2.3 dev update feedback mega thread

Status
Thread Closed: Not open for further replies.
I'm not really sure how a request to adapt an already-announced multi-player feature so that it can be used in solo mode is expecting FDev to develop 'with the idea of solo play first and foremost' in fact it seems to be the complete opposite.

I've never understood responses like this because he isn't asking for a single thing to be taken away from the MMO experience. Not one thing. All he said was 'hey can it be available for solo players as well'. On top of that, not every developer would need to think about solo gameplay because not every developer advertises their MMO as having a solo mode which is an equal to the others. However this developer does.

It's not a gamebreaker for me that there isn't any utilisation of multi-crew for solo players by the way. I'd have liked and hoped for some multi-crew content for solo play but I can live without it. I don't think it's unreasonable for players to ask about it though, or to want it.

Not even getting the ol' reductio ad absurdum that you threw in to season the pot.
Solo players are paying customers, too. Would be good if we got something developed for us one of these days.
 
I did address it, several times.

IT is not erroneous. Multicrew is multiplayer content. Multiple Players. Why do you think your spellchecker gives tou the little red wiggly line under the word "multiplayer"? Because it's not a dictionary word. Derived as a contraction of Multiple Player.

Multi ple Player
Multi Player
Multiplayer.

And the Multicrew name comse from

Multiple Player Crewmember

Multi Crew

Not solo crew.

Not NPC crew.

Multiplayer does not give me the red squiggly lines. It has entered the lexicon of the English language through common use. Regardless, it would not strengthen your argument if it did. Multicrew is multiple crewmembers. A hired NPC is a crewmember. Literally that is the definition of multicrew. You continue to state that multicrew is synonymous with multiplayer but fail to pose a valid argument for why you believe that to be so. Inversely, you fail to argue against my position that multiple crewmembers means multicrew regardless of whether the crewmember is a player or a hired NPC. So far as I am aware, hired NPC are crew. This is so much the case that you can hire, fire and set to in/active at the CREW lounge.
On a side note:
http://www.dictionary.com/browse/multiplayer
 
Last edited:
Without your ship though?

I mean you could buy one I suppose but it's a poor 2nd make do, and that mission would have to make you enough money for the money lost when you sell it again.

Oh actually, if Frontier implemented the "send ship" option people were asking for...

Yea, I'm just being goofy about it. Apologies. [wacky]
 
Solo players are paying customers, too. Would be good if we got something developed for us one of these days.

Never understand this. I mean all modes are available to all, just pop into Mobius it is available to you everyone is friendly.

On the flipside many many players play "solo" in open and won't use this feature.

I'm not sure game modes is that relevant.
 
Last edited:
Solo players are paying customers, too. Would be good if we got something developed for us one of these days.

Ship launched fighters, NPC crew, passenger missions, planetary landing, ship transfer, module transfer and next avatar creation along with whatever else they haven't announced.

Practically everything up to this point has been geared towards the single player experience. o_O

The last multiplayer -thing- I remember being added specifically was a fix for the auto wing FSD following. And AFAIK that still doesn't even work right.
 
Last edited:
Multiplayer does not give me the red squiggly lines. It has entered the lexicon of the English language though common use. Regardless, it would not strengthen your argument if it did. Multicrew is multiple crewmembers. A hired NPC is a crewmember. Literally that is the definition of multicrew. You continue to state that multicrew is synonymous with multiplayer but fail to pose a valid argument for why you believe that to be so. Inversely, you fail to argue against my position that multiple crewmembers means multicrew regardless of whether the crewmember is a player or a hired NPC. So far as I am aware, hired NPC are crew. This is so much the case that you can hire, fire and set to in/active at the CREW lounge.

I'm torn on this one since to me Multicrew isn't a word and if we made it a word, it'd be a redundant word if it was supposed to mean more than one crew member since crew already describes that. In this case, multicrew meaning multiplayer crew surprisingly makes more sense to me. More confusing is how this turned into a semantics argument in the first place.

dd5996c7bc36801d5dc054d1af1ecf1d.png
 
I'm not sitting there wondering how I can be teleported while NPC crew have to come aboard on stations.

So, no, I'm not confusing them.

This is a game. THAT is how it happens.

Way to miss the point. I do not have an issue with Telepresence as, if we can talk across the galaxy on a radio, however imperfectly, we might be able to activate a mannequin on another ship and have rudimentary control using a similar link.

I have a much larger problem with the artificial limits imposed by FD because of "It's Multiplayer..." If a 'human' player can do it, then an NPC mimicking a human can do it as well.

On an odd note: regarding the crew members - if they are mimicking humans then why cannot they stay on their stations and telepresence in to control the fighters??? That way they would not die when the ship dies. Hey, maybe that's what we do all along! I mean, we don't die when the ship dies, so maybe we are telepresenced as well?! We are all in the matrix...
 
Quite funny, really :D ... so NPC crewman which actually can drive your ship and which skills/presence are therefore really important (and which is paid! from your profit) will be not displayed on ship bridge and human "teleporters" which play only "minor" roles and cannot fly your ship are/will be displayed. This is logical nonsense. I can get that for now it is not possible due technical reasons, but it will be really cool (from fdev side), if is this matter discussed.
 
I did address it, several times.

IT is not erroneous. Multicrew is multiplayer content. Multiple Players. Why do you think your spellchecker gives tou the little red wiggly line under the word "multiplayer"? Because it's not a dictionary word. Derived as a contraction of Multiple Player.

Multi ple Player
Multi Player
Multiplayer.

And the Multicrew name comse from

Multiple Player Crewmember

Multi Crew

Not solo crew.

Not NPC crew.

