No. I wont just get over it.
If you want immersion, fine. Have it. But dont pick and choose. Either lets Immersion, or not.
Its funny. Everyone is all for immersion, when it keeps players with limited free time from participating in things to the degree that those who live in Elite are able to do. But when its convenient even for those who already use Elite as a second life, then hey, forget immersion. Lets go with convenience.
Funny how that works...
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Exactly. I just wish these people were forced into a Full Immersion variant. You asked for it, you got it. Maybe then they would understand how inconvenient and frankly unfun they make the game for those with limited play time.
All I want is some kind of whitelist of trusted CMDRs allowed to take the helm of my ship. ._.
No. I wont just get over it.
If you want immersion, fine. Have it. But dont pick and choose. Either lets Immersion, or not.
Its funny. Everyone is all for immersion, when it keeps players with limited free time from participating in things to the degree that those who live in Elite are able to do. But when its convenient even for those who already use Elite as a second life, then hey, forget immersion. Lets go with convenience.
Funny how that works...
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Exactly. I just wish these people were forced into a Full Immersion variant. You asked for it, you got it. Maybe then they would understand how inconvenient and frankly unfun they make the game for those with limited play time.
Correct me if I'm wrong, but the ship transfer was voted to have timed stransfer to avoid folks flying in Asps around and summon their FDLs on demand circumventing the very idea that some ships have been designed to have low jumprange.
It has nothing to do with immersion, only practical gameplay.
Except that isn't how it works is it, every game, every bloody game ever made, including the most realistic of sims do not have 100% immersion and reality, wanting to have more rather than less is not a crime.
I get to play maybe 6-8 hours a week, consider you assumptions blown out of the water.
The reason i voted for a delay had NOTHING TO DO WITH IMMERSION. As I said get over it. It's finished with.
I have limited free time, but have zero issues with it.
Just ignore Sterling, he is rude & abrasive.
BTW, contrary to what you said-in the most rude & obnoxious way possible
...
Now go bother someone else, you rude, nasty little person.
Same here, my time varies, some days I get an hour a night, I don't care about delayed transfer, ship will be there tomorrow...who cares? Plenty to do in my multi-role mission runner that can also last in a CZ till it runs out of ammo and has as much cargo space as an Asp X....if people don't want to wait for a ship they should just either plan, or take a ship that can do everything!
After all it now takes half the time it did before ship transfer....and you can do what you want while you wait! So that's still a massive reduction in time spent moving ships! From lugging my Vulture across the bubble or my FAS to now dialing them up when I want and having good times in my conda meanwhile....I don't see the problem people have!
There is no real problem. I am beginning to believe that when some people call their ship, they just sit in the station waiting doing nothing.
Man wish I had the time you had. Last I played was on Tuesday for a few hours, may get some time to play tomorrow if I'm lucky.
The reason i voted for a delay had NOTHING TO DO WITH IMMERSION. As I said get over it. It's finished with.
I have limited free time, but have zero issues with it.
We know you can't, but there is no logic to it. It is inconsistant and makes a mockery of the ingame lore. Why can't I telepresence into another one of my ships elsewhere in the galaxy and fly it to wherever I want to.
I know it isn't being implemented, but if this unlimited range telepresence crap gets implemented it makes the game lore a complete joke. It's laughable that anyone could come up with such an awful system.
I can live with the telepresence with your ship fighter as it only has a 30km range. Now all of a sudden it is unlimited. I should be able to telepresence into my fighter and send my ship back to a station via the NPC and keep it nice and safe, or the go somewhere else safe.
It needs to be consistant otherwise it just looks cheap and lazy. If this is how it will work, this will be my first major disapointment with the game, because it is just bad.
I can live with it, but I don't really want to have to live with it, I want it consistant.
Arguably the best asset in the game is the galaxy itself, and this is extremely underused. Exploration has almost none existent gameplay which amounts to nothing more than jump and scan. It's a testament to the quality of the galaxy, that so many people still enjoy exploration regardless. Yet update after update Frontier do not flesh out exploration or offer greater depth of gameplay.
The story is true right across the board, from trading to mining. From the lack of wing missions, to poorly executed smuggling.
