Sorry OA, I have a lot of respect for your work över on You Tube, and kudos to the person offering the service, but have to agree with Goose on this one.
Its nothing to do with instant travel, more to do with what you do when you get there.
The depth of gameplay is a totally different subject. I've said many times that gameplay within Elite needs a lot more depth and more complexity.
The "lack of anything to do", isn't a reflection on instant transfer. If a player had to physically join an exploration ship, and then travelled 60k Ly with their friend, but the update still had the same proposed mechanics, then the additional crew member would
still have nothing to do but sit there.
I haven't talked about the depth of gameplay, or my opinion on the proposed gameplay mechanics of 2.3 yet. Please don't confuse my support of instant crew joining with me supporting shallow gameplay. These are two very different subjects.
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* And do what on these expeditions. Watch then? I can already do that on your fantastic youtube videos.
* Who will just about be dead (if in PVP) by the time you spawn in. Most PVP ganks last seconds, and PVE will never need this.
* Don't we already have those awesome new tutorials.
* and we have inara and other online servies that aren't dependant on risking taking a stranger onto your ship and putting him in control of the weapons.
* Again, In can watch Youtube if I want to watch a ship I have no control over fly past a planet.
* The Puzzels.... *sigh* ok, maybe I guess for like the 30 or so people who care about the breadcrumbs off FD's table, then sure.
* I can also take a trip to colonia in my own ship or a wing.
As I said above. Gameplay (or the lack of it) is a totally different subject to instant crew joining. Even if we have to phsyically board another players ship, the points you raise here are still the same. I agree with the points you make, but they have no relationship to the instant join / physically join issue.
I have never said I support shallow gameplay (in fact I am also constantly on Frontier's case about their approach to gameplay). I do support ease of access however.
For what it's worth, I am also disappointed with the lack of tasks and roles we seem to be getting for multicrew. It seems very lacking indeed.