You assume the definition of a word that's not up to you to define. For all you know multicrew is short for multiple crewmembers, you just added 'Player' so it fits your interpretation but there's no actual evidence for that.
 
im still unclear on multicrew. my asp description says its often a first multicrew ship choice. does this mean stuck 14000 odd ly away from inhabited space i will suddenly get a crew member npc appear on my ship? who i have to pay out of my meagre funds forcing me to go back to sell data before i want so i dont run out of cash? is it optional and i dont need one? or will my asp explorer be marooned forever in the system its in when the update finished downloading because i have no npc crew member for the crew slot and thus cannot operate the ship any more?

but seriously, im not sure what an npc crew member would do for me in my current build, so i doubt that i want one, even if i have space for one, unless i see in the patch notes what they can do in my situation. im hoping the game is fixed so i can actually fly in the bubble and not be interdicted by enemies based on 3 ranks above my combat rank or on my explorer or trader rank because thats higher, or just on the bounties i claimed before engineers dropped by destroying most of the npcs who interdicted me, because the game assumes im some badass bounty hunter not an armed trader, despite my competent combat rank, and feels the need to drop constant dangerous and deadly interdictors in pure combat ships on me, who magically repair all damage if i jump out and interdicte me again before i can jump system...

You're right about the Asp's description. Guess a ton of people love putting turrets on it and going into combat...
 
NPCs don't die in SLF.

They are controlling it with their minds. They even say as much when the thing blows up. "Link to the fighter lost CMDR". I either have a super special NPC crewman that I am going to keep forever, or you don't entirely know what you're talking about.

Yeah sorry I meant if my ship explodes.
 
Ha yes! And suddenly player transfer via other players becomes a possibility.

And there goes a tale....

In all honesty, I believe what you want was PLANNED to be in 2.3, and this was EXACTLY why Frontier ended up wanting the instant ship transfer feature in game. It made this very cool sort of gameplay a possibility.

As it stands now you'd be dropped off at a station and have to wait 30 mins for your ship, so as much as I'd like this to be in (I can wait 30 mins) I don't think it will now happen, because what could of been an awesome feature would then involve 30 mins of non-gameplay thumb twiddling so it is no longer feasible.

Bit of a shame but there you go, people on forums don't always appreciate the longview do they, I mean I said this at the time but it was all "immurshun immurshun immurshun" wasn't it.

The biggest problem with the instant transfer is that it would have meant that everyone just takes the smallest D rated FSD their ship can fit - it would have made the jump range of every ship exactly equal to that of a stripped down hauler with an engineered FSD (47.72LY according to coriolis - https://coriolis.edcd.io/outfit/hau...wB/z+/1/oAjsDg0iHMAODhA8LA8P//wBjFLcJIQAAAA==). And once that genie is out of the bottle, you can't put it back in - it would have destroyed the travel mechanics in the game. See what happened to ship's sensors.
 
Last edited:
Never understand this. I mean all modes are available to all, just pop into Mobius it is available to you everyone is friendly.

On the flipside many many players play "solo" in open and won't use this feature.

I'm not sure game modes is that relevant.
Seems like you're labouring under the misapprehension that people play in solo because it's safe? Not so. Mobius interests me exactly as much as open does - not at all. It's not a safety thing! All modes are supposed to be equal, but there are things that players in solo - and only those in solo - cannot use. Wings, multicrew.
 
Solo players are paying customers, too.

Yes. We are.

But I don't expect solo multiplayer. Even though Doom has a multiplayer game, I don't expect to get multiplayer when I'm plaing single player.

What you paid for was all the modes. You got them.

- - - Updated - - -

Seems like you're labouring under the misapprehension that people play in solo because it's safe.

No, he's under the sure knowledge that a solo game is not multiplayer, therefore it's not valid to expect multiplayer content in a solo game.
 
I thought they were actually on my ship? If not why do they die if my ships explodes?

Yeah, also this.

Teleportation isn't a thing of the game, because if that was canon no station would need to trade goods via ships or couriers.


The more you think about it the more this 2.3 thing is atrocious and raises the middle finger to every other update fdevs developed earlier.
 
Last edited:
I thought they were actually on my ship? If not why do they die if my ships explodes?

Only if they are active.

Go to a station and make them inactive or change to a ship with no SLF and get killed and no NPCs are harmed. Same as if you die you don't lose all 3 NPCs if only one is onboard with you.

But you can still pick them up from any station.
 
Last edited:
Ship launched fighters, NPC crew, passenger missions, planetary landing, ship transfer, module transfer and next avatar creation along with whatever else they haven't announced.

Practically everything up to this point has been geared towards the single player experience. o_O

The last multiplayer -thing- I remember being added specifically was a fix for the auto wing FSD following. And AFAIK that still doesn't even work right.

Errr.... no. Those things are in solo mode, yes, but not developed for it. Where are our NPC wings? Where is NPC multicrew? Where is our proper external camera because balance/advantage isn't an issue, etc? There are things that are available in all other modes, but the only solo exclusive is higher resolution screenshots.
 
Last edited:
Never understand this. I mean all modes are available to all, just pop into Mobius it is available to you everyone is friendly.

On the flipside many many players play "solo" in open and won't use this feature.

I'm not sure game modes is that relevant.

Some people dont have good internet and despite this, ed p2p network is crap so it's not always easy to link up with others even if you wanted.
 
You assume the definition of a word that's not up to you to define.

No, I used the words that were defined.

If multicrew meant NPC crew, then it would not have had to wait until 2.3 to come in, since NPC crews came in with the SLF.

- - - Updated - - -

Some people dont have good internet and despite this, ed p2p network is crap so it's not always easy to link up with others even if you wanted.

So you want quality broadband with your E|D purchase?
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom