2.3 dev update feedback mega thread

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YEs I did.
" Instead you chose to make assumptions about me personally"

No I didn't. I can't explain it if you don't read or even comprehend what a computer game means.

You have mutliplayer and that requires multiple players.

Solo doesn't have multiple players.

End of.

Multiplayer is not the same as multicrew. They are not synonyms.
 
Guys guys, take a breath

I completely agree we need instatravel handwavium, I love immersion, but I also love fun.
The point is that it's a gratuitous double standard for the same exact mechanic. It's not logical.

We don't know yet if you have to visit the crew lounge to get onto other ships or if it's done from in your ship or even from the main menu.
 
Because the NPC is runing on your computer with all the routines and ONLY the routines given it, whilst a player is not limited to the preprogrammed "expert systems" AI and can therefore be given more room to play.

Simples.

Stop thinking of this as 100% real and genuine life.It's a game.

I think you are confusing real life with gameplay...

In a solo game the purpose of an NPC is to mimic a real person. They have all the same functions available, or should, because the are meant to mimic a real person. Creating handwavium arbitrary rules to say "Well, although they have names, arms, legs etc, they are not actually real people so you can't have more than one of them flying a fighter" is just weak to be honest.

Face it, there is no reason you could not have two NPC fighters in an instance, other than FD saying "No, you must be in multiplayer for that to happen". After all, my PC is also running all those other NPC's in the game as well so there are no CPU limits there. The limit is artificial and weak.
 
I'm not looking for a lore reason, I don't read the books, I don't even know what the bgs is honestly, it's just something that it's not logical. Or have them both able to reach our ship with telepresence or neither and we have to pick them up.

Aye that's kinda what I mean't a logic/lore reason.

It's just you won't get one, I honestly don't think there's one that will hold water.

You can ask for one but even if someone tries to give you one it will be full of holes.

In the end it's just a game mechanic compromise to make the feature workable, I mean that's it really.
 
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Guys guys, take a breath

I completely agree we need instatravel handwavium, I love immersion, but I also love fun.
The point is that it's a gratuitous double standard for the same exact mechanic. It's not logical.

No, there is no such double standard for the same exact mechanic.

Because one requires a human and the other just resources on your computer in front of you. Any more than that is inserting back lore or game, in which case,the difference is players accept being squished though a wormhole to teleport ship to ship, but the NPCs are wusses who would rather not risk being liquified.
 
Can somebody explain to me why if I want an npc crew member I have to dock and pick it up from the crew lounge but if I want a human crew somebody can reach me from any place whenever I want?


Again, this arbitrary double standards are slowly suffocating the game as a whole.

No consistency in game world design...bad
 
And since MC is multi-player only... Technically Solo does indeed offer NO Multi-Crew capabilities. At least not the Multi-Crew found in the 2.3 update.

The update includes nothing for solo players. I agree with you. Multicrew, however, is available to solo players for the time being in the form of hired NPC crew. This is precisely the discrepancy that I am addressing.
 
Aye that's kinda what I mean't a logic/lore reason.

It's just you won't get one, I honestly don't think there's one that will hold water.

You can ask for one but even if someone tries to give you one it will be full of holes.

In the end it's just a game mechanic compromise to make the feature workable, I mean that's it really.

Ive given them one about 7 -9 times so far, they're still not getting it, because they don't want to get it.

Teleport. You are coded safely only for the base TP pad on your ship, hence you're stuck on the ship if power is cut remotely.
 
Logic has nothing to do with this. It was a choice FD made to speed up the matchmaking process for Multi-Crew sessions.

THAT's IT!

I would suggest you stop trying to mix MC into your feeling of the rest of the game. This is a classic case of function over form, and anyone who knows the difference is totally down with FD's choice.

Guys a game that doesn't follow its own rules is no game, is a mess.

I too want handwavium instatravel, but if we have that, the mechanic of going into the crew lounge has to go, it's redundant, illogical, breaks the rules the game imposed to itself.
We're reaching incredibly high levels of inconsistencies here and consistency is what makes a game playable and fair, to everyone.
 
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NO it wasn't. Ship Transfers is a completely different thing entirely.

It doesn't involve multiple players and it isn't the gateway of access to an additional feature.

Apples and Oranges if ever there was a classic example.

Yes, in it's instant form (yes, I know the first idea of it was delayed, not talking about that), it was meant to get people playing together or get to the features they want to faster. Not exactly the same but not as different as apples and oranges.
 
Guys a game that doesn't follow its own rules is no game, is a mess/QUOTE]

Since you don't knw what the rules ARE, you don;t know theyre not following.

You already have one: P2P TP. You, as an Elite Dangerous PF pilot, will risk the horrors of teleportation, but the ordinary plebs won't.
 
Hey, just checking in - do we have any major polarity in the mega-thread or do we need to induce some?

Note to moderators: I bet you hate your job <3
 
Again, this arbitrary double standards are slowly suffocating the game as a whole.

/Shrug

You say suffocating, I say liberating.

Perhaps their experience with crew has shown that it's a total PITA to spend more time preparing to play the game than playing the game. Maybe in the future we will be able to ring up our crew members in a lounge when we need them and have them jack in to their clone/android/AI/matter transporter/astral projection super powers (or whatever head cannon you need to insert there to personally accept a gameplay improvement) and help us when needed then be dismissed when not and only paid for work they are involved in.

Just because something was done a certain way doesn't mean it was done the right way. And doesn't mean that future expansions and implementations can't improve based on previous experience.

You know what you absolutely don't want? Your developers sticking with implementations just because "that's how they did it before". And do you know what is an entirely unrealistic expectation? To have the infinite time and money to go back and change everything in regression when they make changes based on their experiences.
 
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Guys a game that doesn't follow its own rules is no game, is a mess.

I too want handwavium instatravel, but if we have that, the mechanic of going into the crew lounge has to go, it's redundant, illogical, breaks the rules the game imposed to itself.
We're reaching incredibly high levels of inconsistencies here.
Virtual rep. I'm completely with you. I love this game but am somewhat disappointed by the lack of attention or importance that the developers have laid on consistency.
 
I think it would be cool if there were the option of whether you want to teleport to the ship, as they have stated, and teleport back when you are done, but you can also meet up at the same station and actually be on the ship. And if you choose the latter, then you can have that ship take you around and you can get off at another station and stay there. That way we could get Elite: Lyft going one, with players taking other players around. It would be kinda fun.

Ha yes! And suddenly player transfer via other players becomes a possibility.

And there goes a tale....

In all honesty, I believe what you want was PLANNED to be in 2.3, and this was EXACTLY why Frontier ended up wanting the instant ship transfer feature in game. It made this very cool sort of gameplay a possibility.

As it stands now you'd be dropped off at a station and have to wait 30 mins for your ship, so as much as I'd like this to be in (I can wait 30 mins) I don't think it will now happen, because what could of been an awesome feature would then involve 30 mins of non-gameplay thumb twiddling so it is no longer feasible.

Bit of a shame but there you go, people on forums don't always appreciate the longview do they, I mean I said this at the time but it was all "immurshun immurshun immurshun" wasn't it.
 
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I wish the devs would have gone another route both with engineers and now this multi crew.
Multi crew is not a feature that I will use.

what if they skipped the engineers and multi crew and instead used multi crew NPC like it was in the old Elite frontier game.
You needed to hire a certain amount of crew for your ship.
But now the crew could have a lot of different stats to replace the engineers and to create endless possibility's of combinations.
Stats increase when you rank up your crew and you could have crew with base stats that would help in trading, combat, exploring etc.
And to level them up their major field you actually had to do those actions.
And then a couple of sub levels that they are specialized in, like weapons, thrusters , scanners, FSD etc

And with a risk of a that a crew can leave his assignment if you don't do the actions that is in their major field.
let say you have an explorer crew that you have level up to Elite with lots of good stats. But the crew love to explore but hate to do trading as its boring due to their life style.
So if you start to focus on trading and don't do any exploring, they will loose fate in you over time as captain and maybe leave your ship, and you will loose your hard invested Elite explorer.
 
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That's not multi crew.

How do you figuire it not to be multicrew? It is a hired crewmember that can and does add functionality to your ship. It can take the helm if you use the SLF or it can pilot the SLF and take loose commands from the helm. If the mothership is destroyed, the crewmember dies. It is quite literally the definition of multicrew when you have more than one crewmember in the ship. How else would you describe it?
 
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