2.3 dev update feedback mega thread

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Ha yes! And suddenly player transfer via other players becomes a possibility.

And there goes a tale....

In all honesty, I believe what you want was PLANNED to be in 2.3, and this was EXACTLY why Frontier ended up wanting the instant ship transfer feature in game. It made this possible.

As it stands now you'd be dropped off at a station and have to wait 30 mins for your ship, so as much as I'd like this to be in (I can wait 30 mins) I don't think it will now happen, because what could of been an awesome feature would then involve 30 mins of non-gameplay thumb twiddling.

Bit of a shame but there you go, people on forums don't always appreciate the longview do they, I mean I said this at the time but it was all "immurshun" wasn't it.

No no, no thumb twiddling, you can do a mission, no waiting involved at all!
 
How do you figuire it not to be multicrew? It is a hired crewmember that can and does add functionality to your ship. It can take the helm if you use the SLF or it can pilot the SLF and take loose commands from the helm. If the mothership is destroyed, the crewmember dies. It is quite literally the definition of multicrew when you have more than one crewmember in the ship. How else would you describe it?

Strange isn't it, all they needed to do is allow you man the turrets whilst an NPC flies the ship and you would have the same basic functionality of player multi crew.
 
It isn't about immersion for me really, but I do like to play games that are consistent in how the game world works and where most things make sense or can be explained in reasonable ways as much as possible.

Already done, but you didn't listen.

P2P Teleporting. Go back and read again.
 
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Guys a game that doesn't follow its own rules is no game, is a mess.

I too want handwavium instatravel, but if we have that, the mechanic of going into the crew lounge has to go, it's redundant, illogical, breaks the rules the game imposed to itself.
We're reaching incredibly high levels of inconsistencies here and consistency is what makes a game playable and fair, to everyone.

As with all games ever made in the history of games ever.

Players are a special case.
 
Strange isn't it, all they needed to do is allow you man the turrets whilst an NPC flies the ship and you would have the same basic functionality of player multi crew.
Indeed and it is a functionality which already exists as that is what they do when you pilot the SLF. I find it somewhat confusing why they have opted not to allow this.
 
No no, no thumb twiddling, you can do a mission, no waiting involved at all!

Without your ship though?

I mean you could buy one I suppose but it's a poor 2nd make do, and that mission would have to make you enough money for the money lost when you sell it again.

Oh actually, if Frontier implemented the "send ship" option people were asking for...
 
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The fact that some people have internet issues should not mean that every developer develops their MMO with the idea of solo play first and foremost. Should FDev also start implementing chatbots in local chat for every system for solo players as well?

I'm not really sure how a request to adapt an already-announced multi-player feature so that it can be used in solo mode is expecting FDev to develop 'with the idea of solo play first and foremost' in fact it seems to be the complete opposite.

I've never understood responses like this because he isn't asking for a single thing to be taken away from the MMO experience. Not one thing. All he said was 'hey can it be available for solo players as well'. On top of that, not every developer would need to think about solo gameplay because not every developer advertises their MMO as having a solo mode which is an equal to the others. However this developer does.

It's not a gamebreaker for me that there isn't any utilisation of multi-crew for solo players by the way. I'd have liked and hoped for some multi-crew content for solo play but I can live without it. I don't think it's unreasonable for players to ask about it though, or to want it.

Not even getting into the ol' reductio ad absurdum that you threw in to season the pot.
 
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The update includes nothing for solo players. I agree with you. Multicrew, however, is available to solo players for the time being in the form of hired NPC crew. This is precisely the discrepancy that I am addressing.

But they fail to appear on your bridge as I assume the MC feature will provide.

As a solo only player, I have no interest in MC myself and am really bumbed that FD didn't consider an NPC crew option for folks like us. I assume this comes down to time and perhaps problems with such an implementation.

But as I said earlier... If the updated DeBug camera turns out to offer the added functionality it appears to offer, I will be grateful for the Multi-Crew feature simply for the fact that it gave us a better way to view our ships and take screenshots. :)
 
No, you did not address the contents of the post. Instead you chose to make assumptions about me personally. So far you have not come up with any valid arguments to support your position. It seems you are under the erroneous impression that multicrew is synonymous with multiplayer.

I did address it, several times.

IT is not erroneous. Multicrew is multiplayer content. Multiple Players. Why do you think your spellchecker gives tou the little red wiggly line under the word "multiplayer"? Because it's not a dictionary word. Derived as a contraction of Multiple Player.

Multi ple Player
Multi Player
Multiplayer.

And the Multicrew name comse from

Multiple Player Crewmember

Multi Crew

Not solo crew.

Not NPC crew.
 
What if.... In the next few days, the discoveries made at the Guardian ruins reveal teleporter tech. Problem solved....?

[haha]

For me this whole conversation about teleportation is irrelevant compared to the mechanics and roles. If this were a simulator I don't know DCS or AMRA III I think it would be controversial but here? :D

I think ED has bigger problems to attend.
 
Can somebody explain to me why if I want an npc crew member I have to dock and pick it up from the crew lounge but if I want a human crew somebody can reach me from any place whenever I want?


Again, this arbitrary double standards are slowly suffocating the game as a whole.

And why can't those crewmembers also give you extra pips, fire missiles backwards and allow you to forget bounties?..

Because FD, that's why. Making up features randomly since '16.
 
As with all games ever made in the history of games ever.

Players are a special case.

Too true....

In Warcraft: Legion, we uncover a priceless artifact that will save the world. The Wizard insists that we keep it at out base of operations because "he can think of no safer place".

Except that, as a rogue, my base of operations is full of thousands of cut-throat thieves.

Not really the kind of place you want to store a world-saving artifact given that it'll be in Camden Market for 5 quid and sold before the week's out....

Hey--hoooo.. guess the Legion is coming anyway :D
 
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Yeah cool and then Fdev can change it so we can instantly transport NPC crew onboard instead of having them die in SLF's.

Your NPCs already teleport from station to station, you can pick them up from anywhere.

You still don't know if players have to be docked any station to access MC, could be the exact same function.
 
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Yeah cool and then Fdev can change it so we can instantly transport NPC crew onboard instead of having them die in SLF's.

NPCs don't die in SLF.

They are controlling it with their minds. They even say as much when the thing blows up. "Link to the fighter lost CMDR". I either have a super special NPC crewman that I am going to keep forever, or you don't entirely know what you're talking about.
 
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Yeah cool and then Fdev can change it so we can instantly transport NPC crew onboard instead of having them die in SLF's.

Or we already have TP and there are potentially risky things there that mean that NPC don't want to TP, whereas you, the maniac Elite pilot, don't give a hoot.

Oh, did I just answer your faked up outrage with some in-game explanation?!?!?!?
 
But they fail to appear on your bridge as I assume the MC feature will provide.

As a solo only player, I have no interest in MC myself and am really bumbed that FD didn't consider an NPC crew option for folks like us. I assume this comes down to time and perhaps problems with such an implementation.

But as I said earlier... If the updated DeBug camera turns out to offer the added functionality it appears to offer, I will be grateful for the Multi-Crew feature simply for the fact that it gave us a better way to view our ships and take screenshots. :)

Well, I suppose that if you (or me, I am also mainly playing in Solo) want to have some multi-crew fun, you will be able to create the Private Group just for you and couple of your friends. And in this group, you will be able to join together in one ship and do some PvE fights etc.
 
Your NPCs already teleport from station to station, you can pick them up from anywhere.

You still don't know if players have to be docked any station to access MC, could be the exact same function.

Askavir, making up outrages to be outraged over since 2011.
 
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