2.3 dev update feedback mega thread

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Multicrew isn't multi player, it means more than one person able to serve and work on a ship. Nothing says it should be human or not.

So yeah, solo players have the right to be upset about this. But again fdevs also stated no npc crews lots of times
 
Seems like you're labouring under the misapprehension that people play in solo because it's safe? Not so. Mobius interests me exactly as much as open does - not at all. It's not a safety thing! All modes are supposed to be equal, but there are things that players in solo - and only those in solo - cannot use. Wings, multicrew.

Sure, I play solo really (in open). Multicrew I suspect I won't use, CMDR creator? Well no mirror in the cockpit is there? But it's fine I'm aware some people do want this, and these features are likely the groundwork for bigger and better features too which may interest me.

And in fairness it's not taken a huge amount of time, everyone was a bit surprised with the announcement so it could have been worse.
 
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Yeah, also this.

Teleportation isn't a thing of the game, because if that was canon no station would need to trade goods via ships or couriers.

No it wouldn't. Damage would occur and only a living organism can rebuild itself from any inevitable glitch, plus the power requirements make it unfeasible for cargo or machinery.

Boom.

Done.

What you're doing is looking for a problem then not looking for an answer then using your lack of the second part to proclaim the entire thing bad.

Sic ergo propter hoc.
 
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Only if they are active.

Go to a station and make them inactive or change to a ship with no SLF and get killed and no NPCs are harmed. Same as if you die you don't lose all 3 NPCs if only one is onboard with you.

Yeah but if active, on my ship, they are the only ones that do die if my ship explodes? Despite them being able to be on my ship through tele-whatever. Sucks to be them...
 
Yeah but if active, on my ship, they are the only ones that do die if my ship explodes? Despite them being able to be on my ship through tele-whatever. Sucks to be them...

Yeah that's true.

NPCs will be asking why there is only one escape pod and everyone else is a hologram/telepresence.
 
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I have some questions for the live streams:

Now that up to three players can fly in one ship using the wing mechanic, are you considering giving wings the ability to co-ordinate with each other by forming groups that will help with instancing and communication? A system like Squad's where each 'wing commander' can communicate with other 'wing commanders' would be great.

Can you elaborate on the reasons why the engineering post, potentially managing shield direction and system pips, didn't make it for 2.3? Were they technical, gameplay or timing issues?

Are multi-crew SRVs on the list? And if so, what content do you think you'll need to create to make them fun for both players?

Will we be able to change the look of our avatar at any time or is it set in stone after the initial creation?

Also, not a question but can we pretty please have official land/air racing tracks with timers - thanks.
 
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You assume the definition of a word that's not up to you to define. For all you know multicrew is short for multiple crewmembers, you just added 'Player' so it fits your interpretation but there's no actual evidence for that.

'crewmembers'
is a plural, making the word 'multiple' redundant in your sentence.

Sorry but it needed saying. :p
 
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YEs, which means it's multi player.

No, it doesn't.

Multicrew can be referred to anything, alive or not. It's semantics.

Every thumb is a finger but not every finger is a thumb
Multiplayer can be included multicrew, but multicrew is not multiplayer.
 
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Sure, I play solo really (in open). Multicrew I suspect I won't use, CMDR creator? Well no mirror in the cockpit is there? But it's fine I'm aware some people do want this, and these features are likely the groundwork for bigger and better features too which may interest me.

And in fairness it's not taken a huge amount of time, everyone was a bit surprised with the announcement so it could have been worse.
It's good that there's new things coming, and hopefully it'll be expanded to non-combat and generally more useful things. No problem with that, and it's great for those who like the sound of this update. But, you know.... there are three game modes, and one of them has had precisely zero specific development.
 
No, I used the words that were defined.

If multicrew meant NPC crew, then it would not have had to wait until 2.3 to come in, since NPC crews came in with the SLF.

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So you want quality broadband with your E|D purchase?

I'm pretty sure it was stated multicrew will not feature npcs "in release" but they hope to make it into a future release. Not going to look for the quote but if this is true that ends this argument and shows your definition as false.

And as for your comment about broadband, you completely missed the point but I feel you're here just to bust balls so have fun pal.
 
I'm pretty sure it was stated multicrew will not feature npcs "in release" but they hope to make it into a future release.

Since your claim isn't even hearsay and you admit not to being bothered to look, your claims are discarded with the same zero level of evidence as you provided to support them.

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They are very brave in an inconsistent galaxy.

They're only inconsistent because you keep trying to make it so.

And tell me, ever won the lottery? Ever won it all the time? Very inconsistent, this galaxy.

Look you're CLEARLY here merely to troll,so I won't engage in more gish gallop wit you or the rest of the negativity trolling posse.
 
Another aspect of the multi crew.
if you bring a friend on-board that is totally new to the game and he will share all your income, or get same amount of credits as you do, as experienced pilot.
Wouldn't the new inexperienced player be piloting a Conda in a week?
He could leave his pilot on my ship with the game running while iam doing trading, and he watch some star wars episodes or take a walk with the dog or go to the pub ,and come back later with 30-50 mil more in his wallet.
 
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Please no handwaviam explanation as to why we can instantly transport ourselves to friends ships. Just leave it at gameplay reasons.

That after all works fine for the instant transport after ship destruction to our last visited base, and also instant loading and unloading of cargo and passengers.

If Frontier create a handwavium explanation then it would then become lore which would degrade the validity of all the novels and earlier written lore.

I am perfectly fine with instant transport to a friendly ship. I was someone who also wanted delayed ship transport. Thats because i dont see this mechanic unbalancing the core game mechanics to the extent that instant ship transport would have done.

As previously mentioned in a thread i posted. I think there needs to be some form of reputation system. This allows commanders looking for co pilots to identify suitable and unsuitable candidates. This would cover everything from allegiances to particular superpowers, power play powers and the past achievements and crimes of the commander. There needs to be some way of identifying potential rogue crew members. This in itself offers up potential role play opportunities, with players picking up a team of villains to cause mischief throughout the galaxy. This is especially the case if thinking ahead to future potential ELITE FEET gameplay.
Imagine playing in a crew that may be just looking for the opportunity to give you a free trip out of the airlock.

NPCS will need to be upskilled expecially at Dangerous and above levels. I would expect an Elits NPC Anaconda to potentially have the same bonuses as an Elite player multicrewed ship, hence be able to launch two fighters at once and have improved weapon aiming and pip alloaction/management.
 
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'crewmembers'
is a plural, making the word 'multiple' redundant in your sentence.

Sorry but it needed saying. :p

Again, people arguing semantics w/o really understanding it. Crewmembers is plural, as can be crew. Devs chose to use a made up word of multicrew probably because its catchy.
 
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