(I haven't read the last 60 odd pages)
Personally I'm not too bothered about the "jump in" mechanic to enable some instant gaming for those that want it - but as it's being presented, it doesn't sit well in the context of the game - and it falls straight into the same territory which caused many of us to argue for timed ship-transfers. Personally, I don't want the "main" game to go down the route of arcade action, and it bothers me somewhat that the design again seems to want to go that way. If we can hop between crew roles on a whim and benefit our main character, then arguably we should be able to hop between our own ships at will too if we want to do something different... i.e. I'm off mining somewhere remote, but want to jump back to my combat ship and fly with some wing mates for an evening. If I can do one, why not the other?
However, perhaps FD should make it so that it isn't our main CMDR playing that role.
After all - it's a supporting role - you aren't a commander on the ship. Create a secondary character who has their own ranking, just like an NPC crew member would, and give them an alternative name to the CMDR prefix - perhaps starting out with a lowly rank, up to something that stops short of CMDR.
Turn it into a separate challenge and then I don't think being able to hop about at will has too much significance.
Multiple commander slots were expected with offline mode, and after that was removed the backers were promised that they would appear along the line. So come on FD. create a secondary slot for a "crewman" character, and if you would - at least one more so I can start afresh in another one of my KS start positions without throwing away my main character. Ta.
Personally I'm not too bothered about the "jump in" mechanic to enable some instant gaming for those that want it - but as it's being presented, it doesn't sit well in the context of the game - and it falls straight into the same territory which caused many of us to argue for timed ship-transfers. Personally, I don't want the "main" game to go down the route of arcade action, and it bothers me somewhat that the design again seems to want to go that way. If we can hop between crew roles on a whim and benefit our main character, then arguably we should be able to hop between our own ships at will too if we want to do something different... i.e. I'm off mining somewhere remote, but want to jump back to my combat ship and fly with some wing mates for an evening. If I can do one, why not the other?
However, perhaps FD should make it so that it isn't our main CMDR playing that role.
After all - it's a supporting role - you aren't a commander on the ship. Create a secondary character who has their own ranking, just like an NPC crew member would, and give them an alternative name to the CMDR prefix - perhaps starting out with a lowly rank, up to something that stops short of CMDR.
Turn it into a separate challenge and then I don't think being able to hop about at will has too much significance.
Multiple commander slots were expected with offline mode, and after that was removed the backers were promised that they would appear along the line. So come on FD. create a secondary slot for a "crewman" character, and if you would - at least one more so I can start afresh in another one of my KS start positions without throwing away my main character. Ta.