2.3 dev update feedback mega thread

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So if I am flying my ship and my friend gets attacked, requests me as crew, can I leave my ship join his, no matter the distance, fight off his enemies then go back to my still moving ship?

Can someone tell me what I am supposed to believe is allowing me to do this?

You answered your own question.

Friendship.

Lol, I don't know if that was a serious reply but I chortled. [haha]
 
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And Multi Crew, being for multiple players in teh same game mode, is not possible in Solo. So "where it is possible" is not the case.

Job done.

I don't think you know what "where it is possible" means.

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It's not telepresence.
NPC hired crew are still crew, as in multicrew.
 
As I have said previously, I am massively underwhelmed by the Multi-crew feature. A significant reduction in the number & significance of roles players can fill.....and the undue focus on combat operations.....makes the whole thing feel very arcade-y. A feeling further enhanced by the way players can join multi-crew from virtually *anywhere*.
 
Really...then why do we even fly our own ships. All I want is a reasonable, consistent, in that it fits in with how the game currently works idea.

Apparently flying a ship requires actual hands on the controls, which would be why the remote other players can't fly the ship. Less complicated things, like SLF and guns, can apparently be controlled remotely.

Much like your NPC crew currently control SLF.
 
If we have telepresence I don't see why we couldn't have stuff as cashing in missions without having to dock, instasell exploration data, cashing bounty vouchers on the fly, etc.
 
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And you've got it.

CQC came and went. Not solo. Not worried. Your ACTUAL beef is the long slow silence, but you forget that it was silence saying there would be multi crew, no more. Never promised you'd get it playing solo, and it wasn't ever going to be for non-solo. Season 2 is the "Multiplay Carrots" season. Get over it. Most of the content since 2.0 has been for non-solo work, or intended for that. Wings? PP? MC? All for multiplayer non-solo. You can use it with mates by making a private group and inviting them over, job done. Or join Mobius. Or another private group.

You can use it, but any multiplayer requires you play the multiplayer.


So - dumb question: could mutlicrew potentially be available in Solo? I mean, it's all done through a matchmaking process and you never have to actually encounter another CMDR ship in-game in order for it to work. Since all modes are online anyway, is there any reason you couldn't be playing a game in Solo mode, but still be able to bring your friends onboard or access the matchmaking lobby (or whatever system is going to be used for people seeking crew/ships?

It kind of seems like the player controlled crewmates are very limited in what they can do and that the multiplayer aspect is almost being used as a crowdsourced replacement for AI NPCs.

Since ships are the primary unit of measurement in Elite, I think Solo can be thought of as the mode where your ship is the only player-controlled ship in the Galaxy. This doesn't necessarily preclude the ONE ship having more than one player onboard, though.
 
One place I certainly see that failing is planet landing, your friend won't have the Horizon assets, so either you won't be able to approach the planet, or your friend will get booted if you attempt to do so.

Any true friend would loan the poor sod without Horizons the 40 bucks they apparently don't have so they get with the program for god sakes!

Makes far more sense than seriously asking FD to provide some kind of cobbled together bridge software to allow the cheapskates who refuse to upgrade the ability to play with everyone who has. [rolleyes]

PSA Announcement: Frontier no longer sells the non-horizons version of the game at retail. Elite Dangerous now comes with all the 2.0 content standard. Hopefully, we should start seeing an end to all the whining from those without the 2.0 content. Either they finally get a clue and spend the 40 bucks to upgrade, or they shelve the outdated version of the game they insist on playing and move on.
 
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Can someone tell me what I am supposed to believe is allowing me to do this?

No.

Seriously, you are better off NOT trying to explain this one and accept that maybe for once it's necessary for gameplay to trump immersion.

And this is from a guy who has always fought on the side of immersion, including ship and module transfers. This is way beyond the ship transfer issue in that regard.

How you explain it is up to you. You want to keep your immersion going? Dock at a station first. Have your friend dock too.

But if docking became a requirement, then this feature would lose the vast majority of its potential users. How would explorers use it, once they're out of the bubble?

Here's a sample problem: You join a ship and go exploring, spending a productive session jumping towards Sagitarius A*.

Next day, you're online, but your captain isn't. What do you do?

Next week you decide you've had enough of this and want to go home, but the captain wants to continue to SagA*. What do you do?

Even if you have solutions for those, there are a dozen more you can come up with that will in some way hurt the ol' immersion.


This is something that I think has to be accepted and NOT explained. Explaining will only make things worse.
 
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I think you are stretching the definition there. I can't *see* my SLF pilot on my ships!

Indeed you cannot see the NPC crew on the seat, which I think is a mistake for several reasons. Interestingly enough, if you jump into your SLF and fly up to your ship, you will notice your avatar is gone from the mother ship and the seat is empty. I don't think I'm stretching the definition of multicrew at all. They are in fact, hired crew. Are they not?
 
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If we have telepresence I don't see why we couldn't have stuff as cashing in missions without having to dock, instasell exploration data, cashing bounty vouchers on the fly, etc.

It isn't telepresence. It's teleportation.

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So - dumb question: could mutlicrew potentially be available in Solo?

No.

Because there are no other players in that instance. It's a solo instance mode.

You won't get it in Arena mode either, because the tiny ships don't have more than one seat.
 
And Multi Crew, being for multiple players in teh same game mode, is not possible in Solo. So "where it is possible" is not the case.

Job done.

I don't think you know what "where it is possible" means.

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It's not telepresence.



Yeah but why just on ship to ship? If the module or whatever is small enough to fit on an sidewinder, stations could have hundreds of them.
 
So any kind of "Engineering" role has been scrapped, I take it? Initially that was stated as one of roles, doing sensors, navigation, and repairs. Basically what it boils down to is "control turrets" and "control fighter".... And that's it? Seems... underwhelming. I was really hoping that Frontier would come up with a way to make it more like the bridge of a Star Trek ship, with every role being fun and engaging. I guess that was a lot to ask... Except that Star Trek: Bridge Crew is a thing.
 
The issue for me isn't about instant multiplayer. It is about the concept of telepresence. It's just awful as an idea.

Example: Telepresence got introduced with ship launched fighters. I believed a major opportunity was lost here. Rather than have hired pilots fly the fighters and then when said fighters were destroyed or abandoned generate a mission to rescue the escape pod, using a chain of missions depending on how long the commander left the pilot. So many opportunities here. The commander taking the role of the fighter pilot can be accepted in the same way we accept returning to the last station after destruction. No one minds it because it is for gameplay reasons and we can imagine that we have just cut out the boring aspect of being rescued etc.

The same applies with multicrew, assume that the commander takes the role of one of his friends crew. Accept that it a gameplay element and enjoy the game.

Telepresence and it's ilk are the cancer that is killing elite for a lot of players, ex deus machina introduced to explain gameplay mechanics that go against the establish lore undermine the universe of Elite and should be seriously considered before the introducing. Once the illusion of a consistent game world is lost I won't be bothered to play anymore. Let's try to be less clever in explaining this stuff and go back to the basics. Surely there are some aspects of the DDF that are worth considering for this game.

The proposals for how the game can work in 2.3 sound promising, but they are being spoilt by the explanation. Please try harder and knock it of with the handwavium.

No, just no. It's something that adds little depth for the sake of realism. If the player gets destroyed and stranded, how long would they have to wait? It's nonsense
 
It isn't telepresence. It's teleportation.

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No.

Because there are no other players in that instance. It's a solo instance mode.

You won't get it in Arena mode either, because the tiny ships don't have more than one seat.

Hired NPC are crew. You can have them in Solo. Ergo solo has multicrew just not multiplayer.
 
So if I am flying my ship and my friend gets attacked, requests me as crew, can I leave my ship join his, no matter the distance, fight off his enemies then go back to my still moving ship?

Can someone tell me what I am supposed to believe is allowing me to do this?
Ingots of purest handwavium.
 
What I am sugesting is that it is both possible and desirable to simultaneously implement more interactions with NPCs alongside the player interactions.

But being NPCs and not PCs, they can't do PC things. Like Multi crew. That requires a player, not a subroutine running on your computer.
 
Can you hot swap from your ship in space? If yes, what happens to your ship.
Can I select what kind of ship I want to crew on, like setting preference for Imperial Clipper and not allowing Fed. Corvette?
Can I view what a potential crew ship is doing? If they have a loadout of mining lasers, hanging out in a random drop in the rings, I might want to skip them.
What happens when I'm booted or quit while flying an SLF? Does an AI take over or does it just 'splode?
Can I make rank progress (combat, trade, explo) while serving as crew?
Can I land my ship and me and my crew head out in SRVs?
Will handing helm to crew ever become an option in a subsequent update?
Will helm have absolute fire control? Could a crew grief occur where the gunner opens up the turrets on a Coriolis station?
What will the helm see when crew join? Will they just instal-appear, or be animated as moving to the seat?
Will the crew be animated when they are doing their tasks?
Can you please confirm that the helm is still able to fly a fighter in a multi crew ship.
Is multi-crew horizons only content?

I'd started a thread for questions...it hasn't been closed for the mega thread, yet, but I wanted to put the questions I had here since this is where FDev will be browsing for feedback.

Yeah these are all good questions and I'm interested in the answers to them too.
 
Hired NPC are crew. You can have them in Solo. Ergo solo has multicrew just not multiplayer.

Yes, you can have NPC crew. They're not other players. You need to walk in the sunshine, sunshine, you're starting to believe you're in the Matrix IRL.
 
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