2.3 dev update feedback mega thread

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It's a game mechanic, you'll not find a lore reason.

I'm not looking for a lore reason, I don't read the books, I don't even know what the bgs is honestly, it's just something that it's not logical. Or have them both able to reach our ship with telepresence or neither and we have to pick them up.
 
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Agree wholeheartedly! Why can I not have two ship launched fighters if I have two NPC crew, but if someone beams in from across the galaxy suddenly they are allowed the extra fighter?! Artificial limits rather than compelling game play.

Because the NPC is runing on your computer with all the routines and ONLY the routines given it, whilst a player is not limited to the preprogrammed "expert systems" AI and can therefore be given more room to play.

Simples.

Stop thinking of this as 100% real and genuine life.It's a game.
 
+1 to that.

To many amazing things to do with this feature, and they just minimize to another combat buff for griefers.

And yes: This will be used for only one reason IF the update comes like they announce: To griefers hunt down players and to anti-griefers hunt griefers.

So... i hope that at least the rebuy screen show your commander face with a sad expression: To all this update make any sense.

Even though I want more than what it is going to be, I think that what you are saying is pretty unfair to the community. Sure, it might be used that way, but I'm sure it will be used extensively by people that already play together in groups or pairs to do all there currently is to do.
 
Again, hired NPC are crew and Solo players have access to NPC hired crew. Literally they have limited access to an existing multicrew mechanic. So to say solo has no multicrew is false. Solo has no multiplayer.

And since MC is multi-player only... Technically Solo does indeed offer NO Multi-Crew capabilities. At least not the Multi-Crew found in the 2.3 update.
 
I think it would be cool if there were the option of whether you want to teleport to the ship, as they have stated, and teleport back when you are done, but you can also meet up at the same station and actually be on the ship. And if you choose the latter, then you can have that ship take you around and you can get off at another station and stay there. That way we could get Elite: Lyft going one, with players taking other players around. It would be kinda fun.
 
We can start with these being Apples and Oranges from a technical standpoint. NPCs are in-game assets, and the actions required to get them onto your ship are placed there deliberately to add to the realism/immersion aspects.

The instant transfer for human players is provided in order to streamline the matchmaking process and get people into a MC session as quickly and easily as possible. I continue to be amazed by the inability of some to grasp such a simple concept, while at the same time being equally clueless as to the differences between NPC behavior with crew based activity and the process for the new Multi-Crew feature.

And once again... No one is forcing you to participate. If you think the process is immersion breaking despite my explanation above, then don't use the new feature. There is nothing in the MC feature that will touch your gameplay experience outside of actually engaging in an MC session with other human players.

Well, that was supposed to be the idea behind instant transfer too... but I digress.
 
Agree wholeheartedly! Why can I not have two ship launched fighters if I have two NPC crew, but if someone beams in from across the galaxy suddenly they are allowed the extra fighter?! Artificial limits rather than compelling game play.

I think there's a desire to make...

1 ship with 2 players - roughly equal in power to - 2 ships with 2 players

Whether it's a good plan or not, I think that's the intention.

It certainly does open up options for people to choose to wing or go a single ship. It offers choices in ways people can play together without feeling they will be penalise for going the 1 ship, 2 players option.
 
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I'm not looking for a lore reason, I don't read the books, I don't even know what the bgs is honestly, it's just something that it's not logical. Or have them both able to reach our ship with telepresence or neither and we have to pick them up.

Logic has nothing to do with this. It was a choice FD made to speed up the matchmaking process for Multi-Crew sessions.

THAT's IT!

I would suggest you stop trying to mix MC into your feeling of the rest of the game. This is a classic case of function over form, and anyone who knows the difference is totally down with FD's choice.
 
No.

Seriously, you are better off NOT trying to explain this one and accept that maybe for once it's necessary for gameplay to trump immersion.

And this is a guy who has always fought on the side of immersion, including ship and module transfers. This is way beyond the ship transfer issue in that regard.

How you explain it is up to you. You want to keep your immersion going? Dock at a station first. Have your friend dock too.

But if docking became a requirement, then this feature would lose the vast majority of its potential users. How would explorers use it, once they're out of the bubble?

Here's a sample problem: You join a ship and go exploring, spending a productive session jumping towards Sagitarius A*.

Next day, you're online, but your captain isn't. What do you do?

Next week you decide you've had enough of this and want to go home, but the captain wants to continue to SagA*. What do you do?

Even if you have solutions for those, there are a dozen more you can come up with that will in some way hurt the ol' immersion.


This is something that I think has to be accepted and NOT explained. Explaining will only make things worse.

