how weak it will be ;(. I am so sad because I like style of your game but I am loosing hope ;(

I'm with you. It's not that I am opposed to letting people instantly spawn into another person's ship. I just wish that the multicrew mechanics were rich enough that hypothetically getting everyone to the same dock would be worth it. As it stands, they *must* provide instant transfer, because the experience on offer here is not compelling enough for anyone to take the trouble to meet up at a specified location and physically board another person's ship. What should have been a revolution in how we approach gameplay in Elite (moving the focus from individual Ships to individual Player-Characters as the primary unit of importance and persistence), has instead turned out to be a cute little diversion of no real significance. It's the kind of thing that frankly doesn't even warrant a second account and would work better as a "plug in controller #2!" side-by-side couch coop style of play.
 
Said this a while ago, that Frontier should go with insta-multicrew but they should NOT try to explain it, don't add anything lore related because none of it will hold.

They didn't. They called it "telepresence like" but that's only from a game mechanisation point of view, not a lore or in-game view.

And what happened is that either people demanded an explanation ("none" is not one they accept) or they asserted one among themselves then griped about it not working.
 
I think that you should be docked to load a crew. This would help for immersion ( station have a teleporter hall of sort that can gather peeps from other ships ). Guess going to be bashed for that
What happens if someone accidentally disconnects and needs to rejoin?
 
I think that you should be docked to load a crew. This would help for immersion ( station have a teleporter hall of sort that can gather peeps from other ships ). Guess going to be bashed for that

I think you should have to dock. Let FD know your game commander name and they can code you in so you can't get on unless you're in the same station. Everyone wins, then.
 
Wait...friends can't multicrew SRVs?

Seriously? Painfully obvious that should have been featured.
Coordinated ground assaults with air support.

Dang they really dropped the ball.
 
So far, if you play in Solo you get all of the benefits with none of the drawbacks. You can do hauling CGs with no shields fitted, comfortable in the fact that you can easily out-interdict or out-boost any NPC. You can hang around in HazRes and HiCZ areas content in the knowledge that you know how the AI will react and you'll never have to worry about getting inconveniently jumped when you're on your way out with low hull or ammo. You literally have opted out of the social aspect of the game. If you want to opt back into the social aspect in order to take advantage of social features, then get on an E:D discord! Join someone's private group! Nobody's forcing you to jump straight into Open to find someone to play with.



The fact that some people have internet issues should not mean that every developer develops their MMO with the idea of solo play first and foremost. Should FDev also start implementing chatbots in local chat for every system for solo players as well?

What I am sugesting is that it is both possible and desirable to simultaneously implement more interactions with NPCs alongside the player interactions. I am not against what's coming, but I think it should come alongside more interactions with NPCs.
On a side note, I only Play in open and have a large number of in game "friends" who I regularly wing up and otherwise interact with, both directly and on a few Discords. I only mention this to give some perspective as to where I'm coming from.
 
Will Non-Horizons players have access to being part of a multi-crew? I don't mean the captain, because everyone wants to captain, but I have a few non-horizons friends who have simply fallen away from Elite/haven't gotten very far, so I take that as my example.

My thought is that if I can get these friends to join in my multi-crew, who again do not have Horizons, it would expand the total amount of available players for crewing a ship while also getting the friends who do not have Horizons to consider buying it so they too can captain a multi-crewed vessel. It seems like a win-win to me for Frontier and all players.
 
Well, your ship won't have budged for a start. You're not there. The energy is going to keeping a micro wormhole open in your P2P teleporter that sent you to the TP ready seat in your friends ship.

Or you could tell your friend to stuff off and keep in your own ship.

Your choice.

So my ship has not moved?

I am not on my ship?

And there is a wormhole between my pilots seat (where I am not?) and my friends ship (where he is or not?)
 
If you haven't played it for a year and you're arguing with people who have, it's obvious that they think the direction the game has been fine, or at least acceptable enough to keep playing up to this point. We're in Brussels arguing about whether we should go to Amsterdam or Cologne, and you're calling us up from Madrid saying we should have gone to Lisbon instead. Multicrew isn't going to magically undo any of the gameplay changes that have resulted in you not playing so the only thing your opinion adds is noise.

Multicrew could have made me and my friends come back to play :) At least for a while. But not like this.

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In regards of instant commander trasnportation (teleportation) I think its ok. We have a massive map and the jumping is really boring and dull so its nice to have this.

But as I said I wish they expand the ammount of roles to more complex gameplay and support and feel we're crew of a BIG ship (the tiny ships are big they say). There are a lot of thinks that can be done out of combat, its just a matter of making them fun and thats the job of FD right? I think its not difficult with all the sci fi books and movies or maybe watching how Star Citizen is going to do it (hint hint)

for the sounds of it looks like the gunner is going to play as an old arcade game were you needed to shoot stuff on the screen, I don't see how it can be fun... And for small ships you need to sacrifice a lot of hardpoints to have turrets.
And the SLF nothing new, you still need a ship with SLF capable, meh.
 
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