I wish the devs would have gone another route both with engineers and now this multi crew.
Multi crew is not a feature that I will use.
what if they skipped the engineers and multi crew and instead used multi crew NPC like it was in the old Elite frontier game.
You needed to hire a certain amount of crew for your ship.
But now the crew could have a lot of different stats to replace the engineers and to create endless possibility's of combinations.
Stats increase when you rank up your crew and you could have crew with base stats that would help in trading, combat, exploring etc.
And to level them up their major field you actually had to do those actions.
And then a couple of sub levels that they are specialized in, like weapons, thrusters , scanners, FSD etc
And with a risk of a that a crew can leave his assignment if you don't do the actions that is in their major field.
let say you have an explorer crew that you have level up to Elite with lots of good stats. But the crew love to explore but hate to do trading as its boring due to their life style.
So if you start to focus on trading and don't do any exploring, they will loose fate in you over time as captain and maybe leave your ship, and you will loose your hard invested Elite explorer.