It isn't about immersion for me really, but I do like to play games that are consistent in how the game world works and where most things make sense or can be explained in reasonable ways as much as possible. Some games even manage to explain death really well, like Eve online, terrible game mind you, but atleast they have thought about it. I am willing, as in most games, to accept death and restarts, save points etc as part of the game. I just can't square instant transfer though and would like an explanation from Fdev that makes some sense and is consistent with the game world.
 
I did. Read the post, poster.

- - - Updated - - -

Teleporter.
No, you did not address the contents of the post. Instead you chose to make assumptions about me personally. So far you have not come up with any valid arguments to support your position. It seems you are under the erroneous impression that multicrew is synonymous with multiplayer.
 
Yes, because the game mechanism to allow humans to do anyting (and the desire to actually DO that, fancy going "space legs" with a sonic screwdriver in the engine room and press E for 15 minutes to "repair the engines"? No?

So without an overt mechnism to do those roles, there's nothing for players to do in those roles.

They also scrapped the "Tea lady" crew member, essential for the passenger missions. Because nobody wanted to sit there holding up a tea tray for an entire 2 hour mission.

It would be boring or fun depending on the ambition and desire of FD. If they put a little more effort in doing more complex stuff I'm sure we could have a perfect engineer role which could be even way more fun than "shooting a turret"
 
I think it would be cool if there were the option of whether you want to teleport to the ship, as they have stated, and teleport back when you are done, but you can also meet up at the same station and actually be on the ship.

You can. Just fly yourself to a station for pickup. Then you have to come back for your ship, because that's you as far as the game is concerned.
 
We can start with these being Apples and Oranges from a technical standpoint. NPCs are in-game assets, and the actions required to get them onto your ship are placed there deliberately to add to the realism/immersion aspects.

The instant transfer for human players is provided in order to streamline the matchmaking process and get people into a MC session as quickly and easily as possible. I continue to be amazed by the inability of some to grasp such a simple concept, while at the same time being equally clueless as to the differences between NPC behavior with crew based activity and the process for the new Multi-Crew feature.

And once again... No one is forcing you to participate. If you think the process is immersion breaking despite my explanation above, then don't use the new feature. There is nothing in the MC feature that will touch your gameplay experience outside of actually engaging in an MC session with other human players.

Guys guys, take a breath

I completely agree we need instatravel handwavium, I love immersion, but I also love fun.
The point is that it's a gratuitous double standard for the same exact mechanic. It's not logical.
 
No, you did not address the contents of the post.

YEs I did.
" Instead you chose to make assumptions about me personally"

No I didn't. I can't explain it if you don't read or even comprehend what a computer game means.

You have mutliplayer and that requires multiple players.

Solo doesn't have multiple players.

End of.
 
So if I am flying my ship and my friend gets attacked, requests me as crew, can I leave my ship join his, no matter the distance, fight off his enemies then go back to my still moving ship?

Can someone tell me what I am supposed to believe is allowing me to do this?

The same thing that allows your ship to spontaneously vanish from the universe in 0-15 seconds when you hit "Exit to Main Screen".
 
im still unclear on multicrew. my asp description says its often a first multicrew ship choice. does this mean stuck 14000 odd ly away from inhabited space i will suddenly get a crew member npc appear on my ship? who i have to pay out of my meagre funds forcing me to go back to sell data before i want so i dont run out of cash? is it optional and i dont need one? or will my asp explorer be marooned forever in the system its in when the update finished downloading because i have no npc crew member for the crew slot and thus cannot operate the ship any more?

but seriously, im not sure what an npc crew member would do for me in my current build, so i doubt that i want one, even if i have space for one, unless i see in the patch notes what they can do in my situation. im hoping the game is fixed so i can actually fly in the bubble and not be interdicted by enemies based on 3 ranks above my combat rank or on my explorer or trader rank because thats higher, or just on the bounties i claimed before engineers dropped by destroying most of the npcs who interdicted me, because the game assumes im some badass bounty hunter not an armed trader, despite my competent combat rank, and feels the need to drop constant dangerous and deadly interdictors in pure combat ships on me, who magically repair all damage if i jump out and interdicte me again before i can jump system...
 
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Yes it is. What you had is like saying Team Co-op isn't the same as multiplayer.

No, those are not the same. Co op is a specific type of play where players assist each other to achieve a common goal. Multicrew just means more than one crewmember in a ship. One is decidedly multiplayer, the other has no such restriction.
 
Well, that was supposed to be the idea behind instant transfer too... but I digress.

NO it wasn't. Ship Transfers is a completely different thing entirely.

It doesn't involve multiple players and it isn't the gateway of access to an additional feature.

Apples and Oranges if ever there was a classic example.
 
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