So if I am flying my ship and my friend gets attacked, requests me as crew, can I leave my ship join his, no matter the distance, fight off his enemies then go back to my still moving ship?
Can someone tell me what I am supposed to believe is allowing me to do this?
I think you've missed the core of what I was getting at, which is that where it is possible, content should be available for all modes. In order to make it possible, all that would be required is to allow NPC crew the ability to fill those roles. I doubt I have to elaborate on the wide desirability of that as a feature. You also continue to ignore my other point as to players in different regions not having quality access to this feature.And you've got it.
CQC came and went. Not solo. Not worried. Your ACTUAL beef is the long slow silence, but you forget that it was silence saying there would be multi crew, no more. Never promised you'd get it playing solo, and it wasn't ever going to be for non-solo. Season 2 is the "Multiplay Carrots" season. Get over it. Most of the content since 2.0 has been for non-solo work, or intended for that. Wings? PP? MC? All for multiplayer non-solo. You can use it with mates by making a private group and inviting them over, job done. Or join Mobius. Or another private group.
You can use it, but any multiplayer requires you play the multiplayer.
Cross post as the other thread got closed, with respect to instant movement to multicrew:
This instant transport is both immersion and game breaking. It is totally unacceptable to bring gameplay mechanics into a space flight simulation. EEEEEEEEEE
Anything short of having to fly to collect the crew from a station and a QWOP style minigame for them to walk up the ramp into the ship is simply FDev being intolerably lazy.
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Telepresence
So if I am flying my ship and my friend gets attacked, requests me as crew, can I leave my ship join his, no matter the distance, fight off his enemies then go back to my still moving ship?
Can someone tell me what I am supposed to believe is allowing me to do this?
I think you've missed the core of what I was getting at, which is that where it is possible, content should be available for all modes.
Really...then why do we even fly our own ships. All I want is a reasonable, consistent, in that it fits in with how the game currently works idea.
The issue for me isn't about instant multiplayer. It is about the concept of telepresence. It's just awful as an idea.
Example: Telepresence got introduced with ship launched fighters. I believed a major opportunity was lost here. Rather than have hired pilots fly the fighters and then when said fighters were destroyed or abandoned generate a mission to rescue the escape pod, using a chain of missions depending on how long the commander left the pilot. So many opportunities here. The commander taking the role of the fighter pilot can be accepted in the same way we accept returning to the last station after destruction. No one minds it because it is for gameplay reasons and we can imagine that we have just cut out the boring aspect of being rescued etc.
The same applies with multicrew, assume that the commander takes the role of one of his friends crew. Accept that it a gameplay element and enjoy the game.
Telepresence and it's ilk are the cancer that is killing elite for a lot of players, ex deus machina introduced to explain gameplay mechanics that go against the establish lore undermine the universe of Elite and should be seriously considered before the introducing. Once the illusion of a consistent game world is lost I won't be bothered to play anymore. Let's try to be less clever in explaining this stuff and go back to the basics. Surely there are some aspects of the DDF that are worth considering for this game.
The proposals for how the game can work in 2.3 sound promising, but they are being spoilt by the explanation. Please try harder and knock it of with the handwavium.
Networking code in the game you're playing.So if I am flying my ship and my friend gets attacked, requests me as crew, can I leave my ship join his, no matter the distance, fight off his enemies then go back to my still moving ship?
Can someone tell me what I am supposed to believe is allowing me to do this?
I really don't like telepresence because in my opinion it looks like workaround to handle simple multicrew without proper boarding mechanics and reason to play in multicrew. I understand that accessibility to this feature is very important however you shouldn't develop more and more stupid workaround to handle new gameplay mechanics. Multicrew should be meaningful and it should be worth the effort to meet with friend on station and board his ship. Players should be able to share ship, share helm and more.
When someone log off on ship, he may wake up in different location if his friends move ship to another system. Multicrew should mean great adventure with friends across galaxy - you, your friends, ship and deep space loneliness, hostile aliens, uncharted worlds and ruins - this is how it should look and work. You proposed something totally different, you offered us only na mini-game called multicrew but better name would be multi pew pew. With this simple jump in - jump out mechanics, without true meaning of being crew member, this patch is another mini-game, mini-feature, nothing more. Just look at Star Citizen demos, when they show something, peoples scream like crazy ones. It is because they given all their can into their game, maybe it is still not ready, but just look at the concepts, how advanced it is and compare it to telepresence and multi pew pew, it is sad. That kind of minor feature looks more like placeholder, not a worthy patch in paid season. I am so sad, because I clearly see now that all your ambitions ended on scale of galaxy and planets - these features are really good. Everything other is shallow, barren and simple - like minie-game good for few minutes. It looks like only on goal for you is to fulfill all features promised in season, no matter how weak it will be ;(. I am so sad because I like style of your game but I am loosing hope ;(
So what's the estimated TTC?
Time To Cannibalism, that is....
How long until people start joining random ships and launching out in the SLF's, then attacking the mothership?
Said this a while ago, that Frontier should go with insta-multicrew but they should NOT try to explain it, don't add anything lore related because none of it will hold.
What happens if someone accidentally disconnects and needs to rejoin?I think that you should be docked to load a crew. This would help for immersion ( station have a teleporter hall of sort that can gather peeps from other ships ). Guess going to be bashed for that
I think that you should be docked to load a crew. This would help for immersion ( station have a teleporter hall of sort that can gather peeps from other ships ). Guess going to be bashed for that
So far, if you play in Solo you get all of the benefits with none of the drawbacks. You can do hauling CGs with no shields fitted, comfortable in the fact that you can easily out-interdict or out-boost any NPC. You can hang around in HazRes and HiCZ areas content in the knowledge that you know how the AI will react and you'll never have to worry about getting inconveniently jumped when you're on your way out with low hull or ammo. You literally have opted out of the social aspect of the game. If you want to opt back into the social aspect in order to take advantage of social features, then get on an Ediscord! Join someone's private group! Nobody's forcing you to jump straight into Open to find someone to play with.
The fact that some people have internet issues should not mean that every developer develops their MMO with the idea of solo play first and foremost. Should FDev also start implementing chatbots in local chat for every system for solo players as well?
Well, your ship won't have budged for a start. You're not there. The energy is going to keeping a micro wormhole open in your P2P teleporter that sent you to the TP ready seat in your friends ship.
Or you could tell your friend to stuff off and keep in your own ship.
Your choice.
If you haven't played it for a year and you're arguing with people who have, it's obvious that they think the direction the game has been fine, or at least acceptable enough to keep playing up to this point. We're in Brussels arguing about whether we should go to Amsterdam or Cologne, and you're calling us up from Madrid saying we should have gone to Lisbon instead. Multicrew isn't going to magically undo any of the gameplay changes that have resulted in you not playing so the only thing your opinion adds is noise.