The problem with multi-crew has long been foreseen hasn't it (and I seem to remember you pointing this out a year or more ago). Without a complex game with deep gameplay, anything added on top cannot amount to much.
Multi-crew, by the very nature of the current game can only be a shallow experience. There are no deep mechanics to hook into for multi-crew to bring benefits to trading, exploration, mining, smuggling, pirating, deep space rescue or indeed anything else. There are no roles beyond "gunner" that Frontier can possibly offer...simply because they have not fleshed out the rest of the game.
I still have hopes that one day, Frontier will bring their attention back to each career path and make then deep and involving experiences. Again, it's a testament to the galaxy itself that these limited shallow careers hold any water at all. Imagine the same gameplay we currently have but limited to 2 or 3 star systems! The scale of the galaxy goes a long way to hide the games lack of depth. Yet with multi-crew it has become glaringly apparent.
Don't get me wrong, I love this game. I'm always grateful for what Frontier have provided here, it's been an experience unlike any other game for me. And I am also keenly aware of just how much the people at Frontier love this game. I know first hand that they have extremely deep passion for Elite. At times, it's possible to see that the problem with Elite isn't really with the developers themselves, but rather that they appear to have their hands tied, and are given extremely limited resources. And that really does come back to your last point about the game being done with limited resources. I've no idea if that is actually true - but it certainly feels that way.
Uh, max, this is you, right?
The game isn't consistent. Breaking the feeling of a game having a set of physical laws. Immersion.
You REALLY can't see where you're complaining about "Immersion" in the game here??? Srsly?
Sure, say you are OK, that you'll live with it, whatever, it's a game. You don't need to try to tell a porkie-pie in the attempt.
Every single person who voted AGAINST immediate ship transfer should have ALL OF the following added irrevocably to their game:
-30 Second wait time for docking clearance
-20 second Full stop in space for ship scan, PRIOR to entering a station.
-2 minute wait time for refuel, plus/minus RNG seconds per ton of fuel, to immersion/realism
-5 minute delay to offload cargo
-5 minute delay to load cargo
-5 minute delay to take on/debark passengers
-30 second wait time for departure clearance
-10 second wait time for coupling/decoupling at docks
-Mandatory pre-flight check before EVERY SINGLE TAKEOFF, ever.
You wanted your immersion. Fine. Have it. ALL OF IT.
Arguably the best asset in the game is the galaxy itself, and this is extremely underused. Exploration has almost none existent gameplay which amounts to nothing more than jump and scan. It's a testament to the quality of the galaxy, that so many people still enjoy exploration regardless. Yet update after update Frontier do not flesh out exploration or offer greater depth of gameplay.
The story is true right across the board, from trading to mining. From the lack of wing missions, to poorly executed smuggling.
The problem with multi-crew has long been foreseen hasn't it (and I seem to remember you pointing this out a year or more ago). Without a complex game with deep gameplay, anything added on top cannot amount to much.
Multi-crew, by the very nature of the current game can only be a shallow experience. There are no deep mechanics to hook into for multi-crew to bring benefits to trading, exploration, mining, smuggling, pirating, deep space rescue or indeed anything else. There are no roles beyond "gunner" that Frontier can possibly offer...simply because they have not fleshed out the rest of the game.
I still have hopes that one day, Frontier will bring their attention back to each career path and make then deep and involving experiences. Again, it's a testament to the galaxy itself that these limited shallow careers hold any water at all. Imagine the same gameplay we currently have but limited to 2 or 3 star systems! The scale of the galaxy goes a long way to hide the games lack of depth. Yet with multi-crew it has become glaringly apparent.
Don't get me wrong, I love this game. I'm always grateful for what Frontier have provided here, it's been an experience unlike any other game for me. And I am also keenly aware of just how much the people at Frontier love this game. I know first hand that they have extremely deep passion for Elite. At times, it's possible to see that the problem with Elite isn't really with the developers themselves, but rather that they appear to have their hands tied, and are given extremely limited resources. And that really does come back to your last point about the game being done with limited resources. I've no idea if that is actually true - but it certainly feels that way.
Wow your are especially sour tonight there are lots of reasons why ship teleportation is bad not just immersion.
there is currently nothing we could do whilst loading etc therefore it needs to be instant.